DeathHeadHopperFix
Strengthens DeathHeadHopper 2.1.8 by hardening death-head hooks, adding battery-based jump safeguards, and exposing all options.
| Date uploaded | a day ago |
| Version | 0.1.8 |
| Download link | AdrenSnyder-DeathHeadHopperFix-0.1.8.zip |
| Downloads | 1347 |
| Dependency string | AdrenSnyder-DeathHeadHopperFix-0.1.8 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Cronchy-DeathHeadHopper
Allows you to hop around after death (enhanced spectate)
Preferred version: 2.1.8README
Death Head Hopper Fix
This mod builds on the work of Death Head Hopper version 2.1.8 by Cronchy—it's not a full replacement but a compatibility and stability patch that hardens runtime checks, recalculates jump/hop forces, and keeps the charge energy pipeline balanced so the game or server does not lock up while spectating after death.
Updates
- In case of an update, I suggest resetting the configuration to the default values.
New functionality
- Adds the ability to tie jumps to the
DeathBatteryfunction so each jump consumes battery energy, effectively limiting hop/spike forces when the device is drained. - Introduces the option to recharge stamina using the same baseline that the vanilla game uses, while bumping the ability cost from 40 to 60 to keep it in check.
- Exposes every balance variable in
BepInEx/config/AdrenSnyder.DeathHeadHopperFix.cfg, covering logging flags, battery thresholds, stamina recharge rates, cost scalars, and multiplier tweaks so you can tune them.
Fixes
- Protects
SpectateCameraandDeathHeadControllerroutines from missing fields or destroyed game objects so spectating remains stable. - Tames
HopHandler,JumpHandler, andChargeHandlerwith diminishing returns and tighter effect control. - Keeps scene-spanning prefabs (Photon pools, stats/upgrades, etc.) alive so required references never vanish.
Requirements
- BepInEx-BepInExPack-5.4.2100
- Zehs-REPOLib-2.1.0
- Cronchy-DeathHeadHopper-2.1.8
Multiplayer
- Every player (host and clients) must have this mod, and the original, installed.
Configuration
The configuration file BepInEx/config/AdrenSnyder.DeathHeadHopperFix.cfg exposes all of the logging, battery, cost, and multiplier options that this patch applies. Adjust them only while in-game if you want to tweak the energy behavior, stamina recharge pacing, or enable debug logging.
Credits
Thanks to Cronchy for creating the original Death Head Hopper mod that inspired this compatibility fix.
Original mod: https://thunderstore.io/c/repo/p/Cronchy/DeathHeadHopper/
CHANGELOG
Changelog
[0.1.8] - Fixes
- Ensure JumpBattery checks honor the
BatteryJumpEnabledflag so the player head can still jump when the battery system is intentionally disabled. - Prevented the head from jumping infinitely without draining battery energy after holding jump, so the energy meter now ticks down per hop.
- Fixes on Bepinex variables management
[0.1.7] - Sound and Host JumpBattery fix
- Trying to stop the looping sound after using the charge ability
- Added a guard to prevent a dead player’s jump from consuming the host’s death battery
[0.1.6] - Debug logging improvements
- Debug logging Jump and Ability.
[0.1.5] - Jump tuning
- Change default jump curve and fix upgrade effectiveness.
[0.1.4] - Debug logging
- Added Debug gate to Deferred Audio log.
[0.1.2] - Shop tuning
- Added
ShopItemsSpawnChanceas a second-tier gate so each selected Shelf slot may still fail to produce an item, giving 0–5 DHH upgrades per run depending on two separate probabilities.
[0.1.1] - Bug Fixes
- Fixes PhysGrabber.ReleaseObjectRPC(bool, float) called by DeathHeadHopper with incorrect parameters.
[0.1.0] - First public release
- Initial public release introducing every compatibility and stability patch for DeathHeadHopper 2.1.8 plus some customizations :)