


"Sharkys Note: "If you like the modpack an use it regularly. Please give the pack a thumbs up the pack on the page listing. That way I have a better idea and know how many people are using the pack regularly an would like me to keep it up to date. Thanks ahead of time to anyone that likes, uses, and gives me a thumbs up for the pack you enjoy using when you play R.E.P.O." -Sharky
UPDATED - Mario Kart Valuables
ADDED - Return To Lobby - This mod adds in an option for Hosts to be able return directly to the game lobby, with all current players! This way they do not need to exit to the main menu and re-invite everyone. This is useful if someone disconnects early so that you can return to lobby and re-invite them without waiting to complete the level for late join. READDED - Monster Plushies - Mod was updated to work in current Version of REPO. Mod adds various new loot/valuables of different sizes that are plush versions of the monsters as new loot to find.
READDED - ApexBanking REMOVED - Due to the above mentioned graphics popping. I have had to temporaily remove the Burpelson Base, and Damp Mine until I can find a workaround to fix the stuttering to be able to readd the 2 fan made levels. While these WILL WORK with the pack they may cause some graphical stuttering every few seconds when running at full speed or pushing a cart at full speed. I am attempting a workaround via further optimization so all the removed levels can be readded.
ADDED - Wesleys Enemies - Mod appears to be working normally with no issues; yes even the fake robot wearing "The Thing" style minigun monster. So it was readded back into the modpack. REMOVED - Apex Banking REMOVED - Princess Peach Castle mod and its required skybox submod. The required submod for this custom level is currently causing errors when not on that specific map. So it was removed to help find the remaining modpack bugs. REMOVED - Wesleys Levels. Mod was causing a odd graphical hickup/hangup once added into the modpack.
ADDED - ApexBanking Level mod - Mod is working an shows no current errors. Mod adds in a modern day style bank themed level. Enjoy your Bank heists. :) REMOVED - loaforcsSoundAPI - Mod is now no longer required as of current mod updates for mods included in the current build of the modpack.
REMOVED - Garden level - Mod keeps throwing a red code errors that can not be resolved. While level does work.... it has broken code that may be causing other errors and slowing repairs to the updated modpack. So level has been removed from the pack until it has been patched. REMOVED - Associated 3 required submods for for Garden Level
UPDATED - Mario Kart Valuables
UPDATED - Burpleson Base Level and Mario Kart Valuables
UPDATED - Mario Kart Valuables [Bug testing Update Notice: I am aware of the issue of the red code error occuring with the "Void Sound" error repeating notification. I am trying currently testing each mod individually to locate the exact mod that is causing the error. Its just slow going as the mod isnt always occurring. Please be patient with me as I continue the testing. As always I apprecaite all the DMs letting me know on discord about the issues that you ahave discovered as well. It all helps me crush the bugs that much faster. Your all Legends! Cheers!]
UPDATED - Mario Kart Valuables
ADDED - Mario Kart Valuables UPDATED - MoreStandsForShops
UPDATED - ManorPlus, SwiftbroomPlus, and HorrorExpansion
UPDATED - LegalizeNuclearBombs
ADDED - BepInEx Faster Load AssetBundles Patcher - this mod helps decompress an store mod assetts locally on your hard drive so that it helps the game load easier. This will offset some of the mod Bundles currently causing the 5 second loading delay at the launch of the game with the modpack.
UPDATED - REPOLib
UPDATED - Legalize Nuclear Bombs
UPDATED - Damp Mine, Interactive Truck Door, Party Animal Weapons
ACTUALLY REMOVED - NoDamgeInShop by Snowlance - Due to mods age/over a year old. ...somehow it slipped past me to, actually remove it when I did the last update. [AHEM].. What? Nothing to see here.... [walks away in shame, lol.]
REMOVED - ............. See above. ADDED - HappyCats No Damage in shop mod - This swap of mods was done to help keep pack updated and running smoothly. Please make sure to delete the old mod when updating.
REMOVED - DEADTTS as it was causing an error that could not be resolved via a workaround or mod patch. READDED - DeepRoot Garden and Wesley-Wesleys_Levels were readded. [NOTE] Modded Fan Levels DO currently work in the current build of the game. But custom levels do have a graphical issue when loading into it at the point when it shows the truck crash into the level display/name of the levels. But again, the levels themselves do work normally and have no fuctionality issues or compatibility with the Extraction point conformation button that I could find. So both were readded back into the modpack for continued testing.
ADDED - ExtractionPointConfirmationButton - Mod adds a confirmation to begin valuables extraction to extraction points. Mod appears to be working normally and is causing no errors so was readded to pack.
UPDATED - BepInEx Main Master Control Mod
REMOVED - Magic The Gathering Valuables as it was causing an Model collision error. UPDATED - MenuLib
REMOVED - Gameboy Emulator for Truck, as it was causing an critical error.
REMOVED - TF2 Minigun an the sub "fix mod" as the gun and the gun is showing errors REMOVED - Sea of Thieves Valuables mod as it is now deleted from site. REMOVED - Gambling Machine in truck as it was causing odd issues in gameplay when loading fan made maps. ADDED - Snowlances NoDamageInShop mod for compatibility/bug/error testing given mods extreme age.
UPDATED - ENTIRE Mod List was completly rebuilt from scratch due to the game having been updated. Outdated mods causign errors, and mods, and modded in levels that have not been updated to work in the current game build were removed until patched. Replacement mods for some items were added. Modlist is back in testing and I will be retesting the modpack for compatibility and bugs.
UPDATED - SillyValuables
UPDATED - The Bracken
UPDATED - REPOLib, The Bracken
UPDATED - Legalize Nuclear Bombs mod, Damp Mine Level Mod ADDED - Omniscye "The_Bracken" New Enemy Mod that replicates the Bracken entity enemy from Lethal Company in a more cutesy R.E.P.O. style.
ADDED - More Shop Items mod, as well as the required submod to the modpack.
REMOVED - Overdraft shop mod, Web Swing mod, and Sync Upgrades mods were all removed from the modpack as all 3 mods are now marked as Depreciated/Abandoned UPDATED - Damp Mine level mod
UPDATED - Backrooms level mod and SillyValuables
UPDATED - Omniscyes ValuablesUncapped and Gameboi_Valuables
UPDATED - Omniscye-PortalCore_Valuables
UPDATED - Omniscyes Overdraft Mod
ADDED - DenZDevs TogMod Valuables Mod - Mod Adds several Fantasy/Magic themed loot items. Something the game was lacking heavily given the Harry Potter Wizard School level. Which implies magic itself is common in this world. So therefore their should be more magical items. Enjoy.
UPDATED - DampMine level mod
UPDATED - DampMine level mod
UPDATED - ItemStuck mod
UPDATED - ItemStuck mod
UPDATE PREPERATION - Due to Devs posting that the next update for the game will totally rebuild the original/vanilla shop. The Empress shop loader and the custom sub "new shop mods" were removed to prepare the pack for the coming update so we can all enjoy the differences by looking around the old shop before its changed. The Empress Shop loader and Custom Shop mods "[DO CURRENTLY STILL WORK]". So if you have already downloaded them, they will still work with the current build cand can be disabled if you wish to see the vanilla shop. So enjoy using those, at least until the Game updates. Just be aware this will change once game updates and those mods will need to be removed from your list, at least until those are updated again.
UPDATED - MVP RicksGarage Shop, MVP Japan Street Shop, and MVP 6 twelve Shop
REMOVED - Megumin Explosion Bomb and RE Zero "Return by Death" Replacement Audio sounds via requests to keep pack more in line with vanilla game. Also removed the 2 required audio sub mods.
CORRECTION - Fixed entry ID Error number on mod numbers
ADDED - [Personal Addition] - JeanPortes ReZero ReturnByDeathSound, and Megumin Explosion Sounds as well as the 2 required SoundAPI mods. ADDED - Multiple new Shops/Shop location mods, as well as their required sub mods. This will add in multiple new themed location/totally new shops to visit! How it works is a shop will randomly be picked from the list of available shops whenever you stop for gear. Enjoy. Now it feels like your traveling to new shops as well as new locations. :) REMOVED - REPOCasino... as it no longer is compatible given 95% of the new shop location mods do not account for this mods addition to the truck. ...while it does "somewhat" work. I have removed it as its usually spawns the entrance in weird places in the truck causing the entrace to be blocked. So was removed.
ADDED - grey5525s TheFacility level
UPDATED - Silly Valuables items
UPDATED - Steampunk items
UPDATED - Damp Mine lvl
ADDED - Added Arc059s MtHolly level
UPDATED - More shop items.
UPDATED - Burpleson_Base_Level, and Wesleys_Levels mods
UPDATED - Zelda Moon Mod Enemy Mod ADDED - Casino Level - which adds a new level to the shop where you can gamble for upgrades, ConsolesX which adds in various gaming consoles as loot, BeerDuff the fictional Beer Homer Simpson always drinks in episodes of The Simpsons as valuables
UPDATED - Zelda Moon Mod Enemy Mod ADDED - DampMine and WinterCabin levels, Rogue_Valuables and SteampunkItems item packs were added
UPDATED - Monster Archive ADDED - Start In Shop. Whats that? You don't have money at start... ok. Then don't spend any money an go into Debt then.... hehehehehe
UPDATED - Updated all mods that have updates to current REPO version build. As of 1/6/2026.
UPDATED - Bepin Cleared Pack of all old mods and I am now beginning slow readdition of Mods for bug testing
UPDATED - JustOtakus_Valuables, Rogue_Valuables, SillyValuables
UPDATED - AutoHookGenPatcher, CustomGrabColor, DeadTTS, FNAFLevel, HallowsRepoCosmetics, Magic_Wesley-Wesleys_Levels, MenuLib, MoreHead, MoreHeadUtilities, REPOConfig, SteampunkItems, SyncUpgrades, TheHeroicValuables, Wesleys_Enemies, Wesleys_Levels ADDED - "See list below" [Levels] *BluePrince level *Burpleson_Base_Level *Hospital_Level *MuseumPlus *SkyCustomLevelSizes_Skydorm *Peachs_Castle_Level_Mod *DetourContext_Dispose_Fix - Now a requirement for Deeproot Garden [Scrap] *Transformers_Devastation_Valuables - personal scrap for me. *Dark_Chandelier [Enemies] *Goomba REMOVED - "see list below for each an reasons why they were removed" *A few of the excessively large scrap mods were removed - Users of pack were reporting they were causing processor overtaxing due to so much added processing for high scrap volumes *ColoredNametags - Mod is now Depreciated/Abandonware
ADDED - Rogue_Valuables - [A mod that adds in more vanilla feeling items as possible loot] for compatibility testing.
ADDED - Lightsaber_Mod - [A mod that adds some nice Star Wars Lightsaber themed "bonk sticks" to fight other crewmates an monsters with an unleash your Inner Sith or Jedi.] For compatibility testing.
ADDED - AutoHookGenPatcher - [A now requireed mod for the updated Deeproot Garden Map Mod to function properly.]
ADDED - JustOtakus_Valuables - [An anime themed valuables pack.] For compatibility testing.
ADDED - Gnoelma - [A new female gnome varaint enemy mod that adds a Wednesday Adams style themed gnome. Does not replace the gnome but adds a new varaint enemy.] for compatibility testing.
ADDED - Sea_of_Thieves - [A Sea of Thieves themed loot pack] for compatibility testing
ADDED - SillyValuables - [A valuables pack that adds some more fun, nerdy, pop culture, random themed valuables] for compatibility testing
REMOVED - Tolian_Levels - [Due to excessive complaints from my modpack testgroup about the levels lack of obvious hiding places, and some cells having areas where the cart doesnt fit at all, players in the group demanded its removal from the modpack.] ADDED - EnemySkinManager and ColorfulEnemyVariants - [A set of mods that add color varaints ranging from slight changes to DRASTIC AND WEIRD, as recolor spawn options for some in game enemies] for compatibility testing.
ADDED - SyncUpgrades - [A mod that attempts to fix the issue of upgrades acting buggy when in multiplayer. Buying strength an not feeling like it did anything in multiplayer, etc] for compatibility testing. "
ADDED - Tolian_Levels - "After testing the current update I feel this level is ready for use in the modpack as a new level. As it finally feel it has the proper level of hiding spots to feel like a standard REPO level. So the mod has been added] for compatibility testing.
ADDED - Dogs - [A new loot mod that adds various varieties of dog statues to find as loot in game.] for compatibility
ADDED - FNAF2Valuables - [Another Five Nights At Freddys Themed Loot assortment, except this one is themed around FNAF 2.] for compatibility testing.
ADDED - LEGOBatman, LEGO_Phase_I_Clone_Trooper, LEGO_DarthVader, LEGOSkeleton, and LEGOSpiderMan - [4 Individual Mods that add in 4 LEGO minifigure themed loot items into the loot pool for players to find as more valuables.]
ADDED - PortalValuableRepoMod - [A portal video game themed valuables mod that adds new valuables options] for compatibility testing.
REMOVED - Faster assettes loader patcher. It did not seem to be helping with the high volume of mods we have in the pack sadly for a faster load up of the game. As we are still at 30 seconds at the assets pack stage. So it was removed. REMOVED - REPO_Alchemy and Unique_Potions - as the potions are not spawning anymore. An the alchemy wasnt working; at least in regards to this modpack; so it was removed. I will monitor if it is updated an retest later. "Pack was thinned down some removing some unnessessary mods that didnt seem to help as well as a few that had stopped working for easier loading an finally crush a few red cod errors bugs." Please delete an fully reinstall the modpack with this update." [I am aware of several modpack bugs related to the new fan made enemies; Freddy, Wesleys, etc; as well as the nametag issue text related to the more color options mods. I recomend disabling all mods save for the valuables for playing in the beta branch build.]
ADDED - CosyValuables - [A new Valuables option for mor loot options] for compatibility testing. ADDED - HungryBlockheads - [A new enemy type, a varaint of the Gnomes] for compatibility testing.
ADDED - The Heroic Valuables - [A mod that adds in more loot variety ranging from game references, to streamer references] for compatibility testing. "NOTICE" If you are still having choppy gameplay. PLEASE MAKE SURE TO UNINSTALL DisableClientSideTimeout mod in your mod list! This is causing the problem if your internet connection dips down below 3mbs.
ADDED - BepInEx_Faster_Load_AssetBundles_Patcher - [A mod that claims to help loading up the game to be faster by buffering the asset packs directly on the pc] for compatibility testing.
ADDED - Warhammer_Space_Marine_Armor - [A mod that adds a Warhammer Space Marine set of Semibot Cosmetics] for compatibility testing. ... EmperorViaTextToSpeech "Damnit Rougal. You said you could work this device." ...Rougal :"You are correct Father. But I shall not still until we have located the dimension Magnus and the Custodian have been transported into." ...Please bring back What If The Emperor Had A Text To Speech Device!
ADDED - Wesleys_Enemies [a mod that adds some totally new enemies and soem varaints of existing enemies] for compatibility testing
ADDED - Effective_Audio - [A mod that attempts to add ECHO and REVERB, into the sounds of the levels based on the geometry of the layout.] for compatibility testing
ADDED - BetterAim - [A mod that removes the "strength shake bug" from the game when players hold items with high strength their hands shake the items excessively. This was added as Devs said the shake was not intentional] for compatibility testing. ADDED - MonsterPlushies [A mod that adds plushies based on the enemies in game as loot possiblity] for compatibility testing.
ADDED OrtonGamings FNAFLevel [A new Five Nights At Freddys themed Pizarria style level] for compatibility testing. REMOVED - McDonalds Valuables by request of multiple modpack users AND my personal group.
RE-ADDED - GamblingMachine now that its readded to the site and also updated.
ADDED - Vanilla_Variants ]a Valuables varaints mod that increases the varaints of existing in game vanilla Valuables that can spawn per map] for compatibility testing.
ADDED - Garfield_Cosmetics for compatability testing.
This is just the beginning. Stay tuned for more updates, and if you have any suggestions, feel free to share!