Agents_Of_SHARK-SharksREPOModpack icon

SharksREPOModpack

v0.1.2 Modpack that is always updating an testing! DO NOT UPDATE MODS AFTER INSTALL! ALWAYS delete mods and redownload via Modpack download versions! Expect mods to be added or removed over time as the Game/Mods update! See description for settings!

CHANGELOG

SharksREPOModpack - Changelog

v1.0.47 = UPDATED - SteampunkItems

REMOVED - MasterChiefHuntsman enemy. Enemy model warps an twists in weird ways that looks very bad in game. I will keep an eye on it an if updated I will readd it back into the modpack.

v1.0.46 = REMOVED - Pokemon Valuables as another mod is also adding Pokemon as valuables. Which ends up overwhealming the valuables an 75% of the valuables end up spawning in as pokemon. Intent of modpack is to provide a variety of valuables to repossess in locations. So mod was removed to reduce the spawning of the 1 specfic type of loot.

v1.0.45 = ADDED - MooCosmetics for compatibility testing.

v1.0.44 = ADDED - WarhammerValuables [New Loot item possibility] for compatibility testing.

Emperor via Text to Speech: "Where has my golden caretaker gone too now? Is he still off with Magnus? Did he ever return from Mars? He clearly isnt here." Rogal in powersuit: "You are correct Father. We will endevor to keep serching for him with the reality scope." Emperor via Text to Speech: "You are always a master at overstating the obvious Rogal." Rogal in powersuit: "Yesss." Emperor via Text to Speech: "...." RIP... What If The Emperor Had a Text To Speach Device Youtube series. It was gold. [SALUTE]

v1.0.43 = UPDATED - EvenMoreHats

ADDED - UnlimitedOrbs [mod that removes the softcap of 3 max dropped monster kill orbs from the game in case you prefer to hunt monsters for the loot.] for compatibility testing.

v1.0.42 = UPDATED - EvenMoreHats, an Jake_and_Livs_Retro_Smashpack

v1.0.41 = UPDATED - DeadTTS and EvenMoreHats

v1.0.40 = UPDATED - ConsolesX

v1.0.39 = REMOVED - TruckLoot - Mod didnt work. Items did not carry over to the next location as mod promised. So was removed.

v1.0.38 = UPDATED - EvenMoreHats

ADDED - ConsolesX [New Pack of Console based Loot models for new possible in map item possibilities] for compatibility testing.

v1.0.37 = BIG UPDATE

UPDATED - A LOT of mods got updated! ADDED - Zelda_Moon_Mod [a copy variant of the BlindHuntsman enemy with a new model/skin otherwise identical "DOES NOT REPLACE THE ORIGINAL ENEMY AS IT ONLY ADDS A VARIANT SPAWN OPTION"] ADDED - MasterChiefEnemyVariant [a copy variant of the BlindHuntsman enemy with a new model/skin otherwise identical "DOES NOT REPLACE THE ORIGINAL ENEMY AS IT ONLY ADDS A VARIANT SPAWN OPTION"], ADDED - Kratos Blades of War and other blades variants [New Loot item possibility] for compatibility testing. REMOVED - REPOPresents as other loot items were taking priority and this mod wasnt working along side the other mods in this pack. REMOVED - ClearUI, as I felt it was not really doing enough to justify it staying in the modpack. As all UI elements are still clear an visible normally in game. It only removed the fisheye distortion, which was intentional by Devs themeing of remote camera views for a lot of the game. REMOVED - NoGunSpread - Removed this mod to retain the Devs original chaotic weapon usage/intent for guns in combat from the vanilla gameplay.. as more chaos = more REPO laughs when playing with friends, lol.

v1.0.36 = ADDED - WafflesValuables [New Loot item possibility] for compatibility testing.

REMOVED - REPOPresents as the items simply were never spawning in the maps. This is either due to another loot mod in the pack taking priority or blocking them spawning in matches entirely.

v1.0.35 = UPDATED - CustomGrabColor

v1.0.34 = UPDATED - MoreHeadPlus

ADDED - REPOPresents for compatibility testing.

v1.0.33 = UPDATED - REPOLib, MoreHead, MenuLib, MoreHeadPlus, EvenMoreHats, Jake and Livs Retro Smashpack, UniquePotions, and MoreItems

ADDED - MoreItems for compatibility test. Default Game stops scaling items with 4 players. So this mod helps to add more items to a map if there are more than 4 players.

v1.0.32 = UPDATED - EvenMoreHats, REPONetworkTweaks, and UniquePotions

v1.0.31 = UPDATED - MoreHead

ADDED - MoreItems for compatibility testing in cases where group has more than 4 players

v1.0.30 = UPDATED - MoreHeadPlus, REPO_HD, EvenMoreHats, and MazedCosmetics

v1.0.29 = UPDATED - DeadTTS

v1.0.26 = UPDATED - Jake_and_Livs_Retro_Smashpack and CustomGrabColor

v1.0.27 = ADDED - CustomGrabColor for compatibility testing

v1.0.26 = UPDATED - MoreHeadPlus, and EvenMoreHats

v1.0.25 = UPDATED - EvenMoreHats, Jake_and_Livs_Retro_Smashpack

ADDED - PackOfNostalgia valuables mod for compatibility testing.

v1.0.24 = REMOVED - PostLevelSummary. As it had the same problem as the the previous loot mod. Lists all loot, not what we could access. So it was removed.

v1.0.23 = UPDATED - MoreHeadPlus, DeadTTS, EvenMoreHats, PokemonValuables, and REPOConfig

v1.0.22 = UPDATED - EvenMoreHats, DeadTTS

ADDED - REPOConfig

v1.0.21 = UPDATED - Clear_UI, AND More Head Plus

REMOVED - Unique Potions as hitbox for items can cause them to spawn in weird places such as sometimes even floating in air.

v1.0.20 = UPDATED - TruckLoot

ADDED - FunnyItems for compatibility testing

v1.0.19 = UPDATED - EvenMoreHats

ADDED - PokemonValuables as items could be considered collectible items if found in a home by repo robots.

v1.0.18 = ADDED - ZeldaValuables for compatibility testing

ADDED - Clear_UI for compatibility testing

v1.0.17 = REMOVED - TootFloot - Mod does not appear to be working; at least in regards to in this modpack; as after mutiple attempts to play the item in game with the mod enabled it would never work.

v1.0.16 = UPDATED - EvenMoreHead, and DeadTTS

ADDED - REPONetworkTweaks

v1.0.15 = REMOVED - MapValueablesTracker mod as mod lists all the items but does not account for items that can spawn outside of map bounds or are placed in "inaccessable areas that players can not access" such as seperately spawned hallways from the main map area, etc. For example it may display map has $40k in valuables. But only 11K are accessable by players due to the map spawn layout. This caused players frustration in testing. So mod was removed till its tweaked to account for this issue.

v1.0.14 = UPDATED - Jake_and_Livs_Retro_Smashpack, MoreHeadPlus, DeadTTS, and MoreUpgrades

v1.0.13 = UPDATED - EvenMoreHead

REMOVED - Water Bottles, LethalPlushies, LethalCompanyValuables - Removed these mods as food items, trash, an scrap are NOT valuable. As the point of the game intends us to be Repo men gathering equivilent value items to pay the taxman. Not random scrap metal, trash, random refuse collectors like in Lethal Company to feed a monster that eats refuse. This update change helps retain the games original feel better.

v1.0.12 = UPDATED - EvenMoreHats, Unique_Potions, and MenuLib

v1.0.11 = UPDATED - More Upgrades

REMOVED - MorePlayers - as game allows 4 players at start, an you can expand the maximum number with vanilla shop items up to 6 players. So anything more than that is getting into players outnumbering monsters 2 to 1 and its the Letahl Company 20 man chaos sessions all over again. So I removed it to retain the vanilla limitations. I will watch for a mod to start with the normal vanilla max player cap. But this way it can be a personal hosts choice to add along side this modpack. But the mod does work and is compatible with this modpacks current build.

v1.0.10 = REMOVED - Pokeball Valuables. While a nice nerdy themed loot mod. The very small size of the Pokeballs made loot management in the car; a normally chaotic affair given the random loot sizes; far too easy. As from testing when Pokeballs spawned in a level you usualyl got a LOT of them AND OFTEN!! Making loot management too easy. Which I feels deviates from the laughable chaotic nature of the games intent.

REMOVED - More Shop Items As it adds simply TOO many item options. Its going too far the opposite direction of the vanilla games limited shop items. I will watch for a more limited expansion of the shops items to be released as a mod or if a modified version of this mod ever releases I will readd it back. But as it currently is I feels the current mod deviates from the vanilla games limited shop intent.

v1.0.9 = UPDATED - REPO_HD, and UniquePotions

v1.0.8 = ADDED - MoreShopItems, Unique_Potions, and PostLevelSummary for compatibility testing

v1.0.7 = UPDATED - MenuLib, MoreHeadPlus, DeadTTS, MoreUpgrades, EvenMoreHats, and SteampunkItems

v1.0.6 = REMOVED - Dynamic Lighting Mod was removed as it was more a global constrast adjustment that darkened the game/maps natural ambient light level while increasing the contrast level of the existing light source items to the point that maps became so dark that most testers in my group simply increased their gamma. Making the mod pointless.

v1.0.5 = UPDATED - REPOLib, EvenMoreHats and MazedCosmetics

REMOVED - Weeping Angel Enemy entity Mod due to this entity spawning way to often and becoming almost a guranteed entity due to factors influences by the mods used in this pack

v1.0.4 = UPDATED - MenuLib, More Upgrades, Lethal Plushies, and Mazed Cosmetis

Added - Jake and Livs Retro Smashpack and TruckLoot so you can drop and store some loot on the ship for next map.

v1.0.3 = UPDATED - More Upgrades

v1.0.2 = UPDATED - More Upgrades, Water bottles

v1.0.1 - REMOVED - Fnaf Power outage Soundpack as description is inaccurate. Sound pack does change the power going out sound. But it also changes monster interaction sounds. Test was done with Weeping Angel monster mod as current monster to verify issue also occurs with modded monsters enabled. This mod causes monsters to play the freddy wind up music box attacking soon sound when near players also.

v1.0.0 - MODPACK LAUNCH TEST BUILD

No Update notifications as of yet! Check back in future versions for changelog information.


This is just the beginning. Stay tuned for more updates, and if you have any suggestions, feel free to share!