Decompiled source of FunnyItems v1.3.0

PlaySoundBeforeDestroy.dll

Decompiled 3 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SoundDestroy")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SoundDestroy")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f707df40-0c2b-4ba0-bfba-73eeef2369d1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
public class PlaySoundBeforeDestroy : MonoBehaviour
{
	private AudioSource audioSource;

	private bool isDestroying = false;

	private void Start()
	{
		audioSource = ((Component)this).GetComponent<AudioSource>();
		if ((Object)(object)audioSource == (Object)null)
		{
			Debug.LogError((object)("No AudioSource found on " + ((Object)((Component)this).gameObject).name));
		}
	}

	private void OnDestroy()
	{
		if (!isDestroying && (Object)(object)audioSource != (Object)null)
		{
			isDestroying = true;
			PlaySoundAndDestroy();
		}
	}

	private void PlaySoundAndDestroy()
	{
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)audioSource.clip != (Object)null)
		{
			AudioSource.PlayClipAtPoint(audioSource.clip, ((Component)this).transform.position, audioSource.volume);
		}
	}
}