Decompiled source of PainfulDeath v1.0.0

DowngradeRandomUpgrade.dll

Decompiled 3 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("altaire")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DowngradeRandomUpgrade")]
[assembly: AssemblyTitle("DowngradeRandomUpgrade")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DowngradeRandomUpgrade
{
	[BepInPlugin("altaire.DowngradeRandomUpgrade", "DowngradeRandomUpgrade", "1.0")]
	public class DowngradeRandomUpgrade : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(PlayerAvatar), "PlayerDeath")]
		public class PlayerDeathPatch
		{
			private static void Postfix(PlayerAvatar __instance)
			{
				string steamID = __instance.steamID;
				DowngradeHelper.DowngradeRandomUpgrade(steamID);
			}
		}

		public static class DowngradeHelper
		{
			public static void DowngradeRandomUpgrade(string steamID)
			{
				string steamID2 = steamID;
				StatsManager instance = StatsManager.instance;
				List<(string, Dictionary<string, int>)> list = new List<(string, Dictionary<string, int>)>
				{
					("Health", instance.playerUpgradeHealth),
					("Stamina", instance.playerUpgradeStamina),
					("Jump", instance.playerUpgradeExtraJump),
					("Map", instance.playerUpgradeMapPlayerCount),
					("Launch", instance.playerUpgradeLaunch),
					("Speed", instance.playerUpgradeSpeed),
					("Grab", instance.playerUpgradeStrength),
					("Throw", instance.playerUpgradeThrow),
					("Range", instance.playerUpgradeRange)
				};
				List<(string, Dictionary<string, int>)> list2 = list.FindAll(((string name, Dictionary<string, int> dict) entry) => entry.dict.ContainsKey(steamID2) && entry.dict[steamID2] > 0);
				if (list2.Count == 0)
				{
					Debug.Log((object)("[MOD] No upgrades to downgrade for player " + steamID2));
					return;
				}
				(string, Dictionary<string, int>) tuple = list2[Random.Range(0, list2.Count)];
				tuple.Item2[steamID2]--;
				Debug.Log((object)("[MOD] Downgraded " + tuple.Item1 + " upgrade for player " + steamID2));
			}
		}

		internal static DowngradeRandomUpgrade Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			DowngradeRandomUpgrade.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			DowngradeRandomUpgrade.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
}