using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using REPOStamRegen.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("REPOStamRegen")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("REPOStamRegen")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e4823bd9-8c0c-4a03-b83a-e359fa33997d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace REPOStamRegen
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Annown.StamRegen", "REPO Stam Regen Upgrade", "1.0.0.0")]
public class REPOStamRegenBase : BaseUnityPlugin
{
private const string modGUID = "Annown.StamRegen";
private const string modName = "REPO Stam Regen Upgrade";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("Annown.StamRegen");
private static REPOStamRegenBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Annown.StamRegen");
mls.LogInfo((object)"Stam Regen Upgrade Enabled, ENJOY :)");
harmony.PatchAll(typeof(REPOStamRegenBase));
harmony.PatchAll(typeof(PlayerControllerPatch1));
}
}
}
namespace REPOStamRegen.Patches
{
[HarmonyPatch(typeof(PlayerController))]
internal class PlayerControllerPatch1
{
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static void stamRegenPatch(ref float ___sprintRechargeAmount)
{
___sprintRechargeAmount = 8f;
}
}
}