Atlas of the Unknown (Level Guide)

Updated a month ago

This page breaks down the custom environments you will encounter. Each level has a unique "Loot-to-Danger" ratio.

🏰 Tier 1: The Nostalgia Trip (Low-Medium Risk) These levels are great for early-game credit farming:

Peach's Castle: Bright, open, and filled with "Silly Valuables." Beware of the Zelda Moon—if it starts falling, get to the truck immediately.

Minecraft Village: Plenty of houses to duck into. Great for using the ShoppingCart due to the flat terrain.

🏢 Tier 2: The Industrial Nightmares (High Risk) Expect tight corridors and multi-floor navigation:

The Facility: Dark, metallic, and echoing. This is where Dynamic Lighting shines—but so do the eyes of the Mimics. Use your Item Motion Sensor here.

The Backrooms: A test of sanity. The layout can be confusing, so use the Map Value Tracker to make sure you aren't leaving behind high-tier loot in the yellow maze.

🌑 Tier 3: The Anomalies (Extreme Risk) Only enter these with a full arsenal (Rayguns and Revives):

Echohold & Deeproot Garden: These maps feature unique verticality and custom hazards. Use the Shrinker Drone to scout the flora before stepping into the brush.

The Stanley Parable: A surreal experience where the "Narrator" might not be on your side. Look for "Ultra Deluxe" valuables.

🚁 Extraction Protocols With the Evacuation Music mod and OpenExtractionWithCart active, your exit strategy is different now:

The Final Countdown: When the music hits its peak, the doors are about to close.

Cart Extraction: Unlike the base game, you can now push your BunkCart directly onto the extraction pad/truck to save time.

No Items Left Behind: Use the REPOExtractionDestroyList to ensure you aren't accidentally leaving valuable tools on the ground when the ship takes off.

📜 Closing Note for Players "The True Modpack v1 is not just a mod collection; it’s a survival horror simulator. Use your banking, upgrade your gear, and for the love of the company... don't go in alone."