using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Steamworks;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("joinsteam")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("P R C")]
[assembly: AssemblyProduct("joinsteam")]
[assembly: AssemblyCopyright("Copyright © P R C 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("43b4e02c-1495-4063-b13f-c90c2afada04")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace joinsteam;
[BepInPlugin("joinsteam_apeng", "Steam群组跳转插件", "1.0.0")]
public class jointsteam_group : BaseUnityPlugin
{
[HarmonyPatch(typeof(MenuPageMain))]
private class MenuPageMain_Patches
{
[HarmonyPrefix]
[HarmonyPatch("ButtonEventJoinGame")]
private static bool OverrideJoinGame()
{
if (SteamClient.IsValid)
{
SteamFriends.OpenWebOverlay("https://steamcommunity.com/chat/invite/ZkINOO4Y", false);
Cursor.lockState = (CursorLockMode)0;
Cursor.visible = true;
}
else
{
Application.OpenURL("https://steamcommunity.com/chat/invite/ZkINOO4Y");
}
return false;
}
}
private void Awake()
{
Harmony.CreateAndPatchAll(typeof(MenuPageMain_Patches), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Steam群组跳转插件已加载!");
}
}