using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Discord.Sdk")]
[assembly: IgnoresAccessChecksTo("Domain_Reload")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.MemoryProfiler")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Splines")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("AriIcedT")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Minecraft Stronghold Scripts")]
[assembly: AssemblyTitle("Minecraft Stronghold Scripts")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class ButtonScript : MonoBehaviour
{
public Animator ButtonToggleAnimation;
public Sound ButtonOnSound;
public Sound DoorOpenSound;
private PhotonView photonView;
private StaticGrabObject staticGrabObject;
private void Start()
{
photonView = ((Component)this).GetComponent<PhotonView>();
staticGrabObject = ((Component)this).GetComponent<StaticGrabObject>();
}
public void animatorStart()
{
if (SemiFunc.IsMultiplayer())
{
if (SemiFunc.IsMasterClient())
{
photonView.RPC("animatorStartRPC", (RpcTarget)0, Array.Empty<object>());
}
}
else
{
animatorStartRPC();
}
}
[PunRPC]
public void animatorStartRPC()
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
Animator component = ((Component)this).GetComponent<Animator>();
component.SetTrigger("buttonOn");
GameDirector.instance.CameraShake.ShakeDistance(2f, 1f, 2f, ((Component)this).transform.position, 0.1f);
GameDirector.instance.CameraImpact.ShakeDistance(2f, 1f, 3f, ((Component)this).transform.position, 0.1f);
ButtonOnSound.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
DoorOpenSound.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
}
}
public class LeverScript : MonoBehaviour
{
public Animator LeverToggleAnimation;
public Sound ButtonOnSound;
public Sound ButtonOffSound;
private PhotonView photonView;
private StaticGrabObject staticGrabObject;
private void Start()
{
photonView = ((Component)this).GetComponent<PhotonView>();
staticGrabObject = ((Component)this).GetComponent<StaticGrabObject>();
}
public void animatorStart()
{
if (SemiFunc.IsMultiplayer())
{
if (SemiFunc.IsMasterClient())
{
photonView.RPC("animatorStartRPC", (RpcTarget)0, Array.Empty<object>());
}
}
else
{
animatorStartRPC();
}
}
[PunRPC]
public void animatorStartRPC()
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
Animator component = ((Component)this).GetComponent<Animator>();
component.SetTrigger("leverOn");
component.ResetTrigger("leverOff");
GameDirector.instance.CameraShake.ShakeDistance(2f, 1f, 2f, ((Component)this).transform.position, 0.1f);
GameDirector.instance.CameraImpact.ShakeDistance(2f, 1f, 3f, ((Component)this).transform.position, 0.1f);
ButtonOnSound.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
}
public void animatorStay()
{
if (SemiFunc.IsMultiplayer())
{
if (SemiFunc.IsMasterClient())
{
photonView.RPC("animatorStartRPC", (RpcTarget)0, Array.Empty<object>());
}
}
else
{
animatorStayRPC();
}
}
[PunRPC]
public void animatorStayRPC()
{
Animator component = ((Component)this).GetComponent<Animator>();
component.SetTrigger("leverOn");
component.ResetTrigger("leverOff");
}
public void animatorStop()
{
if (SemiFunc.IsMultiplayer())
{
if (SemiFunc.IsMasterClient())
{
photonView.RPC("animatorStartRPC", (RpcTarget)0, Array.Empty<object>());
}
}
else
{
animatorStopRPC();
}
}
[PunRPC]
public void animatorStopRPC()
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
Animator component = ((Component)this).GetComponent<Animator>();
component.SetTrigger("leverOff");
component.ResetTrigger("leverOn");
GameDirector.instance.CameraShake.ShakeDistance(2f, 1f, 2f, ((Component)this).transform.position, 0.1f);
GameDirector.instance.CameraImpact.ShakeDistance(2f, 1f, 3f, ((Component)this).transform.position, 0.1f);
ButtonOffSound.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
}
}
public class ObjectAreaTrigger : MonoBehaviour
{
[SerializeField]
private UnityEvent onTriggerEnter;
[SerializeField]
private UnityEvent onTriggerStay;
[SerializeField]
private UnityEvent onTriggerExit;
private PhotonView photonView;
private void OnTriggerEnter(Collider other)
{
onTriggerEnter.Invoke();
}
private void OnTriggerStay(Collider other)
{
onTriggerStay.Invoke();
}
private void OnTriggerExit(Collider other)
{
onTriggerExit.Invoke();
}
}
public class PotionDanceTrigger : MonoBehaviour
{
public enum State
{
start,
levitate,
end,
inactive
}
private PhotonView photonView;
internal State state = State.inactive;
private bool stateStart = true;
public Transform sphereEffects;
public float range = 3f;
private List<PlayerAvatar> capturedPlayerAvatars = new List<PlayerAvatar>();
private float checkTimer;
private int particleCount;
private float stateTimer;
private void StateMachine()
{
switch (state)
{
case State.start:
StateStart();
break;
case State.levitate:
StateLevitate();
break;
case State.end:
StateEnd();
break;
case State.inactive:
StateInactive();
break;
}
}
private void Reset()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
checkTimer = 0f;
particleCount = 0;
capturedPlayerAvatars.Clear();
sphereEffects.localScale = Vector3.zero;
((Component)sphereEffects).gameObject.SetActive(false);
}
private void StateInactive()
{
if (stateStart)
{
Reset();
stateStart = false;
((Component)this).gameObject.SetActive(false);
}
}
private void StateEnd()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
if (stateStart)
{
stateStart = false;
}
if (((Component)sphereEffects).gameObject.activeSelf)
{
sphereEffects.localScale = Vector3.Lerp(sphereEffects.localScale, Vector3.zero, Time.deltaTime * 20f);
if (sphereEffects.localScale.x < 0.01f)
{
StateSet(State.inactive);
}
}
else
{
StateSet(State.inactive);
}
}
private void StateStart()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
if (stateStart)
{
Reset();
((Component)sphereEffects).gameObject.SetActive(true);
stateStart = false;
}
sphereEffects.localScale = Vector3.Lerp(sphereEffects.localScale, Vector3.one * 1.2f, Time.deltaTime * 6f);
if (sphereEffects.localScale.x > 1.19f)
{
sphereEffects.localScale = Vector3.one * 1.2f;
StateSet(State.levitate);
}
}
private void StateLevitate()
{
if (stateStart)
{
stateTimer = 0f;
stateStart = false;
GetAllWithinRange();
}
if (checkTimer > 0.35f)
{
GetAllWithinRange();
checkTimer = 0f;
}
checkTimer += Time.deltaTime;
stateTimer += Time.deltaTime;
}
private void RemoveAllOutOfRange()
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
for (int num = capturedPlayerAvatars.Count - 1; num >= 0; num--)
{
PlayerAvatar val = capturedPlayerAvatars[num];
if (!Object.op_Implicit((Object)(object)val))
{
capturedPlayerAvatars.RemoveAt(num);
}
else if (Vector3.Distance(new Vector3(((Component)val).transform.position.x, ((Component)this).transform.position.y, ((Component)val).transform.position.z), ((Component)this).transform.position) > range * 1.2f)
{
capturedPlayerAvatars.RemoveAt(num);
}
}
}
private void StateLevitateFixed()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
if (state != State.levitate)
{
return;
}
int count = capturedPlayerAvatars.Count;
if (particleCount < count)
{
Vector3 val = Vector3.zero;
bool flag = false;
if (particleCount < capturedPlayerAvatars.Count)
{
if (Object.op_Implicit((Object)(object)capturedPlayerAvatars[particleCount]))
{
val = ((Component)capturedPlayerAvatars[particleCount]).transform.position;
flag = true;
}
}
else
{
int num = particleCount - capturedPlayerAvatars.Count;
}
if (flag)
{
Vector3 val2 = Random.insideUnitSphere * 2f;
val2.y = 0f - Mathf.Abs(val2.y);
val += val2;
}
particleCount++;
}
else
{
particleCount = 0;
}
}
private void FixedUpdate()
{
if (state != State.levitate)
{
return;
}
foreach (PlayerAvatar capturedPlayerAvatar in capturedPlayerAvatars)
{
if (Object.op_Implicit((Object)(object)capturedPlayerAvatar) && capturedPlayerAvatar.isLocal && Object.op_Implicit((Object)(object)PlayerController.instance))
{
float num = Mathf.Sin(Time.time * 11.5f) * 0.7f;
float num2 = Mathf.Sin(Time.time * 11.5f) * 25f;
CameraAim.Instance.AdditiveAimY(num);
PlayerExpressionsUI.instance.playerAvatarVisuals.playerAvatar.playerExpression.OverrideExpressionSet(4, 100f);
PlayerExpressionsUI.instance.playerExpression.OverrideExpressionSet(4, 100f);
PlayerExpressionsUI.instance.playerAvatarVisuals.HeadTiltOverride(num2 * 0.5f);
}
}
if (SemiFunc.IsMasterClientOrSingleplayer())
{
StateLevitateFixed();
}
}
private void Update()
{
StateMachine();
}
public void StateSet(State _state)
{
if (state != _state)
{
state = _state;
stateStart = true;
}
}
public void GetAllWithinRange()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
RemoveAllOutOfRange();
foreach (PlayerAvatar item in SemiFunc.PlayerGetAllPlayerAvatarWithinRange(range, ((Component)this).transform.position, false, default(LayerMask)))
{
if (!capturedPlayerAvatars.Contains(item))
{
capturedPlayerAvatars.Add(item);
}
}
}
private void OnEnable()
{
StateSet(State.start);
}
private void OnDisable()
{
StateSet(State.inactive);
StateInactive();
}
}
namespace Minecraft_Stronghold_Scripts
{
[BepInPlugin("MinecraftStrongholdLevel", "MinecraftStrongholdLevel", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Minecraft_Stronghold_Scripts : BaseUnityPlugin
{
private void Awake()
{
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "MinecraftStrongholdLevel";
public const string PLUGIN_NAME = "MinecraftStrongholdLevel";
public const string PLUGIN_VERSION = "1.0.0";
}
}