1.11.5:
- fix for something that was removed but broke during updating
1.11.3:
- minecart bug fixed.
1.11.2:
- easier for heads to not get stuck in the Aether Room
- Extraction points semi fixed, uses world border as a replacment for the lazer due to some bugs I cant fix myself.
1.11.0:
- New starting room, "Unpacked"
- 2 new valuables.
- made amethyst room a little less bright.
1.10.0:
- New starting room, "First Sighting"
- fix to colliders.
- Removed Herobrine.
1.9.2:
- New custom music "remixes"
- fix to colliders and minecart not showing icon when stored sometimes.
1.9.0:
- New Level 2 Deadend, Abandoned Office.
- New Level 3 Deadend, Tarnished Temple.
1.8.2:
- New Level 1 Extraction, Sunken Memory.
1.8.1:
- Mineshafts now have a minecart you can find.
1.8.0:
- Minecrafty doors and jails are back! (hopefully for good this time...)
- New Level 2 Module, Mineshafts.
1.7.3:
- "minecrafty" doors and jails gone becuase of issues with multiplayer, hopefully will be fixed soon :c
1.7.2:
- Improved Ladders
- More "minecrafty" doors
- Jails now have working iron doors.
1.7.0:
- 2 New level 3 Rooms, Aether Extraction point and Nether Wastes
- some lava and water changes
- Added FAQ And socials Signs to the ship.
1.6.1:
- Fixed animated textures getting faster and faster over time.
1.6.0:
- New Module, Monster Spawner Room.
- added 2 other jukeboxes, and tweaked so they activate on actual damage, rather than just bumps.
1.5.0:
- New Module, Fountain Room.
- New Valuable, Diamond Armorstand (made just to fill up the "very tall" valuable slot)
- Valuable spawn position and amount adjustments
- LARGE CHESTS!
- Amethyst Room might be a little prettier.
1.4.0:
- New Module, Rainy Room.
- New Valuable, Jukebox (Otherside): with start playing music for 30 - 90 seconds randomly or when hit with high force, alterting all enemies to the location.
- Trap Room now has a hole in the ceiling to make getting stuff down from the higher level easier.
- Chests now stay open easier, and have more tiny loot chances.
- Picks are back to being able to be used as a weapon baybee, but to make it so that the pick and sword doesnt destroy stuff or clip into the cart, they cant do knockback to enemies, instead just doing flat damage. (50 for sword, 30 for pick.)
- "Fixed" issue with edible valubles spawning in the shop when users have the MoreShopItems Mod, it still will spawn in there, cant fix that, but at least now if you do buy them they actually do get saved. (and you can maybe get some early progress to the extract)
1.3.2:
- fixed observable so its not yelling at people about a ton of logs.
1.3.1:
- New module, Hidey Hole.
- More valuables (Individual Armor Pieces)
- Pickaxe no longer swings like a sword, but still can be stored in the inventory.
- Edible valubles now, Bread and Apples give 5HP, Steak 10HP (only found in hidey hole), and Golden Apples 15HP. can be stored (before being eaten, after it acts as a normal valuable; will be changed to destroy it once I get more familar with coding, so enjoy while it lasts.)
1.2.1:
- Way more valuable spawn locations, wont look as "vanilla" anymore, but should make later levels and getting enough money easier.
- Added five new valuables / Items (Iron Horse Armor, Gold Horse Armor, Diamond Horse Armor, Iron Pickaxe, and Iron Sword). Picks and Swords Work as a regular melee weapon, you can store it in your inventory and fight enemies with it; but its temporary, and with each swing you lower its value.
1.2.0:
- Chest interior colliders are now slightly less accurate, but might help with some custom user valuables getting stuck inside them.
- Added two new valuables (iron and gold ingots) and adjusted the values of existing ones to fit in with the spawn chance in MC.
- Added Staircase room.
1.1.0:
- Fixed Portal Room Back Wall Collider, added spinning silverfish and lava particles.
- levels should be a bit brighter.
- trap room now funnels the head back to the hole, still difficult, but much more grab-able now.
- Added Amethyst Geode room.