Archipelago Randomizer for REPO
Adds Archipelago Randomizer compatibility for the game R.E.P.O. which allows players to randomize their game along side other Archipelago compatible games
CHANGELOG
Mod:
- updated in-logic items and locations to match REPO v0.3.0 logic
- changed tracking of gathered pellys to use more consistent naming and added a 'found' label for collected valuables
- the store can no longer contain multiple copies of the same ap item
- small corrections to item sending and processing
- prevented creating and loading saves until connected
- some save data is now synced with clients so they can see what checks a valuable will grant
- the pelly goal now correctly requires the player to extract each pelly, even if the game it would grant an item for is already complete
- added two mod config options to reduce bad luck with monster and valuable spawns
- added a config option to stop multiworld messages from appearing on the truck screen
Apworld:
- updated in-logic items and locations to match REPO v0.3.0 logic
- also added the peeper soul to logic
- added a manifest to ensure compatibility with future ap versions
- updated 'stun mine' item name to 'Trapzap'
- removed the small/medium/large health pack items (They are meant to be filler currently do nothing. Progressive health packs are what actually unlock each tier of the store items.)
Known issues:
- Upgrade items are not restored when the player gets a game over. This isn't a major issue because the save file gets deleted anyway, so they can just create a new one.
- In multiplayer, non-host players may see frequent warnings in their log about not being connected to the multiworld. These warnings can be ignored.