
Archipelago Randomizer for REPO
Adds Archipelago Randomizer compatibility for the game R.E.P.O. which allows players to randomize their game along side other Archipelago compatible games
CHANGELOG
Features
- Added compatibility for R.E.P.O. version 0.2.0
- Includes museum level and new valuables.
- Added descriptive text displaying AP-specific information about held souls or valuables.
- Displays "Extracted" or "Not Extracted" if
monster_hunt
orvaluable_hunt
were set to true in the player's options file. - Displays the outgoing item the soul or valuable would send to another player.
- Text uses diverging colors that are designed to be color-blind friendly.
- Displays "Extracted" or "Not Extracted" if
- Archipelago messages to the truck screen.
- Displays the AP completion status to the truck screen of the host (levels completed,pellys collected, etc.)
- Displays AP server messages to the truck screen (including chat messages from other players).
- Added unlock items in the multiworld for shop items to start appearing in the shop.
- Added Combat Logic option that determines what items should be unlocked for the player to do combat.
- Updated the UI for the Archipelago Connection Menu.
Fixes
- Items and Goal locations should now be synced with the server, preventing issues of AP Shop items that don't send anything and Pellys not properly allowing a player to goal.
- Client will now notify a player if they were disconnected from the AP server and attempt to reconnect.
- Fixed an issue that would prevent pellys from spawning sometimes.
- Fixed an issue that caused the game to lag during extraction.
- Fixed an issue that caused the game to lag when connecting to the AP server.
- Item received notifications now display in sequence if multiple are sent in a short period.