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EnemyValuableTweaks

Configurable tweaks to the EnemyValuable (orb) to make it a little more fair and interesting.

CHANGELOG

Changelog

1.2.0

  • Added configurable probabilities for the orb to drop when a monster is killed, depending on its difficulty level. This does not interfere with the maximum spawn amount.
  • Added a "Host-Only Mode" option to the config, which disables all features that require multiplayer synchronization, leaving only behaviors that are host-authoritative. Currently, this disables everything except the "Spawning" options.
  • General code and README tweaks

Note: The "7 - Max Spawn Amount" config category has been renamed to "7 - Spawning". This will not break the mod, but the "Max Spawn Amount" option may end up being duplicated if you've played with a previous version of this mod.


1.1.0

  • Added configurable max spawn amount.
  • Upgrade BepInEx dependency.

1.0.3

  • Recompiled for R.E.P.O. 0.3.0 (The Monster Update) to indicate compatibility.
  • Refactored project structure.

1.0.2

  • Implemented configurable explosion probability for each moon phase.
  • Cleaned up debug logging implementation and split logs into two types: Timers and General.
  • Adjusted README's "Configuration" section to use an expandable list to slightly reduce initial clutter, and fixed some other discrepancies.

1.0.1

  • Update README to properly link to this mod's Discord thread

1.0.0

  • Initial release 🎉