You are viewing a potentially older version of this package.
View all versions.

ScaleInCart
Scales anything or valuables in the cart. Supports REPOLib and is highly configurable.
By BULLETBOT
Date uploaded | 6 hours ago |
Version | 1.0.5 |
Download link | BULLETBOT-ScaleInCart-1.0.5.zip |
Downloads | 247 |
Dependency string | BULLETBOT-ScaleInCart-1.0.5 |
README
ScaleInCart
- Scales anything or valuables in the cart.
- All players need to have the same config!
- Supports REPOLib.
Configuration
- General:
- Use Mass Scaling: If enabled, valuables will scale based on their mass. If disabled, valuables will scale based on their valuable setting.
- Revert Back To Original Scale: If enabled, valuables will revert to their original scale when not in the cart. If disabled, valuables will remain at their modified scale.
- Scale Everything: If enabled, every grabbable object will be scaled. If disabled, only valuables will be scaled.
- Scale Speed: The speed at which valuables scale down/up per update. Higher values make valuables shrink/expand faster.
- Mass Scaling:
- Default Scale: Default scale factor if no mass threshold is exceeded.
- Scale Factors: Scaling factors for mass >= values. Format:
mass=scale
, separated by commas.
- Modded Valuable Scaling: Same as Valuable Scaling but for REPOLib valuables.
- Valuable Scaling: Controls the scaling factor for each valuable based on its scale.
- Scale: Determines the scale factor for each valuable.
Possible bugs
A mod that allows you to join an on-going game.
CHANGELOG
Note
If that version is not listed here, do not download that version, as it can cause some issues.
1.0.7
- Updated the code to support the latest version of REPOLib.
1.0.5
- Changed the default value for Scale Factors.
1.0.4
- Added valuable support for REPOLib.
- Updated the mod icon.
- Changed mass scale factors to be configurable in a single entry.
1.0.2
- Fixed an issue where non-valuable objects would not get scaled when "Use Mass Scaling" is off and "Scale Everything" is on. (Non-valuable objects will always scale on Mass Scaling)
1.0.0
- Initial release.