using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.VisualScripting;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MapMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MapMod")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f07f6888-e326-45c4-a72e-3d441cd9f24e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HideEnemiesMap
{
[HarmonyPatch(typeof(EnemyParent), "SpawnRPC")]
public static class EnemySpawnRPCHookPatch
{
private static void Postfix(EnemyParent __instance)
{
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Expected I4, but got Unknown
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
if (!HideEnemiesMap.configShowEnemies.Value)
{
return;
}
FieldInfo field = typeof(EnemyParent).GetField("Enemy", BindingFlags.Instance | BindingFlags.NonPublic);
if (field == null)
{
return;
}
object? value = field.GetValue(__instance);
Enemy val = (Enemy)((value is Enemy) ? value : null);
if ((Object)(object)val == (Object)null)
{
return;
}
GameObject mapCustomGameObject = MapUtils.GetMapCustomGameObject(val);
MapCustom component = mapCustomGameObject.GetComponent<MapCustom>();
if ((Object)(object)component == (Object)null)
{
component = mapCustomGameObject.AddComponent<MapCustom>();
Difficulty difficulty = __instance.difficulty;
Difficulty val2 = difficulty;
switch ((int)val2)
{
case 0:
component.sprite = HideEnemiesMap.enemySpriteSquare;
component.color = Color.red;
break;
case 1:
component.sprite = HideEnemiesMap.enemySpriteCircle;
component.color = Color.red;
break;
case 2:
component.sprite = HideEnemiesMap.enemySpriteTriangle;
component.color = Color.red;
break;
default:
component.sprite = HideEnemiesMap.enemySpriteSquare;
component.color = Color.red;
break;
}
}
}
}
[HarmonyPatch(typeof(EnemyParent), "DespawnRPC")]
public static class EnemyDeSpawnRPCHookPatch
{
private static void Postfix(EnemyParent __instance)
{
if (!HideEnemiesMap.configShowEnemies.Value)
{
return;
}
FieldInfo field = typeof(EnemyParent).GetField("Enemy", BindingFlags.Instance | BindingFlags.NonPublic);
if (!(field != null))
{
return;
}
object? value = field.GetValue(__instance);
Enemy val = (Enemy)((value is Enemy) ? value : null);
if (!((Object)(object)val != (Object)null))
{
return;
}
MapCustom component = MapUtils.GetMapCustomGameObject(val).GetComponent<MapCustom>();
if ((Object)(object)component != (Object)null)
{
if ((Object)(object)component.mapCustomEntity != (Object)null)
{
Object.Destroy((Object)(object)((Component)component.mapCustomEntity).gameObject);
}
Object.Destroy((Object)(object)component);
}
}
}
[HarmonyPatch(typeof(LevelGenerator), "GenerateDone")]
public static class LevelGeneratorGenerateDoneHookPatch
{
private static void Postfix(LevelGenerator __instance)
{
MapUtils.AddAllPlayersToMap();
if (!HideEnemiesMap.configExploreAllRooms.Value)
{
return;
}
foreach (RoomVolume item in Object.FindObjectsOfType<RoomVolume>().ToList())
{
item.SetExplored();
}
}
}
[HarmonyPatch(typeof(PlayerAvatar))]
public static class PlayerAvatarRPCPatch
{
[HarmonyPatch("ReviveRPC")]
[HarmonyPostfix]
public static void ReviveRPC(PlayerAvatar __instance)
{
MapUtils.AddPlayerToMap(__instance);
}
[HarmonyPatch("PlayerDeathRPC")]
[HarmonyPostfix]
public static void PlayerDeathRPC(PlayerAvatar __instance)
{
MapUtils.RemovePlayerFromMap(__instance);
}
}
[HarmonyPatch(typeof(EnemyParent), "GetRoomVolume")]
public class Patch_EnemyParent_GetRoomVolume
{
private static FieldInfo PlayerFieldInfo = AccessTools.Field(typeof(RoomVolumeCheck), "player");
private static FieldInfo CurrentRoomsField = AccessTools.Field(typeof(EnemyParent), "currentRooms");
private static FieldInfo EnemyField = typeof(EnemyParent).GetField("Enemy", BindingFlags.Instance | BindingFlags.NonPublic);
private static float _lastUpdateTime = -1f;
private static float _updateCooldown = 1f;
private static HashSet<int> _cachedPlayerRoomHashes = new HashSet<int>();
private static Dictionary<MapCustom, Coroutine> activeCoroutines = new Dictionary<MapCustom, Coroutine>();
private static void Postfix(EnemyParent __instance)
{
if (!HideEnemiesMap.configHideFarEnemies.Value)
{
return;
}
if (Time.unscaledTime - _lastUpdateTime >= _updateCooldown)
{
_lastUpdateTime = Time.unscaledTime;
UpdatePlayerRoomHashes();
}
if (!(CurrentRoomsField.GetValue(__instance) is List<RoomVolume> list))
{
return;
}
object? obj = EnemyField?.GetValue(__instance);
Enemy val = (Enemy)((obj is Enemy) ? obj : null);
if ((Object)(object)val == (Object)null)
{
return;
}
GameObject mapCustomGameObject = MapUtils.GetMapCustomGameObject(val);
MapCustom val2 = ((mapCustomGameObject != null) ? mapCustomGameObject.GetComponent<MapCustom>() : null);
if ((Object)(object)val2 == (Object)null || (Object)(object)val2?.mapCustomEntity?.spriteRenderer == (Object)null)
{
return;
}
bool state = false;
foreach (RoomVolume item in list)
{
if (_cachedPlayerRoomHashes.Contains(((object)item).GetHashCode()))
{
state = true;
break;
}
}
ChangeVisibility(val2, state);
}
private static void ChangeVisibility(MapCustom component, bool state)
{
if ((Object)(object)component.mapCustomEntity?.spriteRenderer != (Object)null)
{
if (((Renderer)component.mapCustomEntity.spriteRenderer).enabled != state)
{
((Renderer)component.mapCustomEntity.spriteRenderer).enabled = state;
}
}
else
{
Debug.Log((object)"[Better Map Hide Far Enemies] spriteRenderer is null.");
}
}
private static void UpdatePlayerRoomHashes()
{
_cachedPlayerRoomHashes.Clear();
RoomVolumeCheck[] array = Object.FindObjectsOfType<RoomVolumeCheck>();
RoomVolumeCheck[] array2 = array;
foreach (RoomVolumeCheck val in array2)
{
if (!(bool)PlayerFieldInfo.GetValue(val))
{
continue;
}
foreach (RoomVolume currentRoom in val.CurrentRooms)
{
_cachedPlayerRoomHashes.Add(((object)currentRoom).GetHashCode());
}
}
}
}
[HarmonyPatch]
internal static class Patches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(ValuableObject), "Start")]
private static void Postfix(ValuableObject __instance)
{
if (HideEnemiesMap.configExploreValuables.Value)
{
Map.Instance.AddValuable(__instance);
}
}
}
[BepInPlugin("Better.Map.Hide.Far.Enemies", "Better Map Hide Far Enemies", "1.0.4")]
public class HideEnemiesMap : BaseUnityPlugin
{
internal static ConfigEntry<bool> configShowTeammates;
internal static ConfigEntry<bool> configShowEnemies;
internal static ConfigEntry<bool> configHideFarEnemies;
internal static ConfigEntry<bool> configExploreAllRooms;
internal static ConfigEntry<bool> configExploreValuables;
internal static Sprite enemySpriteSquare;
internal static Sprite enemySpriteCircle;
internal static Sprite enemySpriteTriangle;
private void Awake()
{
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
((BaseUnityPlugin)this).Logger.LogInfo((object)"Better Map Hide Far Enemies");
configShowTeammates = ((BaseUnityPlugin)this).Config.Bind<bool>("Display Options", "ShowTeammates", true, "Display teammate on the map");
configShowEnemies = ((BaseUnityPlugin)this).Config.Bind<bool>("Display Options", "ShowEnemies", true, "Display enemy on the map");
configHideFarEnemies = ((BaseUnityPlugin)this).Config.Bind<bool>("Display Options", "HideFarEnemies", true, "Hide enemy unless share room with any player");
configExploreAllRooms = ((BaseUnityPlugin)this).Config.Bind<bool>("Gameplay Options", "ExploreAllRooms", false, "Automatically explore all rooms at the start of the game");
configExploreValuables = ((BaseUnityPlugin)this).Config.Bind<bool>("Gameplay Options", "ExploreValuables", false, "All valuables are visible on the map");
new Harmony("Better.Map.Hide.Far.Enemies").PatchAll(Assembly.GetExecutingAssembly());
MapUtils.CreateEnemySprites();
}
}
public static class MapUtils
{
private static FieldInfo field = typeof(Enemy).GetField("Rigidbody", BindingFlags.Instance | BindingFlags.NonPublic);
private static FieldInfo field2 = typeof(Enemy).GetField("HasRigidbody", BindingFlags.Instance | BindingFlags.NonPublic);
public static void CreateEnemySprites()
{
if (!((Object)(object)HideEnemiesMap.enemySpriteSquare != (Object)null) || !((Object)(object)HideEnemiesMap.enemySpriteCircle != (Object)null) || !((Object)(object)HideEnemiesMap.enemySpriteTriangle != (Object)null))
{
HideEnemiesMap.enemySpriteSquare = CreateSquareSprite();
HideEnemiesMap.enemySpriteCircle = CreateCircleSprite();
HideEnemiesMap.enemySpriteTriangle = CreateTriangleSprite();
}
}
public static GameObject GetMapCustomGameObject(Enemy enemy)
{
if ((Object)(object)enemy == (Object)null)
{
return null;
}
EnemyRigidbody item = GetEnemyRigidbody(enemy).Item1;
if (!((Object)(object)item != (Object)null))
{
return ((Component)enemy).gameObject;
}
return ((Component)item).gameObject;
}
public static (EnemyRigidbody, bool) GetEnemyRigidbody(Enemy enemy)
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Expected O, but got Unknown
if (field == null || field2 == null)
{
return (null, false);
}
EnemyRigidbody item = (EnemyRigidbody)field.GetValue(enemy);
bool item2 = (bool)field2.GetValue(enemy);
return (item, item2);
}
public static void AddPlayerToMap(PlayerAvatar playerAvatar)
{
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
if (HideEnemiesMap.configShowTeammates.Value && !((Object)(object)playerAvatar == (Object)null) && !((Object)(object)((Component)playerAvatar).GetComponent<MapCustom>() != (Object)null))
{
MapCustom val = ComponentHolderProtocol.AddComponent<MapCustom>((Object)(object)playerAvatar);
FieldInfo fieldInfo = typeof(PlayerAvatarVisuals).GetField("color", BindingFlags.Instance | BindingFlags.NonPublic);
if (fieldInfo != null)
{
Color color = (Color)fieldInfo.GetValue(playerAvatar.playerAvatarVisuals);
val.sprite = HideEnemiesMap.enemySpriteSquare;
val.color = color;
}
}
}
public static void RemovePlayerFromMap(PlayerAvatar playerAvatar)
{
if (!HideEnemiesMap.configShowTeammates.Value || (Object)(object)playerAvatar == (Object)null)
{
return;
}
MapCustom component = ((Component)playerAvatar).GetComponent<MapCustom>();
if (!((Object)(object)component == (Object)null))
{
if ((Object)(object)component.mapCustomEntity != (Object)null)
{
Object.Destroy((Object)(object)component.mapCustomEntity);
}
Object.Destroy((Object)(object)component);
}
}
public static void AddAllPlayersToMap()
{
if (!HideEnemiesMap.configShowTeammates.Value || (Object)(object)GameDirector.instance == (Object)null)
{
return;
}
List<PlayerAvatar> playerList = GameDirector.instance.PlayerList;
if (playerList == null || playerList.Count == 0)
{
return;
}
foreach (PlayerAvatar item in playerList)
{
AddPlayerToMap(item);
}
}
private static Sprite CreateSquareSprite()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Expected O, but got Unknown
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
int num = 5;
Texture2D val = new Texture2D(num, num, (TextureFormat)5, false);
Color[] array = (Color[])(object)new Color[num * num];
for (int i = 0; i < array.Length; i++)
{
array[i] = Color.white;
}
val.SetPixels(array);
val.Apply();
return Sprite.Create(val, new Rect(0f, 0f, (float)num, (float)num), new Vector2(0.5f, 0.5f));
}
private static Sprite CreateCircleSprite()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Expected O, but got Unknown
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
int num = 10;
Texture2D val = new Texture2D(num, num, (TextureFormat)5, false);
Color[] array = (Color[])(object)new Color[num * num];
float num2 = (float)num / 2f;
float num3 = (float)num / 2f - 1f;
for (int i = 0; i < num; i++)
{
for (int j = 0; j < num; j++)
{
int num4 = i * num + j;
float num5 = (float)j - num2;
float num6 = (float)i - num2;
if (num5 * num5 + num6 * num6 <= num3 * num3)
{
array[num4] = Color.white;
}
else
{
array[num4] = Color.clear;
}
}
}
val.SetPixels(array);
val.Apply();
return Sprite.Create(val, new Rect(0f, 0f, (float)num, (float)num), new Vector2(0.5f, 0.5f));
}
private static Sprite CreateTriangleSprite()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Expected O, but got Unknown
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
int num = 10;
Texture2D val = new Texture2D(num, num, (TextureFormat)5, false);
Color[] array = (Color[])(object)new Color[num * num];
Vector2 a = default(Vector2);
((Vector2)(ref a))..ctor((float)num / 2f, (float)(num - 1));
Vector2 b = default(Vector2);
((Vector2)(ref b))..ctor(1f, 1f);
Vector2 c = default(Vector2);
((Vector2)(ref c))..ctor((float)(num - 2), 1f);
Vector2 p = default(Vector2);
for (int i = 0; i < num; i++)
{
for (int j = 0; j < num; j++)
{
((Vector2)(ref p))..ctor((float)j, (float)i);
int num2 = i * num + j;
if (IsPointInTriangle(p, a, b, c))
{
array[num2] = Color.white;
}
else
{
array[num2] = Color.clear;
}
}
}
val.SetPixels(array);
val.Apply();
return Sprite.Create(val, new Rect(0f, 0f, (float)num, (float)num), new Vector2(0.5f, 0.5f));
}
private static bool IsPointInTriangle(Vector2 p, Vector2 a, Vector2 b, Vector2 c)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
float num = (p.x - b.x) * (a.y - b.y) - (a.x - b.x) * (p.y - b.y);
float num2 = (p.x - c.x) * (b.y - c.y) - (b.x - c.x) * (p.y - c.y);
float num3 = (p.x - a.x) * (c.y - a.y) - (c.x - a.x) * (p.y - a.y);
bool flag = num < 0f || num2 < 0f || num3 < 0f;
bool flag2 = num > 0f || num2 > 0f || num3 > 0f;
return !flag || !flag2;
}
}
}