Decompiled source of Perfect Gun Sync v0.1.1

PerfectGunSync.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using SingularityGroup.HotReload;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("BanalnyBanan")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PerfectGunSync")]
[assembly: AssemblyTitle("PerfectGunSync")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PerfectGunSync.Utility
{
	public abstract class PluginModule
	{
		protected virtual List<PluginModule> SubModules { get; } = new List<PluginModule>();


		public bool IsEnabled { get; private set; }

		public void Enable()
		{
			if (IsEnabled)
			{
				return;
			}
			OnEnabled();
			IsEnabled = true;
			foreach (PluginModule subModule in SubModules)
			{
				subModule.Enable();
			}
		}

		public void Disable()
		{
			if (!IsEnabled)
			{
				return;
			}
			OnDisabled();
			IsEnabled = false;
			foreach (PluginModule subModule in SubModules)
			{
				subModule.Disable();
			}
		}

		protected virtual void OnEnabled()
		{
		}

		protected virtual void OnDisabled()
		{
		}
	}
}
namespace PerfectGunSync.Patches
{
	[HarmonyPatch(typeof(ItemGun), "ShootRPC")]
	internal static class GunSyncPatch
	{
		[UsedImplicitly]
		private static void Prefix(ItemGun __instance)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				if (__instance.physGrabObject.playerGrabbing.Count == 1)
				{
					PhysGrabber val = __instance.physGrabObject.playerGrabbing[0];
					Vector3 forward = val.playerAvatar.localCameraTransform.forward;
					if (SemiFunc.IsMasterClientOrSingleplayer())
					{
						((Component)__instance).transform.forward = forward;
					}
				}
			}
			catch (Exception arg)
			{
				Log.Error($"Error in PerfectGunSync patch: {arg}");
				throw;
			}
		}
	}
}
namespace PerfectGunSync.EntryPoint
{
	[BepInPlugin("BanalnyBanan.PerfectGunSync", "PerfectGunSync", "1.0")]
	public class PerfectGunSync : BaseUnityPlugin
	{
		internal static PerfectGunSync Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0025: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
}