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Deeproot Garden

A Vanilla themed garden level!

CHANGELOG

  • 1.0.8

    -removed some unnecessary lighting to improve performance, but widened light range to compensate

    -made doors less heavy, made them slightly easier to break

    -attempted to fix ai navigation on all tiles with issues

    -it is the kitty critters birthday. go and find them.

  • 1.0.7

    -added two new tiles: medium normal treehouse, and the first hard tile. Happy hunting!

    -fixed some shed collisions

    -turned down cricket ambience

    -turned down random sound ambience

    -attempted extraction button compatibility...

  • 1.0.6 - The performance patch

    -you can now hide by crouching in the small dirt boxes (hiding trigger0

    -optimized all custom models

    -optimized most rooms light usage and added static batching

    -widened the rim of all bushes to allow for easier hiding against them

    -redid wheelbarrow collisions for better performance

    -fixed the correct custom ambience not playing

  • 1.0.5

    -added 2 new medium difficulty sinkhole tiles. Have fun throwing stuff into them.

    -added a new mini toolshed prop to some existing rooms and to new ones

    -added a new fantastic soundtrack by BLOKBUSTR

    -removed some fences on one tile that had to many for performance issues

    -bushes now make grass footsteps when walked on

    -improved the visuals of the medium difficulty parkour tile

    -fixed the collision of multiple boxes and other odd behaviors

    -probably even more bugfixes that im forgetting

  • 1.0.4

    -added new custom assets created by the amazing Teserex to the intro sequence

    -re-parented some ai nodes

    -1 new medium normal tile with parkour

    -fixed some missing box colliders

    -revamp of one dead end tile

    -lowered volume of ambient crickets

  • 1.0.3

    -NEW TILES! see below for more info. More high difficulty tiles coming soon.

    -optimized fence gate at the cost of it looking slightly worse, it was necessary unfortunately

    -redid the spawnchance of some tiles

    -added a new easy normal tile

    -added a new easy extraction tile

    -added more custom tracks and ambience by the great CookiesAndCream

    -improved dirt box item spawning: items shouldn't spawn as often in bad spots anymore inside them

    -optimized some skyboxes. I plan on doing more optimizations soon, hopefully

    -fixed some props blocking doors

    -attempted another fix for gates

  • 1.0.2

    -improved all ai navigation pathing

    -fixed even more foliage bugs

    -attempted to improve gates again

    -improved some valuable spawns, items should get stuck less now

    -fixed some areas on the minimap

    -repositioned some props to prevent things from spawning OOB

    -added helpful tip to readme, and added the number of tiles

    -find the cat image

  • 1.0.1

    -attempted to fix all cases of z fighting

    -attempted to fix all cases of darkened plants

    -attempted to fix odd door behavior

  • 1.0.0

    -Released in beta