
Date uploaded | 5 days ago |
Version | 1.0.4 |
Download link | Beaniebe-Deeproot_Garden-1.0.4.zip |
Downloads | 8473 |
Dependency string | Beaniebe-Deeproot_Garden-1.0.4 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
README
The Deeproot Garden
Deeproot garden is a vanilla-themed level that is currently in beta. It currently has 30+ tiles, with more planned soon. Many tiles feature a beautiful outdoor sky, and unique foliage.
(At first it may seem that theres a lack of hiding spots, but you can use the stone base of every single hedge to hide! Just crouch next to it.)
NOTE: because this interior is in beta, do not be surprised if bugs or other issues occur. Please report them to me @beaniebe on discord, or in the REPO modding discord thread!
PLANNED FUTURE CONTENT:
-significantly more rooms, especially for lategame
-major performance improvements
Credits:
NikkiDarkMatter: Huge thanks for making a Level Path script that streamlined my workflow!
Teserex: Made all the beautiful art for the intro sequence!! yay!!
CookiesAndCream: Created two fabulous soundtracks for the level, and a plethora of spooky ambience sounds!!!
Recovered Screenshots:
CHANGELOG
-
1.0.8
-removed some unnecessary lighting to improve performance, but widened light range to compensate
-made doors less heavy, made them slightly easier to break
-attempted to fix ai navigation on all tiles with issues
-it is the kitty critters birthday. go and find them.
-
1.0.7
-added two new tiles: medium normal treehouse, and the first hard tile. Happy hunting!
-fixed some shed collisions
-turned down cricket ambience
-turned down random sound ambience
-attempted extraction button compatibility...
-
1.0.6 - The performance patch
-you can now hide by crouching in the small dirt boxes (hiding trigger0
-optimized all custom models
-optimized most rooms light usage and added static batching
-widened the rim of all bushes to allow for easier hiding against them
-redid wheelbarrow collisions for better performance
-fixed the correct custom ambience not playing
-
1.0.5
-added 2 new medium difficulty sinkhole tiles. Have fun throwing stuff into them.
-added a new mini toolshed prop to some existing rooms and to new ones
-added a new fantastic soundtrack by BLOKBUSTR
-removed some fences on one tile that had to many for performance issues
-bushes now make grass footsteps when walked on
-improved the visuals of the medium difficulty parkour tile
-fixed the collision of multiple boxes and other odd behaviors
-probably even more bugfixes that im forgetting
-
1.0.4
-added new custom assets created by the amazing Teserex to the intro sequence
-re-parented some ai nodes
-1 new medium normal tile with parkour
-fixed some missing box colliders
-revamp of one dead end tile
-lowered volume of ambient crickets
-
1.0.3
-NEW TILES! see below for more info. More high difficulty tiles coming soon.
-optimized fence gate at the cost of it looking slightly worse, it was necessary unfortunately
-redid the spawnchance of some tiles
-added a new easy normal tile
-added a new easy extraction tile
-added more custom tracks and ambience by the great CookiesAndCream
-improved dirt box item spawning: items shouldn't spawn as often in bad spots anymore inside them
-optimized some skyboxes. I plan on doing more optimizations soon, hopefully
-fixed some props blocking doors
-attempted another fix for gates
-
1.0.2
-improved all ai navigation pathing
-fixed even more foliage bugs
-attempted to improve gates again
-improved some valuable spawns, items should get stuck less now
-fixed some areas on the minimap
-repositioned some props to prevent things from spawning OOB
-added helpful tip to readme, and added the number of tiles
-find the cat image
-
1.0.1
-attempted to fix all cases of z fighting
-attempted to fix all cases of darkened plants
-attempted to fix odd door behavior
-
1.0.0
-Released in beta