
Date uploaded | 2 days ago |
Version | 1.1.1 |
Download link | Beaniebe-Deeproot_Garden-1.1.1.zip |
Downloads | 44962 |
Dependency string | Beaniebe-Deeproot_Garden-1.1.1 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100

Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.0.6README
The Deeproot Garden
Deeproot garden is a vanilla-themed level. It currently has 35+ tiles, with more planned soon. Has a rare chance for a (configurable) rain event. Many tiles feature a beautiful outdoor sky, and unique foliage.
(At first it may seem that theres a lack of hiding spots, but you can use the stone base of every single hedge to hide! Just crouch next to it.)
Please report any and all bugs to me @beaniebe on discord, or in the REPO modding discord thread!
THANK YOU FOR 400K DOWNLOADS!! Cant wait to add more great stuff!
Credits:
NikkiDarkMatter: Huge thanks for making a Level Path script that streamlined my workflow!
Teserex: Made all the beautiful art for the intro sequence!! yay!!
Kesomannen: For creating all of the scrips and VFX for the rain!!! huge ty!
CookiesAndCream: Created two fabulous soundtracks for the level, and a plethora of spooky ambience sounds!!!
BLOKBUSTR: Created one of the splendid soundtracks for the level!!
Smxrez: Created the new fantastic icon for the mod!!! many thankingtons!!!
Mats de Wind: For shovel, rake and wheelbarrow assets on sketchfab.
BigGuy: Gave me ideas for some tiles!
Recovered Screenshots (Some may be outdated):
CHANGELOG
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1.1.1 - Overgrowth Update: Part 2
-added four new tiles, most of them are medium difficulty. Im getting close to considering the medium tile category as done, and will begin to work on more hard tiles.
-added new rain mechanic: when loading in, there is a 30% chance for rain. Can be configured to be higher or lower in the config section. Thanks kesomannen!
-added gravel paths to many existing rooms
-added windows and stone pillars to many existing rooms
-general visual improvements
-fixed numerous out of bounds and collision bugs
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1.1.0 - Overgrowth Update: Part 1
-revamped EVERY SINGLE old tile in one way or another; some have new designs and shapes, others have new grass and props scattered about
-added glowing fireflies to most outdoor tiles
-rooms with glass roofs now have dripping moss instead of vines
-added more floor dirt particles, and bricks scattered about
-updated icon courtesy of Smxres!
-the dou is here, find them
(Thank you guys so much for 300k!!! its an honour. Next update will include 3+ tiles and a new rare level modifier.)
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1.0.9
-added 2 new tiles, one easy normal tile and one medium normal parkour tile
-fixed valuables getting stuck inside the small lockers (hopefully)
-replaced the bushes in the tree room to hopefully solve issues with ai navigation and to make it more spacious
-fixed some problematic valuable spawn locations
-misc bug fixes
-readme updates
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1.0.8
-removed some unnecessary lighting to improve performance, but widened light range to compensate
-made doors less heavy, made them slightly easier to break
-attempted to fix ai navigation on all tiles with issues
-it is the kitty critters birthday. go and find them.
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1.0.7
-added two new tiles: medium normal treehouse, and the first hard tile. Happy hunting!
-fixed some shed collisions
-turned down cricket ambience
-turned down random sound ambience
-attempted extraction button compatibility...
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1.0.6 - The performance patch
-you can now hide by crouching in the small dirt boxes (hiding trigger0
-optimized all custom models
-optimized most rooms light usage and added static batching
-widened the rim of all bushes to allow for easier hiding against them
-redid wheelbarrow collisions for better performance
-fixed the correct custom ambience not playing
-
1.0.5
-added 2 new medium difficulty sinkhole tiles. Have fun throwing stuff into them.
-added a new mini toolshed prop to some existing rooms and to new ones
-added a new fantastic soundtrack by BLOKBUSTR
-removed some fences on one tile that had to many for performance issues
-bushes now make grass footsteps when walked on
-improved the visuals of the medium difficulty parkour tile
-fixed the collision of multiple boxes and other odd behaviors
-probably even more bugfixes that im forgetting
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1.0.4
-added new custom assets created by the amazing Teserex to the intro sequence
-re-parented some ai nodes
-1 new medium normal tile with parkour
-fixed some missing box colliders
-revamp of one dead end tile
-lowered volume of ambient crickets
-
1.0.3
-NEW TILES! see below for more info. More high difficulty tiles coming soon.
-optimized fence gate at the cost of it looking slightly worse, it was necessary unfortunately
-redid the spawnchance of some tiles
-added a new easy normal tile
-added a new easy extraction tile
-added more custom tracks and ambience by the great CookiesAndCream
-improved dirt box item spawning: items shouldn't spawn as often in bad spots anymore inside them
-optimized some skyboxes. I plan on doing more optimizations soon, hopefully
-fixed some props blocking doors
-attempted another fix for gates
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1.0.2
-improved all ai navigation pathing
-fixed even more foliage bugs
-attempted to improve gates again
-improved some valuable spawns, items should get stuck less now
-fixed some areas on the minimap
-repositioned some props to prevent things from spawning OOB
-added helpful tip to readme, and added the number of tiles
-find the cat image
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1.0.1
-attempted to fix all cases of z fighting
-attempted to fix all cases of darkened plants
-attempted to fix odd door behavior
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1.0.0
-Released in beta