| Date uploaded | 4 days ago |
| Version | 1.1.8 |
| Download link | Beaniebe-Deeproot_Garden-1.1.8.zip |
| Downloads | 23752 |
| Dependency string | Beaniebe-Deeproot_Garden-1.1.8 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.0.6README
The Deeproot Garden
Deeproot garden is a vanilla-themed level. It currently has 40+ tiles, with more planned soon. Has a rare chance for a (configurable) rain event. Many tiles feature a beautiful outdoor sky, and unique foliage.
(At first it may seem that theres a lack of hiding spots, but you can use the stone base of every single hedge to hide! You can hide in some bushes too! Just crouch next to it.)
Please report any and all bugs to me @beaniebe on discord, or in the REPO modding discord thread!
THANK YOU FOR ONE MILLION DOWNLOADS!! Cant wait to add more great stuff!
Credits:
NikkiDarkMatter: Huge thanks for making a Level Path script that streamlined my workflow!
Teserex: Made all the beautiful art for the intro sequence!! yay!!
Kesomannen: For creating all of the scrips and VFX for the rain!!! huge ty!
CookiesAndCream: Created two fabulous soundtracks for the level, and a plethora of spooky ambience sounds!!!
BLOKBUSTR: Created one of the splendid soundtracks for the level!!
Smxrez: Created the new fantastic icon for the mod!!! many thankingtons!!!
Mats de Wind: For shovel, rake and wheelbarrow assets on sketchfab.
Rain Sound Effect by Pig Bank - Mood from Pixabay
BigGuy: Gave me ideas for some tiles!
Recovered Screenshots (Some may be outdated):
CHANGELOG
= 1.1.8 - Door Fix
-fixed using the wrong door prefabs causing locks to appear glitched into walls
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1.1.7 - Readme Update
-updated readme to reflect current info and added a new screenshot
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1.1.6 - Major Update: Remnants
-MONSTER UPDATE COMPATIBLITY
-Revamped almost half of the existing tiles in some way
-New foliage and props can be found
-New Medium Normal Tile
-New Medium Passage Tile
-New Medium Dead End Tile
-New Hard Passage Tile
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1.1.5 - The One Million Surprise
-Big thank you to everyone who's ever played this interior, and to the REPO devs themselves. You are all wonderful amazing people. I hope you enjoyed the time you spent playing!
-added 2 new tiles! (Medium Normal Fountain Tile, Medium Dead End Greenhouse Tile)
-removed the rain (hopefully temporarily! it needs some fixing)
-ill probably do some further updates in the future
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1.1.4 - Return of deeproot
-added "museum update" compatibility. Please notify me if anything is broken.
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1.1.3
-fixed an error that caused the truck horn to repeatedly play and be very loud (Thanks kesomannen!)
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1.1.2 - The Spooky-ish Update
-added two new medium tiles, Graveyard and Human Hideout
-improved rain visuals and vfx
-fixed an error with rain not showing for all clients (Thanks kesomannen!)
-rain fog values can now be configured (Thanks kesomannen!)
-fixed colliders in a plethora of rooms
-fixed many issues with ai navigation in the tunnel rooms
-fixed some poorly placed scrap spawns
-fixed some rooms not spawning on the right difficulties
-likely more stuff i forgot! I plan on adding more dead end and extraction tiles next. They've been neglected. Development may slow down for a bit as I have testing.
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1.1.1 - Overgrowth Update: Part 2
-added four new tiles, most of them are medium difficulty. Im getting close to considering the medium tile category as done, and will begin to work on more hard tiles.
-added new rain mechanic: when loading in, there is a 30% chance for rain. Can be configured to be higher or lower in the config section. Thanks kesomannen!
-added gravel paths to many existing rooms
-added windows and stone pillars to many existing rooms
-general visual improvements
-fixed numerous out of bounds and collision bugs
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1.1.0 - Overgrowth Update: Part 1
-revamped EVERY SINGLE old tile in one way or another; some have new designs and shapes, others have new grass and props scattered about
-added glowing fireflies to most outdoor tiles
-rooms with glass roofs now have dripping moss instead of vines
-added more floor dirt particles, and bricks scattered about
-updated icon courtesy of Smxres!
-the dou is here, find them
(Thank you guys so much for 300k!!! its an honour. Next update will include 3+ tiles and a new rare level modifier.)
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1.0.9
-added 2 new tiles, one easy normal tile and one medium normal parkour tile
-fixed valuables getting stuck inside the small lockers (hopefully)
-replaced the bushes in the tree room to hopefully solve issues with ai navigation and to make it more spacious
-fixed some problematic valuable spawn locations
-misc bug fixes
-readme updates
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1.0.8
-removed some unnecessary lighting to improve performance, but widened light range to compensate
-made doors less heavy, made them slightly easier to break
-attempted to fix ai navigation on all tiles with issues
-it is the kitty critters birthday. go and find them.
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1.0.7
-added two new tiles: medium normal treehouse, and the first hard tile. Happy hunting!
-fixed some shed collisions
-turned down cricket ambience
-turned down random sound ambience
-attempted extraction button compatibility...
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1.0.6 - The performance patch
-you can now hide by crouching in the small dirt boxes (hiding trigger0
-optimized all custom models
-optimized most rooms light usage and added static batching
-widened the rim of all bushes to allow for easier hiding against them
-redid wheelbarrow collisions for better performance
-fixed the correct custom ambience not playing
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1.0.5
-added 2 new medium difficulty sinkhole tiles. Have fun throwing stuff into them.
-added a new mini toolshed prop to some existing rooms and to new ones
-added a new fantastic soundtrack by BLOKBUSTR
-removed some fences on one tile that had to many for performance issues
-bushes now make grass footsteps when walked on
-improved the visuals of the medium difficulty parkour tile
-fixed the collision of multiple boxes and other odd behaviors
-probably even more bugfixes that im forgetting
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1.0.4
-added new custom assets created by the amazing Teserex to the intro sequence
-re-parented some ai nodes
-1 new medium normal tile with parkour
-fixed some missing box colliders
-revamp of one dead end tile
-lowered volume of ambient crickets
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1.0.3
-NEW TILES! see below for more info. More high difficulty tiles coming soon.
-optimized fence gate at the cost of it looking slightly worse, it was necessary unfortunately
-redid the spawnchance of some tiles
-added a new easy normal tile
-added a new easy extraction tile
-added more custom tracks and ambience by the great CookiesAndCream
-improved dirt box item spawning: items shouldn't spawn as often in bad spots anymore inside them
-optimized some skyboxes. I plan on doing more optimizations soon, hopefully
-fixed some props blocking doors
-attempted another fix for gates
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1.0.2
-improved all ai navigation pathing
-fixed even more foliage bugs
-attempted to improve gates again
-improved some valuable spawns, items should get stuck less now
-fixed some areas on the minimap
-repositioned some props to prevent things from spawning OOB
-added helpful tip to readme, and added the number of tiles
-find the cat image
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1.0.1
-attempted to fix all cases of z fighting
-attempted to fix all cases of darkened plants
-attempted to fix odd door behavior
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1.0.0
-Released in beta










