using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using REPOAlchemy;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("Exploder")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Exploder")]
[assembly: AssemblyTitle("Exploder")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;
		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class ClusterBomb : MonoBehaviour
{
	public float explosionradius = 0.8f;
	public int playerdamage = 50;
	public int enemydamage = 100;
	public float forcemult = 4f;
	public int clusteramount = 6;
	public GameObject grenadePrefab;
	private ParticleScriptExplosion particleScriptExplosion;
	private PhotonView photonView;
	public Sound soundExplosion;
	public Sound soundExplosionGlobal;
	private void Start()
	{
		particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
		photonView = ((Component)this).GetComponent<PhotonView>();
	}
	public void ExplosionCluster()
	{
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_0163: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		if (!SemiFunc.IsMultiplayer())
		{
			Vector3 val = default(Vector3);
			for (int i = 0; i < clusteramount; i++)
			{
				((Vector3)(ref val))..ctor(0f, 0.2f * (float)i, 0f);
				ItemGrenadeHuman component = Object.Instantiate<GameObject>(grenadePrefab, ((Component)this).transform.position + val, Quaternion.identity).GetComponent<ItemGrenadeHuman>();
				component.Initialize();
				component.Spawn();
			}
		}
		else if (SemiFunc.IsMasterClient())
		{
			Vector3 val2 = default(Vector3);
			for (int j = 0; j < 3; j++)
			{
				((Vector3)(ref val2))..ctor(0f, 0.2f * (float)j, 0f);
				GameObject val3 = PhotonNetwork.Instantiate("Items/Item Grenade Human", ((Component)this).transform.position + val2, Quaternion.identity, (byte)0, (object[])null);
				val3.GetComponent<ItemGrenadeHuman>().Initialize();
				val3.GetComponent<ItemGrenadeHuman>().Spawn();
			}
		}
		particleScriptExplosion.Spawn(((Component)this).transform.position, explosionradius, playerdamage, enemydamage, forcemult, false, true, 1f);
		soundExplosion.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
		soundExplosionGlobal.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
	}
}
namespace Exploder
{
	internal class Exploder : MonoBehaviour
	{
		public int radius = 1;
		public int playerdamage = 100;
		public int enemydamage = 200;
		public int knockbackforcemult = 1;
		public bool particlesonly = false;
		public bool disablesound = false;
		public int screenshakemult = 1;
		public void Explosion()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			((Component)this).GetComponent<ParticleScriptExplosion>().Spawn(((Component)this).transform.position, (float)radius, playerdamage, enemydamage, (float)knockbackforcemult, particlesonly, disablesound, (float)screenshakemult);
		}
	}
	[BepInPlugin("Exploder", "Exploder", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;
		private void Awake()
		{
			Tools.RegisterIngredientByValuableName("Uranium Mug", "uraniummug", false, false, false, 1f, 1f);
			Tools.RegisterIngredientByValuableName("Uranium Plate", "uraniumplate", false, false, false, 1f, 1f);
			Tools.RegisterIngredientByValuableName("Diamond", "diamond", false, false, false, 1f, 1f);
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin Exploder is loaded!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Exploder";
		public const string PLUGIN_NAME = "Exploder";
		public const string PLUGIN_VERSION = "1.0.0";
	}
}