Decompiled source of Vanilla Plus Crafting v1.0.2

Exploder.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using REPOAlchemy;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("Exploder")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Exploder")]
[assembly: AssemblyTitle("Exploder")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class ClusterBomb : MonoBehaviour
{
	public float explosionradius = 0.8f;

	public int playerdamage = 50;

	public int enemydamage = 100;

	public float forcemult = 4f;

	public int clusteramount = 6;

	public GameObject grenadePrefab;

	private ParticleScriptExplosion particleScriptExplosion;

	private PhotonView photonView;

	public Sound soundExplosion;

	public Sound soundExplosionGlobal;

	private void Start()
	{
		particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
		photonView = ((Component)this).GetComponent<PhotonView>();
	}

	public void ExplosionCluster()
	{
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_0163: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		if (!SemiFunc.IsMultiplayer())
		{
			Vector3 val = default(Vector3);
			for (int i = 0; i < clusteramount; i++)
			{
				((Vector3)(ref val))..ctor(0f, 0.2f * (float)i, 0f);
				ItemGrenadeHuman component = Object.Instantiate<GameObject>(grenadePrefab, ((Component)this).transform.position + val, Quaternion.identity).GetComponent<ItemGrenadeHuman>();
				component.Initialize();
				component.Spawn();
			}
		}
		else if (SemiFunc.IsMasterClient())
		{
			Vector3 val2 = default(Vector3);
			for (int j = 0; j < 3; j++)
			{
				((Vector3)(ref val2))..ctor(0f, 0.2f * (float)j, 0f);
				GameObject val3 = PhotonNetwork.Instantiate("Items/Item Grenade Human", ((Component)this).transform.position + val2, Quaternion.identity, (byte)0, (object[])null);
				val3.GetComponent<ItemGrenadeHuman>().Initialize();
				val3.GetComponent<ItemGrenadeHuman>().Spawn();
			}
		}
		particleScriptExplosion.Spawn(((Component)this).transform.position, explosionradius, playerdamage, enemydamage, forcemult, false, true, 1f);
		soundExplosion.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
		soundExplosionGlobal.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
	}
}
namespace Exploder
{
	internal class Exploder : MonoBehaviour
	{
		public int radius = 1;

		public int playerdamage = 100;

		public int enemydamage = 200;

		public int knockbackforcemult = 1;

		public bool particlesonly = false;

		public bool disablesound = false;

		public int screenshakemult = 1;

		public void Explosion()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			((Component)this).GetComponent<ParticleScriptExplosion>().Spawn(((Component)this).transform.position, (float)radius, playerdamage, enemydamage, (float)knockbackforcemult, particlesonly, disablesound, (float)screenshakemult);
		}
	}
	[BepInPlugin("Exploder", "Exploder", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private void Awake()
		{
			Tools.RegisterIngredientByValuableName("Uranium Mug", "uraniummug", false, false, false, 1f, 1f);
			Tools.RegisterIngredientByValuableName("Uranium Plate", "uraniumplate", false, false, false, 1f, 1f);
			Tools.RegisterIngredientByValuableName("Diamond", "diamond", false, false, false, 1f, 1f);
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin Exploder is loaded!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Exploder";

		public const string PLUGIN_NAME = "Exploder";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}

ItemAligner.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("ItemAligner")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("My first plugin")]
[assembly: AssemblyTitle("ItemAligner")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ItemAligner
{
	public class ItemAligner : MonoBehaviour
	{
		public static ItemAligner instance;

		public float grabStrengthMultiplier = 2f;

		public float torqueMultiplier = 2f;

		public float grabVerticalOffset = -0.5f;

		public float aimVerticalOffset = 90f;

		private PhysGrabObject physGrabObject;

		public bool activated = true;

		private void Start()
		{
			physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
		}

		private void Update()
		{
			if (activated)
			{
				UpdateRotation();
			}
		}

		private void UpdateRotation()
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			if (!SemiFunc.IsMasterClientOrSingleplayer() || !physGrabObject.grabbed)
			{
				return;
			}
			Quaternion val = Quaternion.Euler(aimVerticalOffset, 0f, 0f);
			Quaternion val2 = Quaternion.Euler(0f, 0f, 0f);
			Quaternion identity = Quaternion.identity;
			bool flag = false;
			bool flag2 = false;
			bool flag3 = true;
			foreach (PhysGrabber item in physGrabObject.playerGrabbing)
			{
				if (flag3)
				{
					flag3 = false;
				}
				if (item.isRotating)
				{
					flag = true;
				}
			}
			if (!flag)
			{
				physGrabObject.TurnXYZ(val, val2, identity);
			}
			float num = grabVerticalOffset;
			if (flag2)
			{
				num += 0.5f;
			}
			physGrabObject.OverrideGrabVerticalPosition(num);
			if (!flag)
			{
				if (grabStrengthMultiplier != 1f)
				{
					physGrabObject.OverrideGrabStrength(grabStrengthMultiplier, 0.1f);
				}
				if (torqueMultiplier != 1f)
				{
					physGrabObject.OverrideTorqueStrength(torqueMultiplier, 0.1f);
				}
			}
			if (flag)
			{
				physGrabObject.OverrideAngularDrag(40f, 0.1f);
				physGrabObject.OverrideTorqueStrength(6f, 0.1f);
			}
		}
	}
	[BepInPlugin("ItemAligner", "My first plugin", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin ItemAligner is loaded!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "ItemAligner";

		public const string PLUGIN_NAME = "My first plugin";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}