
Swing System
Adds physics-based swinging to R.E.P.O.! Hold RMB (configurable) to swing from surfaces (if LMB not held). Release RMB to jump off with momentum.
Last updated | 2 weeks ago |
Total downloads | 4142 |
Total rating | 2 |
Categories | Mods Tools Misc Client-side |
Dependency string | BellaModsGames-Swing_System-1.0.1 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Swing System for R.E.P.O.
Adds a physics-based swinging mechanic to R.E.P.O., allowing you to attach to static surfaces and traverse levels with momentum! Uses the default grab beam visual for the swing line.
Features
- Physics-Based Swinging: Uses a SpringJoint for realistic rope-like swinging physics.
- Surface Attachment: Attach to walls, ceilings, and other static environment pieces within range using a dedicated key.
- Momentum Control: Use movement keys (WASD) while swinging to influence direction and build speed.
- Integrated Visuals: Utilizes the existing PhysGrabber beam effect for the swing line visual while swinging.
- Jump-Off Release: Releasing the swing key while swinging automatically gives a momentum-based jump.
- Configurable Physics: Tune swing distance, forces, and joint properties via the config file.
- Dedicated Swing Key: Uses a separate key (Default: Right Mouse Button) for swinging, independent of the primary Grab key (Left Mouse Button). Swing only activates if Grab is not held.
Controls
- Hold Swing Key (Default: Right Mouse Button): Aim at a valid surface (wall, ceiling) and HOLD to attach and swing. This only works if the Grab key (Left Mouse Button) is NOT held.
- WASD (while swinging): Influence swing direction and speed. Push forward/backward to increase/decrease arc, left/right to steer.
- Release Swing Key (while swinging): Detach from the surface and perform a jump, conserving your current momentum.
- Hold Grab Key (Default: Left Mouse Button): Performs the standard R.E.P.O. grab action (unaffected by this mod, unless you are actively swinging).
Configuration
After running the game once with the mod installed, a config file will be generated at BepInEx/config/com.BellaModsGames.reposwingsystem.cfg
(or matching your GUID).
[Controls]
SwingKey
: The key to hold down to initiate and maintain a swing. (Default: Mouse1 / Right Mouse Button)
[Physics]
MaxSwingDistance
: Maximum distance the swing line can attach from. (Default: 30)SwingForceMultiplier
: How strongly WASD input affects your swing momentum. (Default: 50)UpwardsForceMultiplier
: Additional upward boost when pressing 'W' while looking up during a swing. (Default: 10)JointSpring
: The springiness/tension of the swing line joint. Higher values = stiffer. (Default: 8.0)JointDamper
: How much the swing resists oscillation (damping). Higher values = less bounce. (Default: 5.0)JointMassScale
: How much the joint connection ignores the player's mass. Higher values make the connection feel stronger/less affected by player weight. (Default: 5.0)
Tips
- Aim high on walls or ceilings for longer, more effective swings.
- Actively use WASD during the swing to gain significant momentum.
- Time your release (letting go of the Swing Key) to control your launch trajectory.
- Remember you cannot start a swing if you are already holding the Grab key (LMB).
Known Issues
- Physics might behave erratically if attaching very close to a surface or in tight corners.
- The beam visual (borrowed from PhysGrabber) might sometimes clip through geometry.
- Swinging is primarily designed for single-player; behaviour in multiplayer is untested and likely unsynchronized.
- Rapidly switching between holding LMB and RMB might occasionally cause unexpected beam visual states (though patches attempt to prevent this).
Compatibility
This mod patches PlayerController
and PhysGrabber
. It may conflict with other mods that heavily modify:
- Player movement input or physics, especially related to the grab keys.
- The PhysGrabber's beam activation/deactivation logic.
- Gravity application.
Credits
- Mod created by BellaModsGames
Commissioned Mods
I take commissions for custom mods! If you have an idea for a mod you'd like to see created, feel free to contact me:
- Discord: bellamodsgames
I can create custom gameplay mechanics or systems tailored to your specific requirements.
Version History
1.0.1 (Current based on our iterations)
- Changed swing activation to use a dedicated key (Default: RMB).
- Swing only activates if the primary Grab key (LMB) is not held.
- Releasing the Swing key performs a momentum jump-off.
- Uses the game's default
PhysGrabBeam
for visuals during swing. - Refined activation/deactivation logic to minimize theoretical conflicts with standard grabbing.