Decompiled source of Effective Audio v1.0.2

SfxAdder.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SfxAdder")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SfxAdder")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("dda506ea-ccd0-441f-9bbf-5f585254bc83")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("BitterDoes.EffectiveAudio", "Effective Audio", "1.0.2")]
public class EchoReverbMod : BaseUnityPlugin
{
	[HarmonyPatch(typeof(AudioSource))]
	public class EchoReverbPatches
	{
		private static readonly HashSet<string> musicTags = new HashSet<string> { "ambience", "arena", "camera", "explosion", "music", "menu", "sighting" };

		[HarmonyPatch("Play", new Type[] { })]
		[HarmonyPrefix]
		public static void PrefixPlay(AudioSource __instance)
		{
			ApplyFilters(__instance);
		}

		[HarmonyPatch("PlayOneShot", new Type[] { typeof(AudioClip) })]
		[HarmonyPrefix]
		public static void PrefixPlayOneShot(AudioSource __instance, AudioClip clip)
		{
			ApplyFilters(__instance);
		}

		private static void ApplyFilters(AudioSource source)
		{
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)source == (Object)null || !((Behaviour)source).enabled)
			{
				return;
			}
			string text = (((Object)(object)source.clip != (Object)null) ? ((Object)source.clip).name.ToLowerInvariant() : "");
			bool flag = false;
			if (!string.IsNullOrEmpty(text))
			{
				foreach (string musicTag in musicTags)
				{
					if (text.Contains(musicTag) && !text.Contains("musicbox"))
					{
						flag = false;
						break;
					}
					flag = true;
				}
			}
			if (flag && EnableReverb.Value && !Object.op_Implicit((Object)(object)((Component)source).GetComponent<AudioReverbFilter>()))
			{
				AudioReverbFilter val = ((Component)source).gameObject.AddComponent<AudioReverbFilter>();
				val.reverbPreset = ReverbPreset.Value;
			}
		}
	}

	[HarmonyPatch(typeof(AudioSource))]
	[HarmonyPatch("Play")]
	public class AudioPatch
	{
		private static void Postfix(AudioSource __instance)
		{
			if ((Object)(object)Instance != (Object)null)
			{
				Instance.OnAudioSourcePlayed(__instance);
			}
		}
	}

	public static ConfigEntry<bool> EnableReverb;

	public static ConfigEntry<AudioReverbPreset> ReverbPreset;

	public static EchoReverbMod Instance { get; private set; }

	private void Awake()
	{
		Instance = this;
		EnableReverb = ((BaseUnityPlugin)this).Config.Bind<bool>("Reverb", "EnableReverb", true, "Enable or disable the reverb filter.");
		ReverbPreset = ((BaseUnityPlugin)this).Config.Bind<AudioReverbPreset>("Reverb", "Preset", (AudioReverbPreset)15, "Choose a reverb preset.");
		Harmony.CreateAndPatchAll(typeof(EchoReverbPatches), (string)null);
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Echo Reverb Mod with Configs loaded.");
	}

	public void OnAudioSourcePlayed(AudioSource source)
	{
		if (!((Object)(object)source == (Object)null) && (Object)(object)((Component)source).gameObject.GetComponent<AudioReverbFilter>() == (Object)null)
		{
			AudioReverbFilter val = ((Component)source).gameObject.AddComponent<AudioReverbFilter>();
			val.reverbPreset = (AudioReverbPreset)13;
		}
	}
}