Decompiled source of Terrors of REPO v0.2.0

TerrorsOfREPO.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Events;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("LunaFolf")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TerrorsOfREPO")]
[assembly: AssemblyTitle("TerrorsOfREPO")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TerrorsOfREPO
{
	public class DontTouchMeTrap : Trap
	{
		public Transform Center;

		private PhysGrabObject physgrabobject;

		private ParticleScriptExplosion particleScriptExplosion;

		public UnityEvent boomTimer;

		public GameObject button;

		private MeshRenderer buttonMesh;

		[Space]
		[Header("Sounds")]
		public Sound DontTouchMe;

		private void Start()
		{
			((Trap)this).Start();
			physgrabobject = ((Component)this).GetComponent<PhysGrabObject>();
			particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
			buttonMesh = button.GetComponent<MeshRenderer>();
		}

		private void Update()
		{
			((Trap)this).Update();
		}

		public void PressButton()
		{
			if (GameManager.instance.gameMode == 0)
			{
				PressButtonLogic();
			}
			else if (PhotonNetwork.IsMasterClient)
			{
				base.photonView.RPC("PressButtonRPC", (RpcTarget)0, Array.Empty<object>());
			}
		}

		[PunRPC]
		private void PressButtonRPC()
		{
			PressButtonLogic();
		}

		private void PressButtonLogic()
		{
			TrapActivate();
		}

		private void TrapActivate()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			if (!base.trapTriggered)
			{
				base.trapTriggered = true;
				Transform transform = button.transform;
				transform.localPosition -= Vector3.up * 0.125f;
				((Renderer)buttonMesh).material.EnableKeyword("_EMISSION");
				DontTouchMe.Play(physgrabobject.centerPoint, 1f, 1f, 1f, 1f);
				boomTimer.Invoke();
			}
		}

		public void TrapStop()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			base.trapTriggered = false;
			particleScriptExplosion.Spawn(Center.position, 5f, 250, 500, 1f, false, false, 1f);
			physgrabobject.dead = true;
		}
	}
	public class SpeedCoil : MonoBehaviour
	{
		public enum States
		{
			Idle,
			Active
		}

		private PhysGrabObject physGrabObject;

		private PhotonView photonView;

		public MeshRenderer coilMaterial;

		internal States currentState;

		private void Start()
		{
			physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
			photonView = ((Component)this).GetComponent<PhotonView>();
		}

		private void SetState(States state)
		{
			if (SemiFunc.IsMasterClientOrSingleplayer())
			{
				if (!SemiFunc.IsMultiplayer())
				{
					SetStateRPC(state);
					return;
				}
				photonView.RPC("SetStateRPC", (RpcTarget)0, new object[1] { state });
			}
		}

		[PunRPC]
		public void SetStateRPC(States state)
		{
			currentState = state;
		}

		private void Update()
		{
			switch (currentState)
			{
			case States.Active:
				StateActive();
				break;
			case States.Idle:
				StateIdle();
				break;
			}
		}

		private void StateIdle()
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			if (SemiFunc.IsMasterClientOrSingleplayer() && physGrabObject.grabbed)
			{
				SetState(States.Active);
			}
			Color val = default(Color);
			((Color)(ref val))..ctor(0.2f, 0f, 0f);
			((Renderer)coilMaterial).material.SetColor("_EmissionColor", val);
		}

		private void StateActive()
		{
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			if (physGrabObject.grabbedLocal)
			{
				PlayerAvatar instance = PlayerAvatar.instance;
				instance.OverridePupilSize(3f, 4, 1f, 1f, 5f, 0.5f, 0.1f);
				PlayerController.instance.OverrideSpeed(10f, 0.1f);
				PlayerController.instance.OverrideAnimationSpeed(0.2f, 1f, 2f, 0.1f);
				CameraZoom.Instance.OverrideZoomSet(110f, 0.1f, 0.5f, 1f, ((Component)this).gameObject, 0);
				PostProcessing.Instance.SaturationOverride(100f, 0.1f, 0.5f, 0.1f, ((Component)this).gameObject);
				Color val = default(Color);
				((Color)(ref val))..ctor(1f, 0f, 0f);
				((Renderer)coilMaterial).material.SetColor("_EmissionColor", val);
			}
			if (SemiFunc.IsMasterClientOrSingleplayer() && !physGrabObject.grabbed)
			{
				SetState(States.Idle);
			}
		}
	}
	public class TeleporterTrap : Trap
	{
		private void Start()
		{
			((Trap)this).Start();
		}

		private void Update()
		{
			((Trap)this).Update();
		}

		public void Teleport()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			PlayerAvatar val = SemiFunc.PlayerGetNearestPlayerAvatarWithinRange(10f, ((Component)this).transform.position, true, LayerMask.op_Implicit(LayerMask.GetMask(new string[1] { "Default" })));
			if (SemiFunc.IsMasterClientOrSingleplayer())
			{
				if (SemiFunc.IsMultiplayer())
				{
					base.photonView.RPC("TeleportRPC", (RpcTarget)0, new object[1] { ((Component)val.rb).transform });
				}
				else
				{
					TeleportRPC(((Component)val.rb).transform);
				}
			}
		}

		public void TeleporterImpacted()
		{
		}

		private void TeleportTarget(Transform playerPos)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			LevelPoint val = SemiFunc.LevelPointGetPlayerDistance(playerPos.position, 50f, 999f, false);
			if (!Object.op_Implicit((Object)(object)val))
			{
				val = SemiFunc.LevelPointGetFurthestFromPlayer(playerPos.position, 5f);
			}
			TerrorsOfREPO.Logger.LogInfo((object)$"LevelPoint: {val}");
			NavMeshHit val2 = default(NavMeshHit);
			if (Object.op_Implicit((Object)(object)val) && NavMesh.SamplePosition(((Component)val).transform.position + Random.insideUnitSphere * 3f, ref val2, 5f, -1) && Physics.Raycast(((NavMeshHit)(ref val2)).position, Vector3.down, 5f, LayerMask.GetMask(new string[1] { "Default" })))
			{
				playerPos.position = ((NavMeshHit)(ref val2)).position;
			}
			base.trapTriggered = true;
		}

		[PunRPC]
		public void TeleportRPC(Transform playerPos)
		{
			TeleportTarget(playerPos);
		}
	}
	[BepInPlugin("LunaFolf.TerrorsOfREPO", "TerrorsOfREPO", "1.0")]
	public class TerrorsOfREPO : BaseUnityPlugin
	{
		internal static TerrorsOfREPO Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}