using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("LunaFolf")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TerrorsOfREPO")]
[assembly: AssemblyTitle("TerrorsOfREPO")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TerrorsOfREPO
{
public class DontTouchMeTrap : Trap
{
public Transform Center;
private PhysGrabObject physgrabobject;
private ParticleScriptExplosion particleScriptExplosion;
public UnityEvent boomTimer;
public GameObject button;
private MeshRenderer buttonMesh;
[Space]
[Header("Sounds")]
public Sound DontTouchMe;
private void Start()
{
((Trap)this).Start();
physgrabobject = ((Component)this).GetComponent<PhysGrabObject>();
particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
buttonMesh = button.GetComponent<MeshRenderer>();
}
private void Update()
{
((Trap)this).Update();
}
public void PressButton()
{
if (GameManager.instance.gameMode == 0)
{
PressButtonLogic();
}
else if (PhotonNetwork.IsMasterClient)
{
base.photonView.RPC("PressButtonRPC", (RpcTarget)0, Array.Empty<object>());
}
}
[PunRPC]
private void PressButtonRPC()
{
PressButtonLogic();
}
private void PressButtonLogic()
{
TrapActivate();
}
private void TrapActivate()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
if (!base.trapTriggered)
{
base.trapTriggered = true;
Transform transform = button.transform;
transform.localPosition -= Vector3.up * 0.125f;
((Renderer)buttonMesh).material.EnableKeyword("_EMISSION");
DontTouchMe.Play(physgrabobject.centerPoint, 1f, 1f, 1f, 1f);
boomTimer.Invoke();
}
}
public void TrapStop()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
base.trapTriggered = false;
particleScriptExplosion.Spawn(Center.position, 5f, 250, 500, 1f, false, false, 1f);
physgrabobject.dead = true;
}
}
public class SpeedCoil : MonoBehaviour
{
public enum States
{
Idle,
Active
}
private PhysGrabObject physGrabObject;
private PhotonView photonView;
public MeshRenderer coilMaterial;
internal States currentState;
private void Start()
{
physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
photonView = ((Component)this).GetComponent<PhotonView>();
}
private void SetState(States state)
{
if (SemiFunc.IsMasterClientOrSingleplayer())
{
if (!SemiFunc.IsMultiplayer())
{
SetStateRPC(state);
return;
}
photonView.RPC("SetStateRPC", (RpcTarget)0, new object[1] { state });
}
}
[PunRPC]
public void SetStateRPC(States state)
{
currentState = state;
}
private void Update()
{
switch (currentState)
{
case States.Active:
StateActive();
break;
case States.Idle:
StateIdle();
break;
}
}
private void StateIdle()
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
if (SemiFunc.IsMasterClientOrSingleplayer() && physGrabObject.grabbed)
{
SetState(States.Active);
}
Color val = default(Color);
((Color)(ref val))..ctor(0.2f, 0f, 0f);
((Renderer)coilMaterial).material.SetColor("_EmissionColor", val);
}
private void StateActive()
{
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
if (physGrabObject.grabbedLocal)
{
PlayerAvatar instance = PlayerAvatar.instance;
instance.OverridePupilSize(3f, 4, 1f, 1f, 5f, 0.5f, 0.1f);
PlayerController.instance.OverrideSpeed(10f, 0.1f);
PlayerController.instance.OverrideAnimationSpeed(0.2f, 1f, 2f, 0.1f);
CameraZoom.Instance.OverrideZoomSet(110f, 0.1f, 0.5f, 1f, ((Component)this).gameObject, 0);
PostProcessing.Instance.SaturationOverride(100f, 0.1f, 0.5f, 0.1f, ((Component)this).gameObject);
Color val = default(Color);
((Color)(ref val))..ctor(1f, 0f, 0f);
((Renderer)coilMaterial).material.SetColor("_EmissionColor", val);
}
if (SemiFunc.IsMasterClientOrSingleplayer() && !physGrabObject.grabbed)
{
SetState(States.Idle);
}
}
}
public class TeleporterTrap : Trap
{
private void Start()
{
((Trap)this).Start();
}
private void Update()
{
((Trap)this).Update();
}
public void Teleport()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
PlayerAvatar val = SemiFunc.PlayerGetNearestPlayerAvatarWithinRange(10f, ((Component)this).transform.position, true, LayerMask.op_Implicit(LayerMask.GetMask(new string[1] { "Default" })));
if (SemiFunc.IsMasterClientOrSingleplayer())
{
if (SemiFunc.IsMultiplayer())
{
base.photonView.RPC("TeleportRPC", (RpcTarget)0, new object[1] { ((Component)val.rb).transform });
}
else
{
TeleportRPC(((Component)val.rb).transform);
}
}
}
public void TeleporterImpacted()
{
}
private void TeleportTarget(Transform playerPos)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
LevelPoint val = SemiFunc.LevelPointGetPlayerDistance(playerPos.position, 50f, 999f, false);
if (!Object.op_Implicit((Object)(object)val))
{
val = SemiFunc.LevelPointGetFurthestFromPlayer(playerPos.position, 5f);
}
TerrorsOfREPO.Logger.LogInfo((object)$"LevelPoint: {val}");
NavMeshHit val2 = default(NavMeshHit);
if (Object.op_Implicit((Object)(object)val) && NavMesh.SamplePosition(((Component)val).transform.position + Random.insideUnitSphere * 3f, ref val2, 5f, -1) && Physics.Raycast(((NavMeshHit)(ref val2)).position, Vector3.down, 5f, LayerMask.GetMask(new string[1] { "Default" })))
{
playerPos.position = ((NavMeshHit)(ref val2)).position;
}
base.trapTriggered = true;
}
[PunRPC]
public void TeleportRPC(Transform playerPos)
{
TeleportTarget(playerPos);
}
}
[BepInPlugin("LunaFolf.TerrorsOfREPO", "TerrorsOfREPO", "1.0")]
public class TerrorsOfREPO : BaseUnityPlugin
{
internal static TerrorsOfREPO Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
}