
REPONetworkTweaks
Smoother, more accurate, and more reliable networking
Last updated | 2 weeks ago |
Total downloads | 285683 |
Total rating | 20 |
Categories | Mods Misc Client-side |
Dependency string | BlueAmulet-REPONetworkTweaks-1.0.3 |
Dependants | 118 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
R.E.P.O. Network Tweaks
Replaces Photon's position syncing with a better version.
Also prevents client sided TimeoutDisconnect.
This mod is intended for use in multiplayer, and does nothing in singleplayer.
Features
Compatible with vanilla clients/hosts
Hermite interpolation rather than Lerp smoothing.
Adapts to skipped updates, packet loss, and differing update rates.
No jittery movement.
Optional projection into the future to combat latency.
Installation (manual)
If you are installing this manually, do the following
- Extract the archive into a folder. Do not extract into the game folder.
- Move the contents of
plugins
folder into<GameDirectory>\BepInEx\plugins
. - Run the game.
Configuration
DisableTimeout: Disables Photon's client sided network timeout from randomly booting you out of the game.
PhotonLateUpdate: Run Photon in LateUpdate instead of FixedUpdate. Processes packets faster.
Extrapolate: Extrapolate data for a little bit when missing information.
RateSmoothing: Photon will skip minor updates, this controls how quick the calculated update rate changes.
Future: How much to project data into the future, too little feels laggy but too much will cause rubberbanding.
TimingThreshold: Time between updates to be considered discontinuous.