Decompiled source of REPO HD v1.0.0

plugins/REPO_HD.dll

Decompiled 9 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("REPO_HD")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("REPO_HD")]
[assembly: AssemblyCopyright("Copyright © BlueAmulet 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a9533aec-df57-4f5d-80ac-8f782ee8883c")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace REPO_HD
{
	[BepInPlugin("BlueAmulet.REPO_HD", "REPO_HD", "1.0.0")]
	public class REPO_HD : BaseUnityPlugin
	{
		internal const string Name = "REPO_HD";

		internal const string Author = "BlueAmulet";

		internal const string ID = "BlueAmulet.REPO_HD";

		internal const string Version = "1.0.0";

		internal static ManualLogSource Log;

		public void Awake()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			Settings.InitConfig(((BaseUnityPlugin)this).Config);
			Harmony val = new Harmony("BlueAmulet.REPO_HD");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Applying Harmony patches");
			val.PatchAll(Assembly.GetExecutingAssembly());
			int num = 0;
			foreach (MethodBase patchedMethod in val.GetPatchedMethods())
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)("Patched " + patchedMethod.DeclaringType.Name + "." + patchedMethod.Name));
				num++;
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)(num + " patches applied"));
		}
	}
	internal static class Settings
	{
		internal static ConfigEntry<bool> antialiasing;

		public static void InitConfig(ConfigFile config)
		{
			antialiasing = config.Bind<bool>("REPO_HD", "AntiAliasing", true, "Apply TAA+SMAA antialiasing to the game");
		}
	}
}
namespace REPO_HD.Patches
{
	[HarmonyPatch(typeof(GraphicsManager))]
	internal static class GraphicsPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("UpdateRenderSize")]
		public static bool Prefix()
		{
			RenderTextureMain.instance.textureWidthOriginal = Screen.width;
			RenderTextureMain.instance.textureHeightOriginal = Screen.height;
			RenderTextureMain.instance.ResetResolution();
			return false;
		}
	}
	[HarmonyPatch(typeof(RenderTextureMain))]
	internal static class RenderTexturePatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Postfix(ref RenderTextureMain __instance)
		{
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			if (!Settings.antialiasing.Value)
			{
				return;
			}
			for (int i = 0; i < __instance.cameras.Count; i++)
			{
				Camera val = __instance.cameras[i];
				PostProcessLayer component = ((Component)val).GetComponent<PostProcessLayer>();
				if ((Object)(object)component != (Object)null)
				{
					if (i == 0)
					{
						component.antialiasingMode = (Antialiasing)3;
						REPO_HD.Log.LogInfo((object)$"Enabled TAA on {val}");
					}
					else
					{
						component.antialiasingMode = (Antialiasing)2;
						REPO_HD.Log.LogInfo((object)$"Enabled SMAA on {val}");
					}
				}
			}
		}
	}
}