Decompiled source of InvertYMod v1.0.0

InvertYMod.dll

Decompiled 6 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InvertYMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InvertYMod")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("45c78344-eb16-4585-ac6d-9bf036522c90")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InvertYMod;

[BepInPlugin("Bobbossa.REPOInvertYMod", "InvertYMod", "0.1")]
[BepInProcess("REPO.exe")]
public class InvertYMod : BaseUnityPlugin
{
	private const string modGUID = "Bobbossa.REPOInvertYMod";

	private const string modName = "InvertYMod";

	private const string modVersion = "0.1";

	private readonly Harmony harmony = new Harmony("Bobbossa.REPOInvertYMod");

	private static InvertYMod Instance;

	internal ManualLogSource mls;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		mls = Logger.CreateLogSource("Bobbossa.REPOInvertYMod");
		mls.LogInfo((object)"InvertYMod has awoken.");
		harmony.PatchAll();
	}
}
[HarmonyPatch(typeof(InputManager))]
internal class InvertYPatch
{
	[HarmonyPatch("GetMouseY")]
	[HarmonyPostfix]
	private static void GetInvertedMouseY(ref float __result)
	{
		__result *= -1f;
	}
}