using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LargePupils")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("HP")]
[assembly: AssemblyProduct("LargePupils")]
[assembly: AssemblyCopyright("Copyright © HP 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9c065692-8a25-40c1-b906-72c5ac397789")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LargePupils;
[BepInPlugin("bobismods.largepupils.mod", "LargePupils", "1.0.1")]
public class LargePupils : BaseUnityPlugin
{
public const string plugin_GUID = "bobismods.largepupils.mod";
public const string plugin_name = "LargePupils";
public const string plugin_version = "1.0.1";
private readonly Harmony harmony = new Harmony("bobismods.largepupils.mod");
public static LargePupils Instance;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
harmony.PatchAll(typeof(LargePupils));
harmony.PatchAll(typeof(LargePupilsPatch));
}
}
[HarmonyPatch(typeof(TruckScreenText))]
internal class LargePupilsPatch
{
[HarmonyPatch("ArrowPointAtGoalLogic")]
[HarmonyPostfix]
private static void PrefixMethod()
{
List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
foreach (PlayerAvatar item in list)
{
AccessTools.Field(typeof(PlayerEyes), "pupilSizeMultiplier").SetValue(item.playerAvatarVisuals.playerEyes, 2f);
}
}
}