using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AlwaysCountPlayers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AlwaysCountPlayers")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("675bcb71-4621-44a0-9fa8-40213fe56d70")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AlwaysCountPlayers
{
[BepInPlugin("Bocon.AlwaysCountPlayers", "God Mode", "1.3.0")]
public class AlwaysCountPlayers : BaseUnityPlugin
{
private const string modGUID = "Bocon.AlwaysCountPlayers";
private const string modeName = "God Mode";
private const string modVersion = "1.3.0";
private const string ASCII_LOGO = "\n _ _____ _ _____ _ \n /\\ | | / ____| | | | __ \\ | | \n / \\ | |__ __ __ _ _ _ ___ | | ___ _ _ _ __ | |_ | |__) || | __ _ _ _ ___ _ __ ___ \n / /\\ \\ | |\\ \\ /\\ / // _` || | | |/ __| | | / _ \\ | | | || '_ \\ | __| | ___/ | | / _` || | | | / _ \\| '__|/ __|\n / ____ \\ | | \\ V V /| (_| || |_| |\\__ \\ | |____| (_) || |_| || | | || |_ | | | || (_| || |_| || __/| | \\__ \\\n /_/ \\_\\|_| \\_/\\_/ \\__,_| \\__, ||___/ \\_____|\\___/ \\__,_||_| |_| \\__| |_| |_| \\__,_| \\__, | \\___||_| |___/\n __/ | __/ | \n |___/ |___/ ";
private readonly Harmony harmony = new Harmony("Bocon.AlwaysCountPlayers");
private static AlwaysCountPlayers Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Bocon.AlwaysCountPlayers");
mls.LogInfo((object)"\n _ _____ _ _____ _ \n /\\ | | / ____| | | | __ \\ | | \n / \\ | |__ __ __ _ _ _ ___ | | ___ _ _ _ __ | |_ | |__) || | __ _ _ _ ___ _ __ ___ \n / /\\ \\ | |\\ \\ /\\ / // _` || | | |/ __| | | / _ \\ | | | || '_ \\ | __| | ___/ | | / _` || | | | / _ \\| '__|/ __|\n / ____ \\ | | \\ V V /| (_| || |_| |\\__ \\ | |____| (_) || |_| || | | || |_ | | | || (_| || |_| || __/| | \\__ \\\n /_/ \\_\\|_| \\_/\\_/ \\__,_| \\__, ||___/ \\_____|\\___/ \\__,_||_| |_| \\__| |_| |_| \\__,_| \\__, | \\___||_| |___/\n __/ | __/ | \n |___/ |___/ ");
harmony.PatchAll();
}
}
}
namespace AlwaysCountPlayers.Patches
{
internal class AlwaysCountPlayersPatch
{
[HarmonyPatch(typeof(GameDirector), "Start")]
private class GameDirectorPatch
{
private static void Postfix()
{
Object.FindObjectOfType<MonoBehaviour>().StartCoroutine(WaitForLevel());
}
}
[HarmonyPatch(typeof(RunManager), "ResetProgress")]
private class RunManagerResetPatch
{
private static void Postfix()
{
hasAppliedUpgrade = false;
}
}
[CompilerGenerated]
private sealed class <WaitForLevel>d__2 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
private List<PlayerAvatar>.Enumerator <>s__1;
private PlayerAvatar <player>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <WaitForLevel>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>s__1 = default(List<PlayerAvatar>.Enumerator);
<player>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
break;
}
if (!SemiFunc.LevelGenDone())
{
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 1;
return true;
}
if (!hasAppliedUpgrade && SemiFunc.RunIsLevel())
{
<>s__1 = SemiFunc.PlayerGetAll().GetEnumerator();
try
{
while (<>s__1.MoveNext())
{
<player>5__2 = <>s__1.Current;
PunManager.instance.UpgradeMapPlayerCount(SemiFunc.PlayerGetSteamID(<player>5__2));
<player>5__2 = null;
}
}
finally
{
((IDisposable)<>s__1).Dispose();
}
<>s__1 = default(List<PlayerAvatar>.Enumerator);
hasAppliedUpgrade = true;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static bool hasAppliedUpgrade;
[IteratorStateMachine(typeof(<WaitForLevel>d__2))]
private static IEnumerator WaitForLevel()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <WaitForLevel>d__2(0);
}
}
}