Decompiled source of GodMode v1.4.0

GodMode.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GodMode.Patches;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InfiniteHealth")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InfiniteHealth")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c1c8da29-cf82-4f02-b98e-c126aa7fd446")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GodMode
{
	[BepInPlugin("Bocon.GodMode", "God Mode", "1.4.0")]
	public class GodMode : BaseUnityPlugin
	{
		private const string modGUID = "Bocon.GodMode";

		private const string modeName = "God Mode";

		private const string modVersion = "1.4.0";

		private const string ASCII_LOGO = "\r\n                _____           _  ___  ___          _        _                     _          _        \r\n               |  __ \\         | | |  \\/  |         | |      | |                   | |        | |      _   \r\n               | |  \\/ ___   __| | | .  . | ___   __| | ___  | |     ___   __ _  __| | ___  __| |    _| |_    \r\n               | | __ / _ \\ / _` | | |\\/| |/ _ \\ / _` |/ _ \\ | |    / _ \\ / _` |/ _` |/ _ \\/ _` |   |_   _|\r\n               | |_\\ \\ (_) | (_| | | |  | | (_) | (_| |  __/ | |___| (_) | (_| | (_| |  __/ (_| |     |_|\r\n                \\____/\\___/ \\__,_| \\_|  |_/\\___/ \\__,_|\\___| \\_____/\\___/ \\__,_|\\__,_|\\___|\\__,_|\r\n";

		private readonly Harmony harmony = new Harmony("Bocon.GodMode");

		private static GodMode Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Bocon.GodMode");
			mls.LogInfo((object)"\r\n                _____           _  ___  ___          _        _                     _          _        \r\n               |  __ \\         | | |  \\/  |         | |      | |                   | |        | |      _   \r\n               | |  \\/ ___   __| | | .  . | ___   __| | ___  | |     ___   __ _  __| | ___  __| |    _| |_    \r\n               | | __ / _ \\ / _` | | |\\/| |/ _ \\ / _` |/ _ \\ | |    / _ \\ / _` |/ _` |/ _ \\/ _` |   |_   _|\r\n               | |_\\ \\ (_) | (_| | | |  | | (_) | (_| |  __/ | |___| (_) | (_| | (_| |  __/ (_| |     |_|\r\n                \\____/\\___/ \\__,_| \\_|  |_/\\___/ \\__,_|\\___| \\_____/\\___/ \\__,_|\\__,_|\\___|\\__,_|\r\n");
			harmony.PatchAll(typeof(GodMode));
			harmony.PatchAll(typeof(GodModePatch));
		}
	}
}
namespace GodMode.Patches
{
	[HarmonyPatch(typeof(PlayerHealth))]
	internal class GodModePatch
	{
		[CompilerGenerated]
		private sealed class <HideMessageAfterDelay>d__4 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public float delay;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <HideMessageAfterDelay>d__4(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_0031: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(delay);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					if ((Object)(object)BigMessageUI.instance != (Object)null)
					{
						((SemiUI)BigMessageUI.instance).Hide();
					}
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static bool godModeEnabled;

		private static Coroutine messageCoroutine;

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void StartPatch(PlayerHealth __instance)
		{
			Traverse.Create((object)__instance).Field("godMode").SetValue((object)godModeEnabled);
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void UpdatePatch(PlayerHealth __instance)
		{
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			if ((Object)(object)ChatManager.instance != (Object)null)
			{
				flag = (bool)Traverse.Create((object)ChatManager.instance).Field("chatActive").GetValue();
			}
			if (flag || !Input.GetKeyDown((KeyCode)103))
			{
				return;
			}
			godModeEnabled = !godModeEnabled;
			Traverse.Create((object)__instance).Field("godMode").SetValue((object)godModeEnabled);
			if ((Object)(object)BigMessageUI.instance != (Object)null)
			{
				string text = "GOD MODE " + (godModeEnabled ? "ENABLED" : "DISABLED");
				string text2 = (godModeEnabled ? "+" : "-");
				Color val = (godModeEnabled ? new Color(0.5f, 1f, 0f) : new Color(1f, 0.3f, 0.3f));
				Color val2 = (godModeEnabled ? Color.white : Color.black);
				if (messageCoroutine != null)
				{
					((MonoBehaviour)__instance).StopCoroutine(messageCoroutine);
				}
				BigMessageUI.instance.BigMessage(text, text2, 42f, val, val2);
				messageCoroutine = ((MonoBehaviour)__instance).StartCoroutine(HideMessageAfterDelay(2f));
			}
			Debug.Log((object)("God Mode: " + (godModeEnabled ? "Enabled" : "Disabled")));
		}

		[IteratorStateMachine(typeof(<HideMessageAfterDelay>d__4))]
		private static IEnumerator HideMessageAfterDelay(float delay)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <HideMessageAfterDelay>d__4(0)
			{
				delay = delay
			};
		}
	}
}