Decompiled source of GodMode v1.2.0

InfiniteHealth.dll

Decompiled 21 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GodMode.Patches;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InfiniteHealth")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InfiniteHealth")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c1c8da29-cf82-4f02-b98e-c126aa7fd446")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GodMode
{
	[BepInPlugin("Bocon.GodMode", "God Mode", "1.1.0")]
	public class GodMode : BaseUnityPlugin
	{
		private const string modGUID = "Bocon.GodMode";

		private const string modeName = "God Mode";

		private const string modVersion = "1.1.0";

		private readonly Harmony harmony = new Harmony("Bocon.GodMode");

		private static GodMode Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Bocon.GodMode");
			mls.LogInfo((object)"Infinite Health mod loaded");
			harmony.PatchAll(typeof(GodMode));
			harmony.PatchAll(typeof(GodModePatch));
		}
	}
}
namespace GodMode.Patches
{
	[HarmonyPatch(typeof(PlayerHealth))]
	internal class GodModePatch
	{
		private static bool godModeEnabled;

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void StartPatch(PlayerHealth __instance)
		{
			Traverse.Create((object)__instance).Field("godMode").SetValue((object)godModeEnabled);
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void UpdatePatch(PlayerHealth __instance)
		{
			if (Input.GetKeyDown((KeyCode)103))
			{
				godModeEnabled = !godModeEnabled;
				Traverse.Create((object)__instance).Field("godMode").SetValue((object)godModeEnabled);
				Debug.Log((object)("God Mode: " + (godModeEnabled ? "Enabled" : "Disabled")));
			}
		}
	}
}