using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using REPOLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("CarsonJF")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("EnderPearlMod Mod for REPO")]
[assembly: AssemblyFileVersion("2.1.1.0")]
[assembly: AssemblyInformationalVersion("2.1.1+63e5234df5854796374718135f47009a3a072dec")]
[assembly: AssemblyProduct("EnderPearlMod")]
[assembly: AssemblyTitle("EnderPearlMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace EnderPearlMod
{
public static class Vector3Extensions
{
public static bool IsFinite(this Vector3 v)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
return float.IsFinite(v.x) && float.IsFinite(v.y) && float.IsFinite(v.z);
}
}
public class EnderPearl : MonoBehaviour
{
public enum States
{
Idle,
Active,
Used
}
[CompilerGenerated]
private sealed class <VerifyAndResetTeleport>d__65 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public PlayerController controller;
public Vector3 targetPos;
public EnderPearl <>4__this;
private bool <wasKinematic>5__1;
object? IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object? IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <VerifyAndResetTeleport>d__65(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Expected O, but got Unknown
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
//IL_0248: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
//IL_0227: Expected O, but got Unknown
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Expected O, but got Unknown
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForFixedUpdate();
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if (Vector3.Distance(((Component)controller).transform.position, targetPos) > 0.1f)
{
((Component)controller).transform.position = targetPos;
}
if (!<>4__this.IsPositionInBounds(((Component)controller).transform.position))
{
<>4__this.TeleportPlayerBack(controller);
return false;
}
<>2__current = (object)new WaitForSeconds(0.2f);
<>1__state = 2;
return true;
case 2:
{
<>1__state = -1;
if ((Object)(object)controller.rb != (Object)null)
{
<wasKinematic>5__1 = controller.rb.isKinematic;
controller.rb.isKinematic = false;
controller.rb.velocity = Vector3.zero;
controller.rb.angularVelocity = Vector3.zero;
controller.rb.isKinematic = <wasKinematic>5__1;
}
controller.OverrideSpeed(1f, 0.1f);
controller.OverrideTimeScale(1f, 0.1f);
PhotonView? photonView = <>4__this.photonView;
if (photonView != null)
{
photonView.RPC("OnTeleportCompleteRPC", (RpcTarget)0, Array.Empty<object>());
}
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 3;
return true;
}
case 3:
<>1__state = -1;
if (!<>4__this.IsPositionInBounds(((Component)controller).transform.position))
{
<>4__this.TeleportPlayerBack(controller);
}
<>2__current = (object)new WaitForSeconds(5f);
<>1__state = 4;
return true;
case 4:
<>1__state = -1;
if (!<>4__this.IsPositionInBounds(((Component)controller).transform.position))
{
Debug.LogWarning((object)("[EnderPearl] Player " + controller.playerName + " left room volume after teleport delay. Returning."));
<>4__this.TeleportPlayerBack(controller);
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private const float TELEPORT_MEMORY_DURATION = 5f;
private const float RETURN_TO_IDLE_TIMEOUT = 3f;
private const float TELEPORT_COOLDOWN = 0.5f;
private const float PLAYER_HEIGHT = 2f;
private const float PLAYER_RADIUS = 0.5f;
private const float CEILING_BUFFER = 0.2f;
private const float LIGHT_LERP_SPEED = 5f;
private const float MIN_LIGHT_INTENSITY = 0.01f;
private static readonly LayerMask TELEPORT_MASK = LayerMask.op_Implicit(LayerMask.GetMask(new string[3] { "Default", "Environment", "Terrain" }));
private static readonly LayerMask ROOM_VOLUME_MASK = LayerMask.op_Implicit(LayerMask.GetMask(new string[1] { "RoomVolume" }));
private static readonly LayerMask CART_WHEELS_MASK = LayerMask.op_Implicit(LayerMask.GetMask(new string[1] { "CartWheels" }));
[Header("Core Components")]
[SerializeField]
private PhysGrabObject? physGrabObject;
[SerializeField]
private PhotonView? photonView;
[SerializeField]
private Rigidbody? rb;
[SerializeField]
private RoomVolumeCheck? roomVolumeCheck;
[Header("Visual Effects")]
[SerializeField]
private Transform? particleSystemTransform;
[SerializeField]
private ParticleSystem? particleSystemGlitter;
[SerializeField]
private ParticleSystem? teleportSuccessParticles;
[SerializeField]
private MeshRenderer? pearlRenderer;
[Header("Light Settings")]
[SerializeField]
private Light? lightWhenHeld;
[SerializeField]
private float lightIntensityActive = 4f;
[SerializeField]
private Color lightColorActive = new Color(0.5f, 0f, 0.5f);
[SerializeField]
private Color lightColorIdle = new Color(0f, 1f, 0f);
[Header("Sound Effects")]
[SerializeField]
private Sound? impactSound;
private PhysGrabber? lastHolder;
private float lastHoldTime;
private float lastTeleportTime;
private float releaseTime = -1f;
private bool isTeleporting;
private bool stateStart;
private Vector3 impactPosition;
private Vector3 initialTeleportPosition;
internal States currentState;
private List<GameObject> debugCapsules = new List<GameObject>();
private Color[] debugColors = (Color[])(object)new Color[6]
{
new Color(1f, 0f, 0f, 0.5f),
new Color(0f, 1f, 0f, 0.5f),
new Color(0f, 0f, 1f, 0.5f),
new Color(1f, 1f, 0f, 0.5f),
new Color(1f, 0f, 1f, 0.5f),
new Color(0f, 1f, 1f, 0.5f)
};
private int currentColorIndex = 0;
public static EnderPearl? Instance { get; private set; }
private void Awake()
{
Instance = this;
InitializeComponents();
InitializeState();
}
private void Update()
{
if (ValidateComponents())
{
HandleGrabState();
HandleReleaseTimeout();
UpdateState();
}
}
private void OnCollisionEnter(Collision collision)
{
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
if (collision.gameObject.layer != LayerMask.NameToLayer("CartWheels") && !((Object)(object)collision.gameObject.GetComponent<PhysGrabCart>() != (Object)null) && ShouldHandleCollision())
{
impactPosition = ((collision.contacts.Length != 0) ? ((ContactPoint)(ref collision.contacts[0])).point : collision.transform.position);
HandleImpact();
}
}
private void OnDestroy()
{
CleanupDebugObjects();
}
private void InitializeComponents()
{
if (physGrabObject == null)
{
physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
}
if (photonView == null)
{
photonView = ((Component)this).GetComponent<PhotonView>();
}
if (rb == null)
{
rb = ((Component)this).GetComponent<Rigidbody>();
}
if (roomVolumeCheck == null)
{
roomVolumeCheck = ((Component)this).GetComponent<RoomVolumeCheck>();
}
if (ValidateComponents())
{
if (particleSystemTransform == null)
{
particleSystemTransform = ((Component)this).transform.Find("ParticleSystem");
}
if (particleSystemGlitter == null)
{
particleSystemGlitter = ((Component)this).GetComponentInChildren<ParticleSystem>();
}
if (teleportSuccessParticles == null)
{
Transform obj = ((Component)this).transform.Find("TeleportParticles");
teleportSuccessParticles = ((obj != null) ? ((Component)obj).GetComponent<ParticleSystem>() : null);
}
if (pearlRenderer == null)
{
pearlRenderer = ((Component)this).GetComponent<MeshRenderer>();
}
if (lightWhenHeld == null)
{
lightWhenHeld = ((Component)this).GetComponentInChildren<Light>();
}
if (impactSound == null)
{
impactSound = ((Component)this).GetComponent<Sound>();
}
}
}
private bool ValidateComponents()
{
if (!Object.op_Implicit((Object)(object)physGrabObject) || !Object.op_Implicit((Object)(object)photonView) || !Object.op_Implicit((Object)(object)rb) || !Object.op_Implicit((Object)(object)roomVolumeCheck))
{
Debug.LogError((object)"[EnderPearl] Critical component missing.");
((Behaviour)this).enabled = false;
return false;
}
return true;
}
private void InitializeState()
{
currentState = States.Idle;
stateStart = true;
lastHoldTime = -5f;
StopAllParticleSystems();
}
private void HandleGrabState()
{
PhysGrabObject? obj = physGrabObject;
if (obj != null && obj.grabbed)
{
List<PhysGrabber> playerGrabbing = physGrabObject.playerGrabbing;
if (playerGrabbing == null || playerGrabbing.Count <= 0)
{
return;
}
PhysGrabber val = playerGrabbing[0];
lastHoldTime = Time.time;
releaseTime = -1f;
if (!((Object)(object)val != (Object)(object)lastHolder))
{
return;
}
lastHolder = val;
UpdateLastHolder(val);
if ((Object)(object)photonView != (Object)null && !photonView.IsMine)
{
PlayerAvatar playerAvatar = val.playerAvatar;
if (playerAvatar != null)
{
PhotonView obj2 = playerAvatar.photonView;
if (((obj2 != null) ? new bool?(obj2.IsMine) : null).GetValueOrDefault())
{
photonView.RequestOwnership();
}
}
}
PlayerAvatar playerAvatar2 = val.playerAvatar;
if (playerAvatar2 != null)
{
PhotonView obj3 = playerAvatar2.photonView;
if (((obj3 != null) ? new bool?(obj3.IsMine) : null).GetValueOrDefault())
{
SetState(States.Active);
}
}
}
else if (currentState == States.Active && releaseTime < 0f)
{
releaseTime = Time.time;
}
}
private void HandleReleaseTimeout()
{
if (releaseTime > 0f && Time.time - releaseTime >= 3f && !isTeleporting)
{
SetState(States.Idle);
}
}
private void UpdateState()
{
switch (currentState)
{
case States.Active:
StateActive();
break;
case States.Idle:
StateIdle();
break;
case States.Used:
StateUsed();
break;
}
}
private void SetState(States state)
{
PhotonView? obj = photonView;
if (obj != null && obj.IsMine)
{
photonView.RPC("SetStateRPC", (RpcTarget)0, new object[1] { state });
}
}
[PunRPC]
private void SetStateRPC(States state)
{
currentState = state;
stateStart = true;
}
private void StateActive()
{
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
if (stateStart)
{
ParticleSystem? obj = particleSystemGlitter;
if (obj != null)
{
obj.Clear();
}
ParticleSystem? obj2 = particleSystemGlitter;
if (obj2 != null)
{
obj2.Play();
}
ParticleSystem? obj3 = teleportSuccessParticles;
if (obj3 != null)
{
obj3.Stop();
}
Light? obj4 = lightWhenHeld;
if (obj4 != null)
{
((Component)obj4).gameObject.SetActive(true);
}
stateStart = false;
}
UpdateLightIntensity(lightIntensityActive);
UpdatePearlColor(lightColorActive);
}
private void StateIdle()
{
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
if (stateStart)
{
StopAllParticleSystems();
stateStart = false;
}
PhysGrabObject? obj = physGrabObject;
if (obj != null && obj.grabbed)
{
PhotonView? obj2 = photonView;
if (obj2 != null && obj2.IsMine)
{
SetState(States.Active);
}
}
UpdateLightIntensity(0f);
UpdatePearlColor(lightColorIdle);
}
private void StateUsed()
{
StateIdle();
}
private void UpdateLightIntensity(float targetIntensity)
{
if (!((Object)(object)lightWhenHeld == (Object)null))
{
lightWhenHeld.intensity = Mathf.Lerp(lightWhenHeld.intensity, targetIntensity, Time.deltaTime * 5f);
if (targetIntensity == 0f && lightWhenHeld.intensity < 0.01f)
{
((Component)lightWhenHeld).gameObject.SetActive(false);
}
}
}
private void UpdatePearlColor(Color color)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
MeshRenderer? obj = pearlRenderer;
if (obj != null)
{
Material material = ((Renderer)obj).material;
if (material != null)
{
Light? obj2 = lightWhenHeld;
material.SetColor("_EmissionColor", color * ((obj2 != null) ? obj2.intensity : 0f));
}
}
}
private bool ShouldHandleCollision()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
RaycastHit val = default(RaycastHit);
int result;
if (!Physics.Raycast(((Component)this).transform.position, Vector3.down, ref val, 0.1f, LayerMask.op_Implicit(CART_WHEELS_MASK)))
{
Collider collider = ((RaycastHit)(ref val)).collider;
if (!((Object)(object)((collider != null) ? ((Component)collider).GetComponent<PhysGrabCart>() : null) != (Object)null))
{
PhotonView? obj = photonView;
if (obj != null && obj.IsMine && !isTeleporting)
{
PhysGrabObject? obj2 = physGrabObject;
if (obj2 != null && !obj2.grabbed && Time.time - lastHoldTime <= 5f)
{
result = ((currentState == States.Active) ? 1 : 0);
goto IL_00a0;
}
}
result = 0;
goto IL_00a0;
}
}
return false;
IL_00a0:
return (byte)result != 0;
}
private void HandleImpact()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
ParticleSystem? obj = particleSystemGlitter;
if (obj != null)
{
obj.Stop();
}
Sound? obj2 = impactSound;
if (obj2 != null)
{
obj2.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
}
TryTeleportLastHolder();
SetTeleportingState(teleporting: true);
lastTeleportTime = Time.time;
SetState(States.Idle);
}
private void TryTeleportLastHolder()
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)lastHolder == (Object)null || Time.time - lastHoldTime > 5f)
{
Debug.LogWarning((object)"[EnderPearl] No last holder or memory duration expired");
}
else
{
if (!FindSafePositionAroundImpact(impactPosition, out var safePosition) || !safePosition.IsFinite())
{
return;
}
PhotonView val = lastHolder.playerAvatar?.photonView;
if ((Object)(object)val != (Object)null)
{
PhotonView? obj = photonView;
if (obj != null)
{
obj.RPC("ExecuteTeleportRPC", (RpcTarget)0, new object[4] { val.ViewID, safePosition.x, safePosition.y, safePosition.z });
}
ParticleSystem? obj2 = teleportSuccessParticles;
if (obj2 != null)
{
obj2.Clear();
}
ParticleSystem? obj3 = teleportSuccessParticles;
if (obj3 != null)
{
obj3.Play();
}
}
}
}
[PunRPC]
private void ExecuteTeleportRPC(int playerViewID, float x, float y, float z)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
PhotonView val = PhotonView.Find(playerViewID);
if ((Object)(object)val == (Object)null)
{
return;
}
Vector3 val2 = default(Vector3);
((Vector3)(ref val2))..ctor(x, y, z);
if (val2.IsFinite())
{
SetTeleportingState(teleporting: true);
if (val.IsMine)
{
TeleportPlayer(val, val2);
}
}
}
private void TeleportPlayer(PhotonView playerView, Vector3 targetPos)
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
PlayerAvatar component = ((Component)playerView).GetComponent<PlayerAvatar>();
PlayerController instance = PlayerController.instance;
if (!((Object)(object)component == (Object)null) && !((Object)(object)instance?.rb == (Object)null))
{
initialTeleportPosition = ((Component)instance).transform.position;
PreparePlayerForTeleport(instance);
ExecuteTeleport(instance, targetPos);
((MonoBehaviour)this).StartCoroutine(VerifyAndResetTeleport(instance, targetPos));
ParticleSystem? obj = teleportSuccessParticles;
if (obj != null)
{
obj.Clear();
}
ParticleSystem? obj2 = teleportSuccessParticles;
if (obj2 != null)
{
obj2.Play();
}
}
}
private void PreparePlayerForTeleport(PlayerController controller)
{
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
controller.InputDisable(0.5f);
controller.OverrideSpeed(0f, 0.5f);
controller.OverrideTimeScale(0f, 0.5f);
bool isKinematic = controller.rb.isKinematic;
controller.rb.isKinematic = false;
controller.rb.velocity = Vector3.zero;
controller.rb.angularVelocity = Vector3.zero;
controller.rb.isKinematic = isKinematic;
}
private void ExecuteTeleport(PlayerController controller, Vector3 targetPos)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
((Component)controller).transform.position = targetPos;
}
[IteratorStateMachine(typeof(<VerifyAndResetTeleport>d__65))]
private IEnumerator VerifyAndResetTeleport(PlayerController controller, Vector3 targetPos)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <VerifyAndResetTeleport>d__65(0)
{
<>4__this = this,
controller = controller,
targetPos = targetPos
};
}
private void TeleportPlayerBack(PlayerController controller)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)controller == (Object)null))
{
Vector3 val = Vector3.zero + Vector3.up;
Vector3 val2 = (initialTeleportPosition.IsFinite() ? initialTeleportPosition : val);
if (!IsTeleportPositionSafe(val2))
{
Debug.LogWarning((object)"[EnderPearl] Initial teleport return location invalid. Using fallback position.");
val2 = val;
}
PreparePlayerForTeleport(controller);
ExecuteTeleport(controller, val2);
((MonoBehaviour)this).StartCoroutine(VerifyAndResetTeleport(controller, val2));
ParticleSystem? obj = teleportSuccessParticles;
if (obj != null)
{
obj.Clear();
}
ParticleSystem? obj2 = teleportSuccessParticles;
if (obj2 != null)
{
obj2.Play();
}
}
}
[PunRPC]
private void OnTeleportCompleteRPC()
{
SetTeleportingState(teleporting: false);
}
private void SetTeleportingState(bool teleporting)
{
isTeleporting = teleporting;
PhotonView? obj = photonView;
if (obj != null)
{
obj.RPC("SetTeleportingStateRPC", (RpcTarget)0, new object[1] { teleporting });
}
}
[PunRPC]
private void SetTeleportingStateRPC(bool state)
{
isTeleporting = state;
}
private bool IsTeleportPositionSafe(Vector3 basePosition)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
for (int i = -5; i <= 5; i++)
{
Vector3 val = basePosition + Vector3.up * ((float)i * 0.1f);
Vector3 val2 = val;
Vector3 val3 = val + Vector3.up * 2f;
ShowDebugCapsule(val2);
Collider[] array = Physics.OverlapCapsule(val2, val3, 0.5f, LayerMask.op_Implicit(TELEPORT_MASK), (QueryTriggerInteraction)1);
if (array.Length == 0 && !Physics.Raycast(val3, Vector3.up, 0.2f, LayerMask.op_Implicit(TELEPORT_MASK), (QueryTriggerInteraction)1))
{
Vector3 val4 = val3;
Collider[] array2 = Physics.OverlapSphere(val4, 0.5f, LayerMask.op_Implicit(ROOM_VOLUME_MASK), (QueryTriggerInteraction)2);
if (array2.Length != 0)
{
return true;
}
}
}
return false;
}
private bool FindSafePositionAroundImpact(Vector3 impactPos, out Vector3 safePosition)
{
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i <= 6; i++)
{
float num = 0.5f * (float)i;
for (int j = 0; j < 36; j++)
{
Vector3 onUnitSphere = Random.onUnitSphere;
Vector3 val = impactPos + onUnitSphere * num;
Vector3 val2 = val;
Vector3 val3 = val + Vector3.up * 2f;
Collider[] array = Physics.OverlapCapsule(val2, val3, 0.5f);
bool flag = false;
Collider[] array2 = array;
foreach (Collider val4 in array2)
{
if (!val4.isTrigger)
{
if ((Object)(object)val4.attachedRigidbody != (Object)null)
{
flag = true;
break;
}
if (((1 << ((Component)val4).gameObject.layer) & LayerMask.op_Implicit(ROOM_VOLUME_MASK)) == 0)
{
flag = !((Component)val4).CompareTag("Wall") || true;
break;
}
}
}
if (!flag && IsInRoomVolume(val))
{
safePosition = val;
return true;
}
}
}
safePosition = default(Vector3);
return false;
}
private bool IsPositionInBounds(Vector3 position)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)roomVolumeCheck == (Object)null)
{
return true;
}
return IsInRoomVolume(position);
}
private bool IsInRoomVolume(Vector3 position)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)roomVolumeCheck == (Object)null)
{
return true;
}
Vector3 val = position + Vector3.up * 2f;
Collider[] array = Physics.OverlapCapsule(position, val, 0.5f, LayerMask.op_Implicit(ROOM_VOLUME_MASK), (QueryTriggerInteraction)2);
if (array.Length == 0)
{
return false;
}
Collider[] array2 = array;
foreach (Collider val2 in array2)
{
RoomVolume val3 = ((Component)val2).GetComponent<RoomVolume>() ?? ((Component)val2).GetComponentInParent<RoomVolume>();
if (!((Object)(object)val3 == (Object)null) && IsCapsuleFullyInsideCollider(val2, position, val, 0.5f))
{
return true;
}
}
return false;
}
private bool IsCapsuleFullyInsideCollider(Collider collider, Vector3 bottom, Vector3 top, float radius)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i <= 5; i++)
{
float num = (float)i / 5f;
Vector3 val = Vector3.Lerp(bottom, top, num);
Vector3 val2 = ((Component)collider).transform.InverseTransformPoint(val);
Bounds bounds = collider.bounds;
if (!((Bounds)(ref bounds)).Contains(val))
{
return false;
}
}
return true;
}
private void UpdateLastHolder(PhysGrabber newHolder)
{
PhotonView? obj = photonView;
if (obj == null || !obj.IsMine)
{
return;
}
int? obj2;
if (newHolder == null)
{
obj2 = null;
}
else
{
PlayerAvatar playerAvatar = newHolder.playerAvatar;
if (playerAvatar == null)
{
obj2 = null;
}
else
{
PhotonView obj3 = playerAvatar.photonView;
obj2 = ((obj3 != null) ? new int?(obj3.ViewID) : null);
}
}
int? num = obj2;
int valueOrDefault = num.GetValueOrDefault();
photonView.RPC("SetLastHolderRPC", (RpcTarget)0, new object[1] { valueOrDefault });
}
[PunRPC]
private void SetLastHolderRPC(int viewID)
{
object obj2;
if (viewID != 0)
{
PhotonView obj = PhotonView.Find(viewID);
obj2 = ((obj != null) ? ((Component)obj).GetComponent<PhysGrabber>() : null);
}
else
{
obj2 = null;
}
lastHolder = (PhysGrabber?)obj2;
}
private void StopAllParticleSystems()
{
ParticleSystem? obj = particleSystemGlitter;
if (obj != null)
{
obj.Stop();
}
ParticleSystem? obj2 = teleportSuccessParticles;
if (obj2 != null)
{
obj2.Stop();
}
}
private void ShowDebugCapsule(Vector3 position)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
GameObject item = CreateDebugCapsule(position);
debugCapsules.Add(item);
currentColorIndex = (currentColorIndex + 1) % debugColors.Length;
}
private GameObject CreateDebugCapsule(Vector3 position)
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.CreatePrimitive((PrimitiveType)1);
((Object)val).name = $"TeleportDebugCapsule_{debugCapsules.Count}";
val.transform.localScale = new Vector3(1f, 1f, 1f);
val.transform.position = position + Vector3.up * 1f;
Material material = CreateTransparentMaterial(debugColors[currentColorIndex]);
((Renderer)val.GetComponent<MeshRenderer>()).material = material;
Object.Destroy((Object)(object)val.GetComponent<Collider>());
return val;
}
private Material CreateTransparentMaterial(Color color)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
Material val = new Material(Shader.Find("Standard"))
{
color = color
};
val.SetFloat("_Mode", 3f);
val.SetInt("_SrcBlend", 5);
val.SetInt("_DstBlend", 10);
val.SetInt("_ZWrite", 0);
val.DisableKeyword("_ALPHATEST_ON");
val.EnableKeyword("_ALPHABLEND_ON");
val.DisableKeyword("_ALPHAPREMULTIPLY_ON");
val.renderQueue = 3000;
return val;
}
private void CleanupDebugObjects()
{
}
}
[BepInPlugin("CarsonJF.EnderPearlMod", "EnderPearlMod", "2.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class EnderPearlMod : BaseUnityPlugin
{
private static readonly string BundleName = GetModName();
private AssetBundle? _assetBundle;
private bool _hasFixedAudioMixerGroups = false;
internal static EnderPearlMod Instance { get; private set; } = null;
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private static string GetModName()
{
object obj = typeof(EnderPearlMod).GetCustomAttributes(typeof(BepInPlugin), inherit: false)[0];
BepInPlugin val = (BepInPlugin)((obj is BepInPlugin) ? obj : null);
return ((val != null) ? val.Name : null) ?? "EnderPearlMod";
}
private void LoadAssetBundle()
{
if (!((Object)(object)_assetBundle != (Object)null))
{
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
string text = Path.Combine(directoryName, BundleName + ".bundle");
_assetBundle = AssetBundle.LoadFromFile(text);
if ((Object)(object)_assetBundle == (Object)null)
{
Logger.LogError((object)("Failed to load bundle from " + text));
}
}
}
private void LoadValuablesFromResources()
{
if ((Object)(object)_assetBundle == (Object)null)
{
return;
}
List<GameObject> list = (from name in _assetBundle.GetAllAssetNames()
where name.Contains("/valuables/") && name.EndsWith(".prefab")
select _assetBundle.LoadAsset<GameObject>(name)).ToList();
foreach (GameObject item in list)
{
if (((Object)item).name.Contains("enderpearl", StringComparison.OrdinalIgnoreCase))
{
if (!Object.op_Implicit((Object)(object)item.GetComponent<PhysGrabObject>()))
{
Logger.LogInfo((object)"Adding PhysGrabObject component to EnderPearl prefab");
item.AddComponent<PhysGrabObject>();
}
if (!Object.op_Implicit((Object)(object)item.GetComponent<PhotonView>()))
{
Logger.LogInfo((object)"Adding PhotonView component to EnderPearl prefab");
item.AddComponent<PhotonView>();
}
if (!Object.op_Implicit((Object)(object)item.GetComponent<EnderPearl>()))
{
Logger.LogInfo((object)"Adding EnderPearl component to prefab");
item.AddComponent<EnderPearl>();
}
}
Valuables.RegisterValuable(item);
}
if (list.Count > 0)
{
Logger.LogInfo((object)$"Successfully registered {list.Count} valuables through REPOLib");
}
}
private void LoadItemsFromResources()
{
if ((Object)(object)_assetBundle == (Object)null)
{
return;
}
List<GameObject> list = (from name in _assetBundle.GetAllAssetNames()
where name.Contains("/items/") && name.EndsWith(".prefab")
select _assetBundle.LoadAsset<GameObject>(name)).ToList();
foreach (GameObject item in list)
{
Item component = item.GetComponent<Item>();
if ((Object)(object)component != (Object)null)
{
Items.RegisterItem(component);
}
}
if (list.Count > 0)
{
Logger.LogInfo((object)$"Successfully registered {list.Count} items through REPOLib");
}
}
private void LoadEnemiesFromResources()
{
if ((Object)(object)_assetBundle == (Object)null)
{
return;
}
List<GameObject> list = (from name in _assetBundle.GetAllAssetNames()
where name.Contains("/enemies/") && name.EndsWith(".prefab")
select _assetBundle.LoadAsset<GameObject>(name)).ToList();
foreach (GameObject item in list)
{
EnemySetup component = item.GetComponent<EnemySetup>();
if ((Object)(object)component != (Object)null)
{
Enemies.RegisterEnemy(component);
}
else
{
Logger.LogWarning((object)("Prefab " + ((Object)item).name + " does not contain an EnemySetup component"));
}
}
if (list.Count > 0)
{
Logger.LogInfo((object)$"Successfully registered {list.Count} enemies through REPOLib");
}
}
private void FixAllPrefabAudioMixerGroups()
{
if ((Object)(object)_assetBundle == (Object)null)
{
return;
}
List<GameObject> list = (from name in _assetBundle.GetAllAssetNames()
where name.EndsWith(".prefab")
select _assetBundle.LoadAsset<GameObject>(name)).ToList();
foreach (GameObject item in list)
{
Utilities.FixAudioMixerGroups(item);
}
}
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
LoadAssetBundle();
LoadValuablesFromResources();
LoadItemsFromResources();
LoadEnemiesFromResources();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
Logger.LogInfo((object)"Got feedback? Let me know @CarsonJF on Discord or @SirCarsonJF on Twitter!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
if (!_hasFixedAudioMixerGroups)
{
FixAllPrefabAudioMixerGroups();
_hasFixedAudioMixerGroups = true;
}
}
}
}