using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using SharedHealthPacks.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SharedHealthPacks")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SharedHealthPacks")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c54820f5-3229-4f30-a372-56712566cbcb")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SharedHealthPacks
{
[BepInPlugin("Cuajitox.REPO.SharedHealthPacks", "R.E.P.O SharedHealthPacks", "1.0.0")]
public class TeamBoostersBase : BaseUnityPlugin
{
private const string mod_guid = "Cuajitox.REPO.SharedHealthPacks";
private const string mod_name = "R.E.P.O SharedHealthPacks";
private const string mod_version = "1.0.0";
private readonly Harmony harmony = new Harmony("Cuajitox.REPO.SharedHealthPacks");
private static TeamBoostersBase instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls = Logger.CreateLogSource("Cuajitox.REPO.SharedHealthPacks");
mls.LogInfo((object)"SharedHealthPacks mod has been activated");
harmony.PatchAll(typeof(TeamBoostersBase));
harmony.PatchAll(typeof(ItemHealthPackUpdatePatch));
}
}
}
namespace SharedHealthPacks.Patches
{
[HarmonyPatch(typeof(ItemHealthPack), "OnDestroy")]
public static class ItemHealthPackUpdatePatch
{
[HarmonyPostfix]
public static void Postfix(ItemHealthPack __instance)
{
List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
foreach (PlayerAvatar item in list)
{
item.playerHealth.HealOther(__instance.healAmount, true);
}
}
}
}