using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AnimDoey")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AnimMega")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a562d1ec-e166-4948-8d98-c8939d0ea56b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AnimDoey;
public class AnimDoey : MonoBehaviour
{
[SerializeField]
private Animator animOrigin;
[SerializeField]
private Animator animMod;
private void Update()
{
animOrigin = GameObject.Find("[VISUALS]D").GetComponent<Animator>();
animMod = GameObject.Find("Doey").GetComponent<Animator>();
if ((Object)(object)animOrigin != (Object)null && (Object)(object)animMod != (Object)null)
{
animMod.SetBool("moving", animOrigin.GetBool("moving"));
animMod.SetBool("stunned", animOrigin.GetBool("stunned"));
animMod.SetBool("despawning", animOrigin.GetBool("despawning"));
animMod.SetBool("attacking", animOrigin.GetBool("attacking"));
animMod.SetBool("falling", animOrigin.GetBool("falling"));
animMod.SetBool("lookingUnder", animOrigin.GetBool("lookingUnder"));
if (animOrigin.GetBool("Stun"))
{
animMod.SetTrigger("Stun");
}
if (animOrigin.GetBool("Notice"))
{
animMod.SetTrigger("Notice");
}
if (animOrigin.GetBool("Attack"))
{
animMod.SetTrigger("Attack");
}
if (animOrigin.GetBool("Jump"))
{
animMod.SetTrigger("Jump");
}
if (animOrigin.GetBool("Land"))
{
animMod.SetTrigger("Land");
}
if (animOrigin.GetBool("LookUnder"))
{
animMod.SetTrigger("LookUnder");
}
if (animOrigin.GetBool("LookUnderAttack"))
{
animMod.SetTrigger("LookUnderAttack");
}
if (animOrigin.GetBool("StuckAttack"))
{
animMod.SetTrigger("StuckAttack");
}
}
}
}
public class SpawnChicken : MonoBehaviour
{
public EnemyDirector director;
public EnemySetup enemySetupOrigin;
public EnemySetup enemySetupMod;
public GameObject PrefMod;
private void Awake()
{
enemySetupOrigin = Doey.enemySetupOrigin;
enemySetupMod = Doey.enemySetupMod;
director = Object.FindAnyObjectByType<EnemyDirector>();
director.enemiesDifficulty3[5] = enemySetupMod;
}
private void Start()
{
Object.Destroy((Object)(object)((Component)this).gameObject, 1f);
}
}
[BepInPlugin("com.Doey.DarwinVS", "Doey", "1.0.0")]
public class Doey : BaseUnityPlugin
{
public static Doey instance;
public static EnemySetup enemySetupOrigin;
public static EnemySetup enemySetupMod;
private AssetBundle bundle = null;
private AssetBundle InstaBundle = null;
private GameObject inst;
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Mod made by DarwinVS.");
SceneManager.sceneLoaded += OnSceneLoaded;
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
bool flag = false;
LoadAssets();
if ((Object)(object)inst != (Object)null && !flag)
{
Object.Instantiate<GameObject>(inst.gameObject);
flag = true;
((BaseUnityPlugin)this).Logger.LogInfo((object)"Prefab instanciado correctamente.");
}
else
{
((BaseUnityPlugin)this).Logger.LogError((object)"No se pudo instanciar el prefab, ya que es nulo.");
}
}
public AssetBundle LoadAssetBundle(string name)
{
if ((Object)(object)bundle != (Object)null)
{
bundle.Unload(true);
bundle = null;
}
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), name);
if (File.Exists(text))
{
bundle = AssetBundle.LoadFromFile(text);
if ((Object)(object)bundle == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)("No se pudo cargar el AssetBundle en " + text));
}
}
else
{
((BaseUnityPlugin)this).Logger.LogError((object)("No se encontró el AssetBundle en " + text));
}
return bundle;
}
private void LoadAssets()
{
if ((Object)(object)InstaBundle != (Object)null)
{
InstaBundle.Unload(true);
InstaBundle = null;
inst = null;
}
InstaBundle = LoadAssetBundle("instdoey");
if ((Object)(object)InstaBundle != (Object)null)
{
if (InstaBundle.isStreamedSceneAssetBundle)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"El AssetBundle contiene escenas, no objetos. Verifica el contenido.");
}
enemySetupOrigin = InstaBundle.LoadAsset<EnemySetup>("Assets/REPO/Game/ScriptableObjects/EnemySetup/Enemy - Slow Walker.asset");
enemySetupMod = InstaBundle.LoadAsset<EnemySetup>("Assets/modDoey/Enemy - Doey.asset");
inst = InstaBundle.LoadAsset<GameObject>("Assets/modDoey/InstaD.prefab");
if ((Object)(object)inst != (Object)null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"GameObject inst cargado.");
}
else
{
((BaseUnityPlugin)this).Logger.LogError((object)"No se pudo cargar el GameObject inst. Verifica el nombre y la ruta del asset.");
}
if ((Object)(object)enemySetupMod != (Object)null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"enemySetupMod cargado.");
}
else
{
((BaseUnityPlugin)this).Logger.LogError((object)"No se pudo cargar el enemySetupMod. Verifica el nombre y la ruta del asset.");
}
if ((Object)(object)enemySetupOrigin != (Object)null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"enemySetupOrigin cargado.");
}
else
{
((BaseUnityPlugin)this).Logger.LogError((object)"No se pudo cargar el enemySetupOrigin. Verifica el nombre y la ruta del asset.");
}
}
else
{
((BaseUnityPlugin)this).Logger.LogError((object)"La carga del AssetBundle falló.");
}
}
}