# Changelog
## 1.0.8 - 2026-05-26
- Changed the Show Banner mechanic to be player specific. So now each player can decide if they see the list of enemies or not when the level starts. Loom is still based on the host's settings.
## 1.0.7 - 2026-05-10
- Fixed an issue where .RaiseEvent was causing players in a team to get booted
## 1.0.6 — 2026-05-09
- Fixed: BepInExPack dependency was pointing at a version that doesn't exist on Thunderstore, causing Mod Manager to fail to install BossNotifier. Now correctly points at bbepis-BepInExPack-5.4.2304.
## 1.0.5 — 2026-05-09
- Fixed: BepInExPack dependency was pointing at a version that doesn't exist on Thunderstore, causing Mod Manager to fail to install BossNotifier. Now correctly points at bbepis-BepInExPack-5.4.2121.
## 1.0.4 — 2026-05-09
- Updated BepInExPack dependency string.
## 1.0.3 — 2026-05-09
- Fixed: banner now shows for all players in multiplayer, not just the host. Host broadcasts the spawn message to clients via Photon networking instead of relying on each client computing it independently.
- Improved resilience to other mods. Patches are now wrapped in HarmonyWrapSafe and run at lowest priority, so the banner still works even if another mod's patches throw exceptions during level load.
- Tightened null-checks during scene transitions to prevent edge-case errors.
- Cleaned up debug logging.
## 1.0.2 — 2026-05-09
- Added REPOConfig as a dependency for in-game config editing. Manual .cfg editing still works as a fallback.
- Updated README.
## 1.0.1 — 2026-05-09
- Fixed README rendering on Thunderstore page.
## 1.0.0 — 2026-05-09
- Initial release.
- Spawn banner showing all enemies per level with counts.
- Host-side Loom disable toggle.