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LobbyImprovements REPO
Various improvements for lobbies
| Date uploaded | 2 weeks ago |
| Version | 1.2.2 |
| Download link | Dev1A3-LobbyImprovements_REPO-1.2.2.zip |
| Downloads | 4712 |
| Dependency string | Dev1A3-LobbyImprovements_REPO-1.2.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
LobbyImprovements
Information
This mod includes a lot of quality of life improvements that I've suggested to be added to base-game. There's a bunch of things to configure so I'd suggest checking the config to make sure everything is configured how you'd like.
Features
- Debug Commands
- Config option to enable the base-game debug console which is accessible via the grave key (`). The keybind can now also be modified in the config as well.
- You can scroll up and down with the up/down arrow keys or scroll wheel. Also when an option is selected you can press tab to complete it
- You can use middle mouse click to redo the previous command you executed
- Items & valuables spawn at the closest level point whilst enemies spawn in a room nearby
- Config option to enable the base-game debug console which is accessible via the grave key (`). The keybind can now also be modified in the config as well.
- Fast Startup
- Config option to skip moon phase animation
- Config option to skip splash screen (This only activates after you've seen the full splash screen at least once)
- Player Name Prefixes
- This adds name prefixes for the game's developers and testers
- If you are one of the R.E.P.O testers and don't see the option for the tester prefix please let me know
- Developer - https://i.gyazo.com/e81a1b64264d50b624e940b46bd9e5cb.png
- Tester - https://i.gyazo.com/555a9a4e36615d045aea7dce7ca32ca9.png
- This adds name prefixes for the game's developers and testers
- Saves
- [Host] Config option to disable save file deletion
- [Host] Config option to enable save files for public lobbies
- [Host] Config option to enable save files for random matchmaking lobbies
- Server List
- Putting a steam lobby id in the server list search will attempt to join the lobby
- Ability to paste into the search input (pasting a lobby link works as well)
If the feature isn't prefixed with [Everyone] or [Host] then it's client side!
Support
You can get support in any the following places:
Latest Versions
| Mod Version | Game Version |
|---|---|
| v1.1.8 | v0.4.x |
| v1.1.7 | v0.3.x |
Compatibility
- Works Well With:
- N/A
- Not Compatible With:
- N/A
CHANGELOG
1.2.2
FIXES
- Fixed public lobbies not saving
1.2.1
FIXES
- Fixed "New Game" button not showing the lobby privacy choice menu
1.2.0
NEW
- Added a config option to change the keybind for opening the debug console
- Added a separate config option for saving random matchmaking lobbies
CHANGES
- Changed various things to use new base-game logic
- Public Lobby Saving
- Splash Screen Skip
- Removed the lobby menu command since it's now an option of the
levelcommand
1.1.8
CHANGES
- Made main menu load quicker if the splash screen is automatically skipped
1.1.7
CHANGES
- Added back the config option to enable the tester overlay
- Changed lobby menu command fix to use alternate method
- Cleaned up player name prefix logic
1.1.6
CHANGES
- Added
/lobbymenuto return to the lobby menu
1.1.5
CHANGES
- Added a config option for whether the vanilla debug console is useable
- Added a config option for whether the vanilla debug commands are useable
- Updated the README.md
1.1.4
CHANGES
- Added some useful tips for the debug console to the README
- Made the splash screen "done" logic still run when the splash screen is automatically skipped
1.1.3
CHANGES
- Support for REPO v0.3.0
- Enabled the debug console which is accessible via the grave key (`)
1.1.2
CHANGES
- Added config option for an "Improved Layout" for the main menu. This requires you to have MenuLib enabled. The main differences with it enabled are:
- Region selection defaults to the last selected region and is accessible via a button (instead of automatically showing each time you try to play multiplayer)
- Clicking "Host Game" on the main menu allows you to host a private/public save file
- Clicking "Join Game" on the main menu takes you straight to the server list
- Added a button to refresh the server list
- Disabled some commands in debug builds
1.1.1
CHANGES
- Disabled tester overlay on the tester branch
1.1.0
CHANGES
- Updated some links in the README.md
- Made the cache for name prefixes only include players in your current lobby instead of everyone
FIXES
- Fixed chat commands using the closest level point to any player instead of the closest level point to the local player
1.0.9
FIXES
- Fixed being unable to spawn enemy and surplus valuables in multiplayer
1.0.8
CHANGES
- Creating a save file for a public lobby will now use the server name as the default save file name
- Loading a save file for a public lobby will now use the save file name as the default server name
FIXES
- Fixed loading a save file in a public lobby using the previous save file instead of the selected one
1.0.7
NEW
- Added steam rich presence grouping
CHANGES
- Made public lobby save files enabled by default
FIXES
- Improved stability of hosting and joining public lobbies (public lobby save logic now only runs when required)
1.0.6
CHANGES
- Changed saves menu header for multiplayer to show whether it's private/public multiplayer
- Disabled text-to-speech for successful commands
FIXES
- Fixed hosting a public lobby showing an infinite loading screen on some occasions
1.0.5
NEW
- Added
/setname [string]to rename the current save file - Added more info to the README.md (such as stating which features are only used by the host)
- Added
/setscene randomwhich makes it do a random gameplay level
CHANGES
- Changed
/levelto/setscene(to reduce confusion with/setlevel) - Made
/setcashautomatically reload the scene if in the shop (or in a gameplay level if there is an extraction in-progress) - Made
/setlevelautomatically reload the scene if in a gameplay level or the shop - When hosting a public lobby using a save file it will no longer give the confirmation popup before the server name input popup (since the server name input prompt is basically a confirmation)
FIXES
- Fixed cursor disappearing when exiting server name input popup
- Fixed
/valuablenot working in multiplayer - Fixed pasting into chat not working on some occasions
1.0.4
NEW
- Added config option to skip moon phase animation
- Added config option to skip splash screen
- Added config option to enable save files for public lobbies
FIXES
- Fixed being able to open chat in the main menu
- Fixed singleplayer deaths taking you to the lobby menu (when it's not enabled in the config)
1.0.3
NEW
- Added missing thing to v1.0.2 changelog
FIXES
- Fixed pasting into chat bypassing the max chat message length
1.0.2
NEW
FIXES
- Fixed name prefixes sometimes not being able to be set after the changes in 1.0.1
1.0.1
CHANGES
- Small tweaks to name prefixes
FIXES
- Fixed chat commands not working