using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("DimaBroZY")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("IndestructibleOrbs")]
[assembly: AssemblyTitle("IndestructibleOrbs")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace IndestructibleOrbs
{
[HarmonyPatch(typeof(EnemyValuable))]
public static class EnemyValuablePatches
{
private static FieldRef<EnemyValuable, float> indestructibleTimerRef = AccessTools.FieldRefAccess<EnemyValuable, float>("indestructibleTimer");
private static FieldRef<EnemyValuable, PhysGrabObjectImpactDetector> impactDetectorRef = AccessTools.FieldRefAccess<EnemyValuable, PhysGrabObjectImpactDetector>("impactDetector");
[HarmonyPatch("Start")]
[HarmonyPrefix]
public static void SetInitialTimerBasedOnConfig(EnemyValuable __instance)
{
if (IndestructibleOrbs.PermanentIndestructibility.Value)
{
indestructibleTimerRef.Invoke(__instance) = 1f;
return;
}
float value = IndestructibleOrbs.IndestructibilityDuration.Value;
indestructibleTimerRef.Invoke(__instance) = value;
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void MaintainIndestructibilityIfNeeded(EnemyValuable __instance)
{
if (IndestructibleOrbs.PermanentIndestructibility.Value)
{
PhysGrabObjectImpactDetector val = impactDetectorRef.Invoke(__instance);
if ((Object)(object)val != (Object)null)
{
val.destroyDisable = true;
}
indestructibleTimerRef.Invoke(__instance) = 1f;
}
}
}
[BepInPlugin("IndestructibleOrbs", "IndestructibleOrbs", "1.0")]
public class IndestructibleOrbs : BaseUnityPlugin
{
internal static IndestructibleOrbs Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
internal static ConfigEntry<bool> PermanentIndestructibility { get; private set; }
internal static ConfigEntry<float> IndestructibilityDuration { get; private set; }
private void Awake()
{
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Expected O, but got Unknown
Instance = this;
if ((Object)(object)((Component)this).transform.parent != (Object)null)
{
((Component)this).transform.parent = null;
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
}
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
PermanentIndestructibility = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "PermanentIndestructibility", true, "If true, enemy orbs are always indestructible. If false, the IndestructibilityDuration value is used.");
IndestructibilityDuration = ((BaseUnityPlugin)this).Config.Bind<float>("General", "IndestructibilityDuration", 5f, new ConfigDescription("The time (in seconds) orbs remain indestructible if PermanentIndestructibility = false.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 300f), Array.Empty<object>()));
Patch();
Logger.LogInfo((object)$"Plugin {((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} is loaded!");
Logger.LogInfo((object)$"Permanent Indestructibility: {PermanentIndestructibility.Value}");
if (!PermanentIndestructibility.Value)
{
Logger.LogInfo((object)$"Indestructibility Duration: {IndestructibilityDuration.Value}s");
}
}
internal void Patch()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0025: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
Logger.LogInfo((object)("Harmony patches applied for " + ((BaseUnityPlugin)this).Info.Metadata.GUID + "."));
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogInfo((object)("Harmony patches removed for " + ((BaseUnityPlugin)this).Info.Metadata.GUID + "."));
}
private void OnDestroy()
{
Unpatch();
}
}
}