using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("DirtyGames")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("REPOShopLib")]
[assembly: AssemblyTitle("REPOShopLib")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace REPOShopLib
{
[BepInPlugin("DirtyGames.REPOShopLib", "REPOShopLib", "2.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class REPOShopLib : BaseUnityPlugin
{
internal static REPOShopLib Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
public void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
public void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
public static class ShopUtils
{
private static string? _activeShopName = null;
public static bool _removeShopRooms = false;
public static bool _forceSpecificShop = false;
private static readonly Dictionary<string, List<GameObject>> _shopRooms = new Dictionary<string, List<GameObject>>();
private static readonly Dictionary<string, GameObject> _namedShops = new Dictionary<string, GameObject>();
public static bool EnableRandomShopSelection = false;
private static readonly List<GameObject> _defaultRooms = new List<GameObject>();
public static int DefaultRoomCount => _defaultRooms.Count;
public static void CacheDefaultRooms(List<GameObject> source)
{
_defaultRooms.Clear();
_defaultRooms.AddRange(source.Where((GameObject r) => (Object)(object)r != (Object)null));
Debug.Log((object)$"[REPOShopLib] Cached {_defaultRooms.Count} default shop room(s).");
}
public static void RegisterNamedShop(string name, GameObject prefab)
{
if (string.IsNullOrWhiteSpace(name) || (Object)(object)prefab == (Object)null)
{
Debug.LogWarning((object)"[REPOShopLib] Invalid name or null prefab passed to RegisterNamedShop.");
return;
}
if (_namedShops.ContainsKey(name))
{
Debug.LogWarning((object)("[REPOShopLib] Shop '" + name + "' is already registered. Overwriting."));
}
_namedShops[name] = prefab;
Debug.Log((object)("[REPOShopLib] Registered named shop: " + name));
}
public static void SetActiveShop(string name)
{
if (!_namedShops.ContainsKey(name))
{
Debug.LogError((object)("[REPOShopLib] No shop registered under name '" + name + "'."));
return;
}
_forceSpecificShop = true;
_activeShopName = name;
Debug.Log((object)("[REPOShopLib] Active shop set to: " + name));
}
public static void UseRandomShop()
{
_forceSpecificShop = false;
}
internal static void InjectActiveShop()
{
RunManager instance = RunManager.instance;
if ((Object)(object)instance == (Object)null || (Object)(object)instance.levelCurrent != (Object)(object)instance.levelShop)
{
return;
}
if (EnableRandomShopSelection && !_forceSpecificShop && _namedShops.Count > 0)
{
int index = Random.Range(0, _namedShops.Count);
_activeShopName = new List<string>(_namedShops.Keys)[index];
Debug.Log((object)("[REPOShopLib] Randomly selected active shop: " + _activeShopName));
}
if (string.IsNullOrEmpty(_activeShopName))
{
Debug.LogWarning((object)"[REPOShopLib] No active shop set and no shops available to select.");
return;
}
if (!_namedShops.TryGetValue(_activeShopName, out GameObject value))
{
Debug.LogError((object)("[REPOShopLib] Active shop '" + _activeShopName + "' not found in registered shops."));
return;
}
string text = "Level/Shop/Modules/" + ((Object)value).name;
if ((Object)(object)Resources.Load<GameObject>(text) != (Object)(object)value)
{
NetworkPrefabs.RegisterNetworkPrefab(text, value);
}
instance.levelShop.ModulesNormal1.Clear();
instance.levelShop.ModulesNormal1.Add(value);
Debug.Log((object)("[REPOShopLib] Injected shop prefab: " + ((Object)value).name));
Debug.Log((object)"[REPOShopLib] Registered shops:");
foreach (string key in _namedShops.Keys)
{
Debug.Log((object)(" - " + key));
}
}
internal static void InjectRegisteredShopRoom()
{
RunManager instance = RunManager.instance;
if ((Object)(object)instance == (Object)null || (Object)(object)instance.levelCurrent != (Object)(object)instance.levelShop)
{
return;
}
instance.levelShop.ModulesDeadEnd1.Clear();
if (string.IsNullOrEmpty(_activeShopName))
{
Debug.LogWarning((object)"[REPOShopLib] No active shop name for room injection.");
return;
}
if (!_shopRooms.TryGetValue(_activeShopName, out List<GameObject> value) || value.Count == 0)
{
Debug.Log((object)("[REPOShopLib] No shop rooms registered for '" + _activeShopName + "', falling back to default rooms."));
{
foreach (GameObject defaultRoom in _defaultRooms)
{
instance.levelShop.ModulesDeadEnd1.Add(defaultRoom);
Debug.Log((object)("[REPOShopLib] Restored default shop room: " + ((Object)defaultRoom).name));
}
return;
}
}
foreach (GameObject item in value)
{
NetworkPrefabs.RegisterNetworkPrefab("Level/Shop/Modules/" + ((Object)item).name, item);
instance.levelShop.ModulesDeadEnd1.Add(item);
Debug.Log((object)("[REPOShopLib] Injected shop room prefab: " + ((Object)item).name));
}
}
public static void RegisterShopRoom(string shopName, GameObject prefab)
{
if (!((Object)(object)prefab == (Object)null) && !string.IsNullOrEmpty(shopName))
{
if (!_shopRooms.TryGetValue(shopName, out List<GameObject> value))
{
value = new List<GameObject>();
_shopRooms[shopName] = value;
}
if (!value.Contains(prefab))
{
value.Add(prefab);
Debug.Log((object)("[REPOShopLib] Registered shop room prefab: " + ((Object)prefab).name + " for shop '" + shopName + "'"));
}
}
}
public static void RemoveShopRooms()
{
_removeShopRooms = true;
}
public static void ClearRegisteredShopRooms()
{
_shopRooms.Clear();
Debug.Log((object)"[REPOShopLib] Cleared all registered shop room prefabs.");
}
}
public static class BundleUtils
{
public static AssetBundle? LoadEmbeddedBundle(Assembly assembly, string resourceName)
{
using Stream stream = assembly.GetManifestResourceStream(resourceName);
if (stream == null)
{
Debug.LogError((object)("[REPOShopLib] Failed to find embedded resource: " + resourceName));
return null;
}
using MemoryStream memoryStream = new MemoryStream();
stream.CopyTo(memoryStream);
return AssetBundle.LoadFromMemory(memoryStream.ToArray());
}
}
[HarmonyPatch(typeof(LevelGenerator), "Start")]
public class LevelGeneratorShopPatch
{
[HarmonyPrefix]
public static void Prefix()
{
if (ShopUtils._removeShopRooms)
{
RunManager instance = RunManager.instance;
if ((Object)(object)instance == (Object)null || (Object)(object)instance.levelCurrent != (Object)(object)instance.levelShop)
{
return;
}
instance.levelShop.ModulesDeadEnd1.Clear();
Debug.Log((object)"[REPOShopLib] Cleared all shop rooms from ModulesDeadEnd1.");
ShopUtils._removeShopRooms = false;
}
ShopUtils.InjectActiveShop();
ShopUtils.InjectRegisteredShopRoom();
}
}
[HarmonyPatch(typeof(LevelGenerator), "Start")]
public class ShopMusicPlacement
{
[HarmonyPostfix]
public static void Postfix()
{
RunManager instance = RunManager.instance;
if (!((Object)(object)instance == (Object)null) && !((Object)(object)instance.levelCurrent != (Object)(object)instance.levelShop))
{
((MonoBehaviour)REPOShopLib.Instance).StartCoroutine(DelayedMusicFix());
}
}
private static IEnumerator DelayedMusicFix()
{
yield return (object)new WaitForSeconds(0.25f);
GameObject[] allGameObjects = Resources.FindObjectsOfTypeAll<GameObject>();
GameObject[] array = allGameObjects;
foreach (GameObject obj in array)
{
if (((Object)obj).name.Contains("Shop Music"))
{
AudioSource audio = obj.GetComponent<AudioSource>();
if ((Object)(object)audio != (Object)null)
{
audio.outputAudioMixerGroup = AudioManager.instance.MusicMasterGroup;
Debug.Log((object)("[REPOShopLib] Assigned mixer to: " + ((Object)obj).name));
}
}
}
}
}
[HarmonyPatch(typeof(LevelGenerator), "Awake")]
public class DefaultShopRegistration
{
[HarmonyPostfix]
public static void Postfix()
{
RunManager instance = RunManager.instance;
if (!((Object)(object)instance == (Object)null) && !((Object)(object)instance.levelShop == (Object)null))
{
GameObject val = ((IEnumerable<GameObject>)instance.levelShop.ModulesNormal1).FirstOrDefault((Func<GameObject, bool>)((GameObject p) => (Object)(object)p != (Object)null && ((Object)p).name == "Module - Shop - N - Generic"));
if ((Object)(object)val != (Object)null)
{
ShopUtils.RegisterNamedShop("Vanilla", val);
Debug.Log((object)"[REPOShopLib] Registered Vanilla shop: Module - Shop - N - Generic");
}
if (ShopUtils.DefaultRoomCount == 0 && instance.levelShop.ModulesDeadEnd1.Count > 0)
{
ShopUtils.CacheDefaultRooms(instance.levelShop.ModulesDeadEnd1);
}
}
}
}
}