Decompiled source of WitherholdKeep v1.0.0

WitherholdKeep.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("DirtyGames")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WitherholdKeep")]
[assembly: AssemblyTitle("WitherholdKeep")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace WitherholdKeep
{
	[BepInPlugin("DirtyGames.WitherholdKeep", "WitherholdKeep", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class WitherholdKeep : BaseUnityPlugin
	{
		public AssetBundle bundle = null;

		public bool HasLoadedABundle = false;

		public string error = "";

		internal static WitherholdKeep Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			string[] manifestResourceNames = Assembly.GetExecutingAssembly().GetManifestResourceNames();
			foreach (string text in manifestResourceNames)
			{
				Logger.LogInfo((object)("Embedded resource: " + text));
			}
			LoadBundle("WitherholdKeep.minecraftbundle");
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded! Please send any bug reports / suggestions in the discord.");
			if ((Object)(object)bundle != (Object)null)
			{
				string[] array = new string[11]
				{
					"Valuable Slime", "Valuable Minecraft Lever", "Valuable Sushi", "Valuable Gameboy", "Valuable Minecraft Egg", "Valuable Globe - Medium", "Valuable Minecraft Radio", "Valuable Command Block", "Valuable Diamond Ore", "Valuable Minecraft Vase",
					"Valuable Redstone Lamp"
				};
				string[] array2 = array;
				foreach (string text2 in array2)
				{
					GameObject val = bundle.LoadAsset<GameObject>(text2 + ".prefab");
					Valuables.RegisterValuable(val);
				}
			}
			else
			{
				Debug.LogError((object)"AssetBundle 'bundle' is null. Failed to load valuables.");
			}
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		public bool LoadBundle(string resource)
		{
			if (HasLoadedABundle)
			{
				return true;
			}
			try
			{
				if (string.IsNullOrEmpty(resource))
				{
					error = "Null Or Empty Resource String!";
					return false;
				}
				Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resource);
				if (manifestResourceStream == null)
				{
					error = "Could not find resource stream: " + resource;
					return false;
				}
				using MemoryStream memoryStream = new MemoryStream((int)manifestResourceStream.Length);
				manifestResourceStream.CopyTo(memoryStream);
				if (memoryStream.Length <= 0)
				{
					error = "Empty memory stream!";
					return false;
				}
				return LoadBundle(memoryStream.ToArray());
			}
			catch (Exception ex)
			{
				error = ex.ToString();
				return false;
			}
		}

		public bool LoadBundle(byte[] resource)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			if (HasLoadedABundle)
			{
				return true;
			}
			try
			{
				AssetBundle val = AssetBundle.LoadFromMemory(resource);
				if ((Object)(object)val != (Object)null)
				{
					((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x20);
					bundle = val;
					HasLoadedABundle = true;
					return true;
				}
				HasLoadedABundle = true;
			}
			catch (Exception ex)
			{
				error = ex.ToString();
				return false;
			}
			return false;
		}

		public T Load<T>(string str) where T : Object
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				if (HasLoadedABundle)
				{
					Object obj = bundle.LoadAsset(str, typeof(T));
					T val = (T)(object)((obj is T) ? obj : null);
					((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x20);
					return val;
				}
			}
			catch (Exception ex)
			{
				error = ex.ToString();
			}
			return default(T);
		}
	}
	[HarmonyPatch(typeof(LevelGenerator), "Start")]
	public class LevelGeneratorStartPatch
	{
		[HarmonyPrefix]
		public static void Prefix()
		{
			RunManager instance = RunManager.instance;
			LevelGenerator instance2 = LevelGenerator.Instance;
			AssetBundle bundle = WitherholdKeep.Instance.bundle;
			Level val = WitherholdKeep.Instance.Load<Level>("Level - Witherhold.asset");
			if ((Object)(object)instance != (Object)null && (Object)(object)instance2 != (Object)null)
			{
				if ((Object)(object)val != (Object)null)
				{
					Levels.RegisterLevel(val);
					Debug.Log((object)"Witherhold Added!");
				}
				else
				{
					Debug.LogError((object)"Level prefab is null!");
				}
			}
		}
	}
}