using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("DirtyGames")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WitherholdKeep")]
[assembly: AssemblyTitle("WitherholdKeep")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace WitherholdKeep
{
[BepInPlugin("DirtyGames.WitherholdKeep", "WitherholdKeep", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class WitherholdKeep : BaseUnityPlugin
{
public AssetBundle bundle = null;
public bool HasLoadedABundle = false;
public string error = "";
internal static WitherholdKeep Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
string[] manifestResourceNames = Assembly.GetExecutingAssembly().GetManifestResourceNames();
foreach (string text in manifestResourceNames)
{
Logger.LogInfo((object)("Embedded resource: " + text));
}
LoadBundle("WitherholdKeep.minecraftbundle");
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded! Please send any bug reports / suggestions in the discord.");
if ((Object)(object)bundle != (Object)null)
{
string[] array = new string[11]
{
"Valuable Slime", "Valuable Minecraft Lever", "Valuable Sushi", "Valuable Gameboy", "Valuable Minecraft Egg", "Valuable Globe - Medium", "Valuable Minecraft Radio", "Valuable Command Block", "Valuable Diamond Ore", "Valuable Minecraft Vase",
"Valuable Redstone Lamp"
};
string[] array2 = array;
foreach (string text2 in array2)
{
GameObject val = bundle.LoadAsset<GameObject>(text2 + ".prefab");
Valuables.RegisterValuable(val);
}
}
else
{
Debug.LogError((object)"AssetBundle 'bundle' is null. Failed to load valuables.");
}
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
public bool LoadBundle(string resource)
{
if (HasLoadedABundle)
{
return true;
}
try
{
if (string.IsNullOrEmpty(resource))
{
error = "Null Or Empty Resource String!";
return false;
}
Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resource);
if (manifestResourceStream == null)
{
error = "Could not find resource stream: " + resource;
return false;
}
using MemoryStream memoryStream = new MemoryStream((int)manifestResourceStream.Length);
manifestResourceStream.CopyTo(memoryStream);
if (memoryStream.Length <= 0)
{
error = "Empty memory stream!";
return false;
}
return LoadBundle(memoryStream.ToArray());
}
catch (Exception ex)
{
error = ex.ToString();
return false;
}
}
public bool LoadBundle(byte[] resource)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
if (HasLoadedABundle)
{
return true;
}
try
{
AssetBundle val = AssetBundle.LoadFromMemory(resource);
if ((Object)(object)val != (Object)null)
{
((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x20);
bundle = val;
HasLoadedABundle = true;
return true;
}
HasLoadedABundle = true;
}
catch (Exception ex)
{
error = ex.ToString();
return false;
}
return false;
}
public T Load<T>(string str) where T : Object
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
try
{
if (HasLoadedABundle)
{
Object obj = bundle.LoadAsset(str, typeof(T));
T val = (T)(object)((obj is T) ? obj : null);
((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x20);
return val;
}
}
catch (Exception ex)
{
error = ex.ToString();
}
return default(T);
}
}
[HarmonyPatch(typeof(LevelGenerator), "Start")]
public class LevelGeneratorStartPatch
{
[HarmonyPrefix]
public static void Prefix()
{
RunManager instance = RunManager.instance;
LevelGenerator instance2 = LevelGenerator.Instance;
AssetBundle bundle = WitherholdKeep.Instance.bundle;
Level val = WitherholdKeep.Instance.Load<Level>("Level - Witherhold.asset");
if ((Object)(object)instance != (Object)null && (Object)(object)instance2 != (Object)null)
{
if ((Object)(object)val != (Object)null)
{
Levels.RegisterLevel(val);
Debug.Log((object)"Witherhold Added!");
}
else
{
Debug.LogError((object)"Level prefab is null!");
}
}
}
}
}