using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("RedDragonDev")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RDDValuables")]
[assembly: AssemblyTitle("RDDValuables")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RDDValuables
{
public class BienfuValuable : Trap
{
private ParticleScriptExplosion particleScriptExplosion;
public Transform Center;
public PhysGrabObject physgrabobject;
public Sound PreExplosionSound;
private bool isExploding = false;
public override void Start()
{
((Trap)this).Start();
particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
}
public void Explode()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
particleScriptExplosion.Spawn(Center.position, 7f, 1000, 1000, 2f, false, false, 5f);
physgrabobject.dead = true;
}
public void StartCountdown()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
if (!isExploding)
{
isExploding = true;
PreExplosionSound.Play(Center.position, 1f, 1f, 1f, 1f);
((MonoBehaviour)this).Invoke("Explode", 0.95f);
}
}
}
public class ValuableFlintNSteel : MonoBehaviour
{
private enum State
{
Idle,
Active
}
private PhysGrabObject physGrabObject;
private float coolDownUntilNextSentence = 0.5f;
private State currentState;
private void Start()
{
physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
}
private void Update()
{
if (SemiFunc.IsMultiplayer())
{
switch (currentState)
{
case State.Idle:
StateIdle();
break;
case State.Active:
StateActive();
break;
}
}
else
{
MonoBehaviour.print((object)"IS NOT MULTIPLAYER");
}
}
private void StateIdle()
{
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
if (coolDownUntilNextSentence > 0f && physGrabObject.grabbed)
{
coolDownUntilNextSentence -= Time.deltaTime;
}
else if (Object.op_Implicit((Object)(object)PhysGrabber.instance) && PhysGrabber.instance.grabbed && Object.op_Implicit((Object)(object)PhysGrabber.instance.grabbedPhysGrabObject) && (Object)(object)PhysGrabber.instance.grabbedPhysGrabObject == (Object)(object)physGrabObject)
{
currentState = State.Active;
Color val = default(Color);
((Color)(ref val))..ctor(0f, 0.3f, 1f, 1f);
ChatManager.instance.PossessChatScheduleStart(10);
ChatManager.instance.PossessChat((PossessChatID)1, "FLINT AND STEEL", 1f, val, 0f, false, 0, (UnityEvent)null);
ChatManager.instance.PossessChatScheduleEnd();
}
}
private void StateActive()
{
if (PhysGrabber.instance.grabbed && Object.op_Implicit((Object)(object)PhysGrabber.instance.grabbedPhysGrabObject) && (Object)(object)PhysGrabber.instance.grabbedPhysGrabObject != (Object)(object)physGrabObject)
{
currentState = State.Idle;
coolDownUntilNextSentence = Random.Range(0.1f, 1f);
}
else if (!ChatManager.instance.StateIsPossessed())
{
currentState = State.Idle;
coolDownUntilNextSentence = Random.Range(0.1f, 1f);
}
}
}
public class TrappedValuable : Trap
{
private string trigger = "";
private string trap = "";
private string[] triggers = new string[1] { "damage" };
private string[] traps = new string[1] { "explodeAll" };
public override void Start()
{
((Trap)this).Start();
trigger = triggers[Random.Range(0, triggers.Length)];
trap = traps[Random.Range(0, traps.Length)];
}
public void damageTrigger()
{
}
}
[BepInPlugin("RedDragonDev.RDDValuables", "RDDValuables", "1.0")]
public class RDDValuables : BaseUnityPlugin
{
internal static RDDValuables Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
public class ThatBoatValuable : Trap
{
public Transform Center;
public Sound ImpactSound;
private bool playedSound = false;
public override void Start()
{
((Trap)this).Start();
}
public void OnImpact()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
if (!playedSound)
{
ImpactSound.Play(Center.position, 1f, 1f, 1f, 1f);
}
}
}
}