Decompiled source of RDD Valuables v0.1.4

RDDValuables.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Events;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("RedDragonDev")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RDDValuables")]
[assembly: AssemblyTitle("RDDValuables")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RDDValuables
{
	public class BienfuValuable : Trap
	{
		private ParticleScriptExplosion particleScriptExplosion;

		public Transform Center;

		public PhysGrabObject physgrabobject;

		public Sound PreExplosionSound;

		private bool isExploding = false;

		public override void Start()
		{
			((Trap)this).Start();
			particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
		}

		public void Explode()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			particleScriptExplosion.Spawn(Center.position, 7f, 1000, 1000, 2f, false, false, 5f);
			physgrabobject.dead = true;
		}

		public void StartCountdown()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			if (!isExploding)
			{
				isExploding = true;
				PreExplosionSound.Play(Center.position, 1f, 1f, 1f, 1f);
				((MonoBehaviour)this).Invoke("Explode", 0.95f);
			}
		}
	}
	public class ValuableFlintNSteel : MonoBehaviour
	{
		private enum State
		{
			Idle,
			Active
		}

		private PhysGrabObject physGrabObject;

		private float coolDownUntilNextSentence = 0.5f;

		private State currentState;

		private void Start()
		{
			physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
		}

		private void Update()
		{
			if (SemiFunc.IsMultiplayer())
			{
				switch (currentState)
				{
				case State.Idle:
					StateIdle();
					break;
				case State.Active:
					StateActive();
					break;
				}
			}
			else
			{
				MonoBehaviour.print((object)"IS NOT MULTIPLAYER");
			}
		}

		private void StateIdle()
		{
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			if (coolDownUntilNextSentence > 0f && physGrabObject.grabbed)
			{
				coolDownUntilNextSentence -= Time.deltaTime;
			}
			else if (Object.op_Implicit((Object)(object)PhysGrabber.instance) && PhysGrabber.instance.grabbed && Object.op_Implicit((Object)(object)PhysGrabber.instance.grabbedPhysGrabObject) && (Object)(object)PhysGrabber.instance.grabbedPhysGrabObject == (Object)(object)physGrabObject)
			{
				currentState = State.Active;
				Color val = default(Color);
				((Color)(ref val))..ctor(0f, 0.3f, 1f, 1f);
				ChatManager.instance.PossessChatScheduleStart(10);
				ChatManager.instance.PossessChat((PossessChatID)1, "FLINT AND STEEL", 1f, val, 0f, false, 0, (UnityEvent)null);
				ChatManager.instance.PossessChatScheduleEnd();
			}
		}

		private void StateActive()
		{
			if (PhysGrabber.instance.grabbed && Object.op_Implicit((Object)(object)PhysGrabber.instance.grabbedPhysGrabObject) && (Object)(object)PhysGrabber.instance.grabbedPhysGrabObject != (Object)(object)physGrabObject)
			{
				currentState = State.Idle;
				coolDownUntilNextSentence = Random.Range(0.1f, 1f);
			}
			else if (!ChatManager.instance.StateIsPossessed())
			{
				currentState = State.Idle;
				coolDownUntilNextSentence = Random.Range(0.1f, 1f);
			}
		}
	}
	public class TrappedValuable : Trap
	{
		private string trigger = "";

		private string trap = "";

		private string[] triggers = new string[1] { "damage" };

		private string[] traps = new string[1] { "explodeAll" };

		public override void Start()
		{
			((Trap)this).Start();
			trigger = triggers[Random.Range(0, triggers.Length)];
			trap = traps[Random.Range(0, traps.Length)];
		}

		public void damageTrigger()
		{
		}
	}
	[BepInPlugin("RedDragonDev.RDDValuables", "RDDValuables", "1.0")]
	public class RDDValuables : BaseUnityPlugin
	{
		internal static RDDValuables Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
	public class ThatBoatValuable : Trap
	{
		public Transform Center;

		public Sound ImpactSound;

		private bool playedSound = false;

		public override void Start()
		{
			((Trap)this).Start();
		}

		public void OnImpact()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			if (!playedSound)
			{
				ImpactSound.Play(Center.position, 1f, 1f, 1f, 1f);
			}
		}
	}
}