using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using REPOLib.Modules;
using UnityEngine;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("RedDragonDev")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RDDValuables")]
[assembly: AssemblyTitle("RDDValuables")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class ValuableNZap : Trap
{
private PhotonView photonView;
private float laserTimer;
public SemiLaser semiLaser;
public Transform laserTransform;
private Rigidbody rb;
public float fireCooldown;
private float cooldownTimer = 0f;
public int uses = 3;
private PhysGrabObject physGrabObject;
private ItemToggle itemToggle;
private float distanceKeep = 0.75f;
private PhysGrabObjectImpactDetector pgoid;
public Sound ReloadSound;
private bool gunMode = false;
private float grabVerticalOffset = -0.2f;
private float aimVerticalOffset = -10f;
private float torqueMultiplier = 1f;
private float grabStrengthMultiplier = 1f;
public override void Start()
{
((Trap)this).Start();
itemToggle = ((Component)this).GetComponent<ItemToggle>();
physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
photonView = ((Component)this).GetComponent<PhotonView>();
rb = ((Component)this).GetComponent<Rigidbody>();
pgoid = ((Component)this).GetComponent<PhysGrabObjectImpactDetector>();
}
public override void Update()
{
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
if (physGrabObject.grabbed && physGrabObject.grabbedLocal)
{
PhysGrabber.instance.OverrideGrabDistance(distanceKeep);
}
if (itemToggle.toggleState && SemiFunc.IsMasterClientOrSingleplayer() && !gunMode)
{
itemToggle.toggleState = false;
if (!gunMode)
{
if (SemiFunc.IsMultiplayer())
{
photonView.RPC("GunModeRPC", (RpcTarget)0, Array.Empty<object>());
}
else
{
GunModeRPC();
}
}
}
updateMaster();
if (uses == 0 && laserTimer <= 0f && cooldownTimer <= fireCooldown - 1f)
{
pgoid.DestroyObject(true);
return;
}
if (laserTimer > 0f)
{
laserTimer -= Time.deltaTime;
Vector3 val = laserTransform.position + laserTransform.forward * 15f;
bool flag = false;
RaycastHit val2 = default(RaycastHit);
if (Physics.Raycast(laserTransform.position, laserTransform.forward, ref val2, 15f, LayerMask.op_Implicit(SemiFunc.LayerMaskGetVisionObstruct())))
{
val = ((RaycastHit)(ref val2)).point;
flag = true;
}
semiLaser.LaserActive(laserTransform.position, val, flag);
}
else if (cooldownTimer > 0f)
{
cooldownTimer -= Time.deltaTime;
if (cooldownTimer <= 0f)
{
ReloadSound.Play(((Component)physGrabObject).transform.position, 1f, 1f, 1f, 1f);
}
}
if (itemToggle.toggleState && SemiFunc.IsMasterClientOrSingleplayer() && cooldownTimer <= 0f && laserTimer <= 0f)
{
float num = Random.Range(0.5f, 1f);
if (SemiFunc.IsMultiplayer())
{
photonView.RPC("NZapLaserRPC", (RpcTarget)0, new object[1] { num });
}
else
{
NZapLaserRPC(num);
}
itemToggle.toggleState = false;
}
if (itemToggle.toggleState)
{
itemToggle.toggleState = false;
}
}
private void updateMaster()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
if (!SemiFunc.IsMasterClientOrSingleplayer() || !physGrabObject.grabbed || !gunMode)
{
return;
}
Quaternion val = Quaternion.Euler(aimVerticalOffset, 0f, 0f);
Quaternion val2 = Quaternion.Euler(0f, 0f, 0f);
Quaternion identity = Quaternion.identity;
bool flag = false;
bool flag2 = false;
bool flag3 = true;
foreach (PhysGrabber item in physGrabObject.playerGrabbing)
{
if (flag3)
{
if (item.playerAvatar.isCrouching || item.playerAvatar.isCrawling)
{
flag2 = true;
}
flag3 = false;
}
if (item.isRotating)
{
flag = true;
}
}
if (!flag)
{
physGrabObject.TurnXYZ(val, val2, identity);
}
float num = grabVerticalOffset;
if (flag2)
{
num += 0.5f;
}
physGrabObject.OverrideGrabVerticalPosition(num);
if (!flag)
{
if (grabStrengthMultiplier != 1f)
{
physGrabObject.OverrideGrabStrength(grabStrengthMultiplier, 0.1f);
}
if (torqueMultiplier != 1f)
{
physGrabObject.OverrideTorqueStrength(torqueMultiplier, 0.1f);
}
}
if (flag)
{
physGrabObject.OverrideAngularDrag(40f, 0.1f);
physGrabObject.OverrideTorqueStrength(6f, 0.1f);
}
}
private void FixedUpdate()
{
if (SemiFunc.IsMasterClientOrSingleplayer() && !(laserTimer > 0f))
{
}
}
[PunRPC]
public void NZapLaserRPC(float _time)
{
laserTimer = _time;
cooldownTimer = fireCooldown;
uses--;
}
[PunRPC]
public void GunModeRPC()
{
gunMode = true;
}
}
namespace RDDValuables
{
public class BienfuValuable : Trap
{
private ParticleScriptExplosion particleScriptExplosion;
public Transform Center;
public PhysGrabObject physgrabobject;
public Sound PreExplosionSound;
private bool isExploding = false;
public override void Start()
{
((Trap)this).Start();
particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
}
public void Explode()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
particleScriptExplosion.Spawn(Center.position, 7f, 1000, 1000, 2f, false, false, 5f);
physgrabobject.dead = true;
}
public void StartCountdown()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
if (!isExploding)
{
isExploding = true;
PreExplosionSound.Play(Center.position, 1f, 1f, 1f, 1f);
((MonoBehaviour)this).Invoke("Explode", 0.95f);
}
}
}
public class ValuableChickenJockey : Trap
{
private enum State
{
Idle,
Active
}
public PhysGrabObject physGrabObject;
private float coolDownUntilNextSentence = 0.5f;
private State currentState;
private ParticleScriptExplosion particleScriptExplosion;
public Transform Center;
public Sound PreExplosionSound;
private bool isExploding = false;
[Range(0f, 100f)]
public float ExplosionChance = 25f;
public override void Start()
{
((Trap)this).Start();
particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
}
public override void Update()
{
if (SemiFunc.IsMultiplayer())
{
switch (currentState)
{
case State.Idle:
StateIdle();
break;
case State.Active:
StateActive();
break;
}
}
}
private void StateIdle()
{
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
if (coolDownUntilNextSentence > 0f && physGrabObject.grabbed)
{
coolDownUntilNextSentence -= Time.deltaTime;
}
else if (Object.op_Implicit((Object)(object)PhysGrabber.instance) && PhysGrabber.instance.grabbed && Object.op_Implicit((Object)(object)PhysGrabber.instance.grabbedPhysGrabObject) && (Object)(object)PhysGrabber.instance.grabbedPhysGrabObject == (Object)(object)physGrabObject)
{
currentState = State.Active;
Color val = default(Color);
((Color)(ref val))..ctor(0.0549f, 0.6824f, 0.6824f, 1f);
ChatManager.instance.PossessChatScheduleStart(10);
ChatManager.instance.PossessChat((PossessChatID)1, "CHICKEN JOCKEY", 3f, val, 0f, false, 0, (UnityEvent)null);
ChatManager.instance.PossessChatScheduleEnd();
}
}
private void StateActive()
{
if (PhysGrabber.instance.grabbed && Object.op_Implicit((Object)(object)PhysGrabber.instance.grabbedPhysGrabObject) && (Object)(object)PhysGrabber.instance.grabbedPhysGrabObject != (Object)(object)physGrabObject)
{
currentState = State.Idle;
coolDownUntilNextSentence = Random.Range(1f, 3f);
}
else if (!ChatManager.instance.StateIsPossessed())
{
currentState = State.Idle;
coolDownUntilNextSentence = Random.Range(1f, 3f);
}
}
public void Explode()
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)particleScriptExplosion == (Object)null)
{
Debug.LogError((object)"particleScriptExplosion is null. Ensure the ParticleScriptExplosion component is attached.");
return;
}
if ((Object)(object)Center == (Object)null)
{
Debug.LogError((object)"Center is null. Assign a valid Transform to the Center field.");
return;
}
particleScriptExplosion.Spawn(Center.position, 3f, 150, 150, 2f, false, false, 5f);
physGrabObject.dead = true;
}
public void TryExplosion()
{
if (SemiFunc.IsMasterClient())
{
bool flag = Random.Range(0f, 1f) < ExplosionChance / 100f;
if (!isExploding && flag)
{
base.photonView.RPC("startExplosionRpc", (RpcTarget)0, Array.Empty<object>());
}
}
}
[PunRPC]
public void startExplosionRpc()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
isExploding = true;
PreExplosionSound.Play(Center.position, 1f, 1f, 1f, 1f);
((MonoBehaviour)this).Invoke("Explode", 1.1f);
}
}
public class ValuableFlintNSteel : MonoBehaviour
{
private enum State
{
Idle,
Active
}
private PhysGrabObject physGrabObject;
private float coolDownUntilNextSentence = 0.5f;
private State currentState;
private void Start()
{
physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
}
private void Update()
{
if (SemiFunc.IsMultiplayer())
{
switch (currentState)
{
case State.Idle:
StateIdle();
break;
case State.Active:
StateActive();
break;
}
}
}
private void StateIdle()
{
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
if (coolDownUntilNextSentence > 0f && physGrabObject.grabbed)
{
coolDownUntilNextSentence -= Time.deltaTime;
}
else if (Object.op_Implicit((Object)(object)PhysGrabber.instance) && PhysGrabber.instance.grabbed && Object.op_Implicit((Object)(object)PhysGrabber.instance.grabbedPhysGrabObject) && (Object)(object)PhysGrabber.instance.grabbedPhysGrabObject == (Object)(object)physGrabObject)
{
currentState = State.Active;
Color val = default(Color);
((Color)(ref val))..ctor(0f, 0.3f, 1f, 1f);
ChatManager.instance.PossessChatScheduleStart(10);
ChatManager.instance.PossessChat((PossessChatID)1, "FLINT AND STEEL", 1f, val, 0f, false, 0, (UnityEvent)null);
ChatManager.instance.PossessChatScheduleEnd();
}
}
private void StateActive()
{
if (PhysGrabber.instance.grabbed && Object.op_Implicit((Object)(object)PhysGrabber.instance.grabbedPhysGrabObject) && (Object)(object)PhysGrabber.instance.grabbedPhysGrabObject != (Object)(object)physGrabObject)
{
currentState = State.Idle;
coolDownUntilNextSentence = Random.Range(0.1f, 1f);
}
else if (!ChatManager.instance.StateIsPossessed())
{
currentState = State.Idle;
coolDownUntilNextSentence = Random.Range(0.1f, 1f);
}
}
}
public class ValuableMeridasBeacon : Trap
{
public PhysGrabObject physGrabObject;
public Transform Center;
public Sound CommonGrabSound;
public Sound RareGrabSound;
[Range(0f, 100f)]
public float chanceToPlayRare;
private bool played = false;
public override void Start()
{
((Trap)this).Start();
physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
}
public override void Update()
{
if (!SemiFunc.IsMasterClientOrSingleplayer())
{
return;
}
if (physGrabObject.grabbed && !played)
{
played = true;
float num = Random.Range(0f, 1f);
if (num > chanceToPlayRare / 100f)
{
if (SemiFunc.IsMultiplayer())
{
base.photonView.RPC("PlayCommonSound", (RpcTarget)0, Array.Empty<object>());
}
else
{
PlayCommonSound();
}
}
else if (SemiFunc.IsMultiplayer())
{
base.photonView.RPC("PlayRareSound", (RpcTarget)0, Array.Empty<object>());
}
else
{
PlayRareSound();
}
}
else if (!physGrabObject.grabbed)
{
played = false;
}
}
[PunRPC]
private void PlayCommonSound()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
CommonGrabSound.Play(Center.position, 1f, 1f, 1f, 1f);
}
[PunRPC]
private void PlayRareSound()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
RareGrabSound.Play(Center.position, 1f, 1f, 1f, 1f);
}
}
public class ValuablePrisonRealm : MonoBehaviour
{
private PhysGrabObject physGrabObject;
private PhotonView photonView;
private PhysGrabObjectImpactDetector pgoid;
public Sound breakSound;
private bool activated = false;
public float delay = 5f;
private void Start()
{
physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
photonView = ((Component)this).GetComponent<PhotonView>();
pgoid = ((Component)this).GetComponent<PhysGrabObjectImpactDetector>();
}
public void onBreak()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if (activated)
{
return;
}
activated = true;
breakSound.Play(((Component)physGrabObject).transform.position, 1f, 1f, 1f, 1f);
if (SemiFunc.IsMasterClientOrSingleplayer())
{
List<string> list = new List<string>();
List<EnemySetup> list2 = new List<EnemySetup>(Enemies.AllEnemies);
for (int i = 0; i < list2.Count; i++)
{
list.Add(((Object)list2[i]).name);
}
string text = list[Random.Range(0, list.Count)];
if (SemiFunc.IsMultiplayer())
{
photonView.RPC("spawnEnemy", (RpcTarget)0, new object[1] { text });
}
else
{
spawnEnemy(text);
}
((MonoBehaviour)this).Invoke("selfD", delay);
}
}
private void selfD()
{
pgoid.DestroyObject(true);
}
[PunRPC]
public void spawnEnemy(string enemyName)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
List<LevelPoint> levelpoints = SemiFunc.LevelPointGetWithinDistance(((Component)physGrabObject).transform.position, 0f, 250f);
LevelPoint val = findClosestPoint(((Component)physGrabObject).transform.position, levelpoints);
if ((Object)(object)val != (Object)null)
{
enemySpawn(enemyName, ((Component)val).transform);
}
else
{
MonoBehaviour.print((object)"No Levelpoint found");
}
}
private LevelPoint findClosestPoint(Vector3 position, List<LevelPoint> levelpoints)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
LevelPoint result = null;
float num = float.PositiveInfinity;
foreach (LevelPoint levelpoint in levelpoints)
{
float num2 = Vector3.Distance(position, ((Component)levelpoint).transform.position);
if (num2 < num)
{
num = num2;
result = levelpoint;
}
}
return result;
}
public void enemySpawn(string enemyName, Transform transform)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
EnemySetup val = default(EnemySetup);
if (Enemies.TryGetEnemyByName(enemyName, ref val))
{
Enemies.SpawnEnemy(val, ((Component)physGrabObject).transform.position, Quaternion.identity, false);
}
else
{
MonoBehaviour.print((object)"Enemy not found");
}
}
}
public class TrappedValuable : Trap
{
private string trigger = "";
private string trap = "";
private string[] triggers = new string[1] { "damage" };
private string[] traps = new string[1] { "explodeAll" };
public override void Start()
{
((Trap)this).Start();
trigger = triggers[Random.Range(0, triggers.Length)];
trap = traps[Random.Range(0, traps.Length)];
}
public void damageTrigger()
{
}
}
[BepInPlugin("RedDragonDev.RDDValuables", "RDDValuables", "1.0")]
public class RDDValuables : BaseUnityPlugin
{
internal static RDDValuables Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
public class ThatBoatValuable : Trap
{
public Transform Center;
public Sound ImpactSound;
private bool playedSound = false;
public override void Start()
{
((Trap)this).Start();
}
public void OnImpact()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
if (!playedSound)
{
ImpactSound.Play(Center.position, 1f, 1f, 1f, 1f);
}
}
}
public class ValuableTouchSound : Trap
{
private PhysGrabObject physGrabObject;
public bool playOnce = true;
public Sound GrabSound;
public Sound RareGrabSound;
[Range(0f, 100f)]
public float chanceToPlayRare;
private bool played = false;
public override void Start()
{
((Trap)this).Start();
physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
}
public override void Update()
{
if (!SemiFunc.IsMasterClientOrSingleplayer())
{
return;
}
if (physGrabObject.grabbed && !played)
{
played = true;
if (RareGrabSound != null)
{
float num = Random.Range(0f, 1f);
if (num > chanceToPlayRare / 100f)
{
if (SemiFunc.IsMultiplayer())
{
base.photonView.RPC("PlayCommonSound", (RpcTarget)0, Array.Empty<object>());
}
else
{
PlayCommonSound();
}
}
else if (SemiFunc.IsMultiplayer())
{
base.photonView.RPC("PlayRareSound", (RpcTarget)0, Array.Empty<object>());
}
else
{
PlayRareSound();
}
}
else if (SemiFunc.IsMultiplayer())
{
base.photonView.RPC("PlayCommonSound", (RpcTarget)0, Array.Empty<object>());
}
else
{
PlayCommonSound();
}
}
else if (!physGrabObject.grabbed && !playOnce)
{
played = false;
}
}
[PunRPC]
private void PlayCommonSound()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
GrabSound.Play(((Component)physGrabObject).transform.position, 1f, 1f, 1f, 1f);
}
[PunRPC]
private void PlayRareSound()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
RareGrabSound.Play(((Component)physGrabObject).transform.position, 1f, 1f, 1f, 1f);
}
}
}