Decompiled source of Dakotas Hats v1.1.0
Dakota's hats/Dakotahats.dll
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using MenuLib; using MenuLib.MonoBehaviors; using MenuLib.Structs; using Microsoft.CodeAnalysis; using MoreHead; using Newtonsoft.Json; using Photon.Pun; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("YMC_MHZ")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyDescription("一个简单好玩的装饰模组,提供unitypackage,供玩家自行导入模型。")] [assembly: AssemblyFileVersion("1.3.9.0")] [assembly: AssemblyInformationalVersion("1.3.9+25faefb2e5f0c84e2b9564d63c147f71d30303b0")] [assembly: AssemblyProduct("MoreHead")] [assembly: AssemblyTitle("MoreHead")] [assembly: AssemblyVersion("1.3.9.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("Mhz.REPOMoreHead", "MoreHead", "1.3.9")] public class Morehead : BaseUnityPlugin { private const string PluginGuid = "Mhz.REPOMoreHead"; private const string PluginName = "MoreHead"; private const string PluginVersion = "1.3.9"; public static ManualLogSource? Logger; public static Morehead? Instance { get; private set; } public static string GetPluginVersion() { return "1.3.9"; } private void Awake() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Expected O, but got Unknown Instance = this; Logger = ((BaseUnityPlugin)this).Logger; try { Harmony val = new Harmony("Mhz.REPOMoreHead"); val.PatchAll(typeof(PlayerAvatarVisualsPatch)); val.PatchAll(typeof(PlayerUpdatePatch)); val.PatchAll(typeof(PlayerAvatarAwakePatch)); val.PatchAll(typeof(GameDirectorUpdatePatch)); val.PatchAll(typeof(PlayerRevivePatch)); val.PatchAll(typeof(MenuManagerStartPatch)); val.PatchAll(typeof(MenuButtonHoveringPatch)); val.PatchAll(typeof(MenuButtonHoverEndPatch)); val.PatchAll(typeof(MenuPageStateSetPatch)); string text = "\n\n ███▄ ▄███▓ ▒█████ ██▀███ ▓█████ ██░ ██ ▓█████ ▄▄▄ ▓█████▄ \n▓██▒▀█▀ ██▒▒██▒ ██▒▓██ ▒ ██▒▓█ ▀ ▓██░ ██▒▓█ ▀▒████▄ ▒██▀ ██▌\n▓██ ▓██░▒██░ ██▒▓██ ░▄█ ▒▒███ ▒██▀███░▒███ ▒██ ▀█▄ ░██ █▌\n▒██ ▒██ ▒██ ██░▒███▀█▄ ▒▓█ ▄ ░▓█ ░██ ▒▓█ ▄░██▄▄▄▄██ ░▓█▄ ▌\n▒██▒ ░██▒░ ████▓▒░░██▓ ▒██▒░▒████▒░▓█▒░██▓░▒████▒▓█ ▓██▒░▒████▓ v1.3.9\n░ ▒░ ░ ░░ ▒░▒░▒░ ░ ▒▓ ░▒▓░░░ ▒░ ░ ▒ ░░▒░▒░░ ▒░ ░▒▒ ▓▒█░ ▒▒▓ ▒ \n░ ░ ░ ░ ▒ ▒░ ░▒ ░ ▒░ ░ ░ ░ ▒ ░▒░ ░ ░ ░ ░ ▒ ▒▒ ░ ░ ▒ ▒ \n░ ░ ░ ░ ░ ▒ ░░ ░ ░ ░ ░░ ░ ░ ░ ▒ ░ ░ ░ \n ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ \n"; ManualLogSource? logger = Logger; if (logger != null) { logger.LogMessage((object)text); } HeadDecorationManager.Initialize(); ConfigManager.Initialize(); } catch (Exception ex) { ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogError((object)("Harmony补丁应用失败: " + ex.Message)); } } } private void OnApplicationQuit() { ConfigManager.SaveConfig(); } public static bool GetDecorationState(string? name) { return HeadDecorationManager.GetDecorationState(name); } } [HarmonyPatch(typeof(MenuManager))] [HarmonyPatch("Start")] internal class MenuManagerStartPatch { [HarmonyPostfix] private static void Postfix() { try { if ((Object)(object)MenuManager.instance != (Object)null && MenuManager.instance.menuPages != null && MenuManager.instance.menuPages.Count > 0) { MoreHeadUI.Initialize(); MoreHeadUI.InitializeShortcutListener(); return; } ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogWarning((object)"MenuManager未准备好,无法初始化UI"); } } catch (Exception arg) { ManualLogSource? logger2 = Morehead.Logger; if (logger2 != null) { logger2.LogError((object)$"在MenuManager.Start补丁中初始化UI时出错: {arg}"); } } } } [HarmonyPatch(typeof(PlayerAvatar))] [HarmonyPatch("Update")] internal class PlayerUpdatePatch { private static void Postfix(PlayerAvatar __instance) { if (__instance.photonView.IsMine && GameManager.Multiplayer() && PhotonNetwork.LocalPlayer != null) { } } public static void UpdatePlayerDecorations(PlayerAvatar playerAvatar) { try { if ((Object)(object)playerAvatar?.playerAvatarVisuals == (Object)null) { return; } Dictionary<string, Transform> decorationParentNodes = DecorationUtils.GetDecorationParentNodes(((Component)playerAvatar.playerAvatarVisuals).transform); if (decorationParentNodes.Count == 0) { ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogWarning((object)"找不到任何装饰物父级节点"); } return; } DecorationUtils.EnsureDecorationContainers(decorationParentNodes); foreach (DecorationInfo decoration in HeadDecorationManager.Decorations) { if (decorationParentNodes.TryGetValue(decoration.ParentTag ?? string.Empty, out var value)) { Transform val = value.Find("HeadDecorations"); if ((Object)(object)val != (Object)null) { DecorationUtils.UpdateDecoration(val, decoration.Name ?? string.Empty, decoration.IsVisible); } } else { ManualLogSource? logger2 = Morehead.Logger; if (logger2 != null) { logger2.LogWarning((object)("找不到装饰物 " + decoration.DisplayName + " 的父级节点: " + decoration.ParentTag)); } } } } catch (Exception ex) { ManualLogSource? logger3 = Morehead.Logger; if (logger3 != null) { logger3.LogError((object)("更新玩家装饰物时出错: " + ex.Message)); } } } public static void UpdateMenuPlayerDecorations() { try { PlayerAvatarVisuals val = FindMenuPlayerVisuals(); if ((Object)(object)val == (Object)null) { return; } Dictionary<string, Transform> decorationParentNodes = DecorationUtils.GetDecorationParentNodes(((Component)val).transform); if (decorationParentNodes.Count == 0) { ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogWarning((object)"找不到任何菜单角色装饰物父级节点"); } return; } DecorationUtils.EnsureDecorationContainers(decorationParentNodes); foreach (DecorationInfo decoration in HeadDecorationManager.Decorations) { if (decorationParentNodes.TryGetValue(decoration.ParentTag ?? string.Empty, out var value)) { Transform val2 = value.Find("HeadDecorations"); if ((Object)(object)val2 != (Object)null) { Transform val3 = val2.Find(decoration.Name); if ((Object)(object)val3 == (Object)null) { AddMenuDecoration(val2, decoration.Name); } else { DecorationUtils.UpdateDecoration(val2, decoration.Name ?? string.Empty, decoration.IsVisible); } } } else { ManualLogSource? logger2 = Morehead.Logger; if (logger2 != null) { logger2.LogWarning((object)("找不到菜单角色装饰物 " + decoration.DisplayName + " 的父级节点: " + decoration.ParentTag)); } } } } catch (Exception ex) { ManualLogSource? logger3 = Morehead.Logger; if (logger3 != null) { logger3.LogError((object)("更新菜单角色装饰物状态失败: " + ex.Message)); } } } private static PlayerAvatarVisuals? FindMenuPlayerVisuals() { if ((Object)(object)PlayerAvatarMenu.instance == (Object)null) { return null; } return ((Component)PlayerAvatarMenu.instance).GetComponentInChildren<PlayerAvatarVisuals>(); } public static void AddMenuDecoration(Transform parent, string? decorationName) { string decorationName2 = decorationName; try { Transform val = parent.Find(decorationName2); if ((Object)(object)val != (Object)null) { bool decorationState = Morehead.GetDecorationState(decorationName2); ((Component)val).gameObject.SetActive(decorationState); return; } DecorationInfo decorationInfo = HeadDecorationManager.Decorations.Find((DecorationInfo d) => d.Name != null && d.Name.Equals(decorationName2, StringComparison.OrdinalIgnoreCase)); if (decorationInfo != null && (Object)(object)decorationInfo.Prefab != (Object)null) { GameObject val2 = Object.Instantiate<GameObject>(decorationInfo.Prefab, parent); ((Object)val2).name = decorationName2; val2.SetActive(decorationInfo.IsVisible); return; } ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogWarning((object)("AddMenuDecoration: 找不到装饰物 " + decorationName2 + " 或其预制体为空")); } } catch (Exception ex) { ManualLogSource? logger2 = Morehead.Logger; if (logger2 != null) { logger2.LogError((object)("为菜单角色添加装饰物时出错: " + ex.Message)); } } } } [HarmonyPatch(typeof(PlayerAvatar))] [HarmonyPatch("Awake")] internal class PlayerAvatarAwakePatch { private static void Postfix(PlayerAvatar __instance) { ((Component)__instance).gameObject.AddComponent<HeadDecorationSync>(); } } public class HeadDecorationSync : MonoBehaviourPun { public void SyncAllDecorations() { try { string[] array = new string[HeadDecorationManager.Decorations.Count]; bool[] array2 = new bool[HeadDecorationManager.Decorations.Count]; string[] array3 = new string[HeadDecorationManager.Decorations.Count]; for (int i = 0; i < HeadDecorationManager.Decorations.Count; i++) { DecorationInfo decorationInfo = HeadDecorationManager.Decorations[i]; array[i] = decorationInfo.Name; array2[i] = decorationInfo.IsVisible; array3[i] = decorationInfo.ParentTag; } ((MonoBehaviourPun)this).photonView.RPC("UpdateAllDecorations", (RpcTarget)1, new object[3] { array, array2, array3 }); } catch (Exception ex) { ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogError((object)("同步所有装饰物状态失败: " + ex.Message)); } } } [PunRPC] private void UpdateAllDecorations(string[] names, bool[] states, string[] parentTags) { try { PlayerAvatar component = ((Component)this).GetComponent<PlayerAvatar>(); if ((Object)(object)component == (Object)null || (Object)(object)component.playerAvatarVisuals == (Object)null) { ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogWarning((object)"找不到PlayerAvatar或PlayerAvatarVisuals组件"); } return; } Dictionary<string, Transform> decorationParentNodes = DecorationUtils.GetDecorationParentNodes(((Component)component.playerAvatarVisuals).transform); if (decorationParentNodes.Count == 0) { ManualLogSource? logger2 = Morehead.Logger; if (logger2 != null) { logger2.LogWarning((object)"找不到任何装饰物父级节点"); } return; } DecorationUtils.EnsureDecorationContainers(decorationParentNodes); for (int i = 0; i < names.Length; i++) { string decorationName = names[i]; bool showDecoration = states[i]; string key = parentTags[i]; if (decorationParentNodes.TryGetValue(key, out var value)) { Transform val = value.Find("HeadDecorations"); if ((Object)(object)val != (Object)null) { DecorationUtils.UpdateDecoration(val, decorationName, showDecoration); } } } } catch (Exception ex) { ManualLogSource? logger3 = Morehead.Logger; if (logger3 != null) { logger3.LogError((object)("RPC更新所有装饰物状态失败: " + ex.Message)); } } } } [HarmonyPatch(typeof(PlayerAvatarVisuals))] [HarmonyPatch("Start")] internal class PlayerAvatarVisualsPatch { private static void Postfix(PlayerAvatarVisuals __instance) { try { Dictionary<string, Transform> decorationParentNodes = DecorationUtils.GetDecorationParentNodes(((Component)__instance).transform); if (decorationParentNodes.Count == 0) { ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogWarning((object)$"找不到任何装饰物父级节点 (isMenuAvatar: {__instance.isMenuAvatar})"); } return; } DecorationUtils.EnsureDecorationContainers(decorationParentNodes); if (__instance.isMenuAvatar) { foreach (KeyValuePair<string, Transform> item in decorationParentNodes) { string key = item.Key; Transform value = item.Value; Transform val = value.Find("HeadDecorations"); if ((Object)(object)val != (Object)null) { foreach (DecorationInfo decoration in HeadDecorationManager.Decorations) { if (decoration.ParentTag == key) { PlayerUpdatePatch.AddMenuDecoration(val, decoration.Name); } } } } return; } foreach (DecorationInfo decoration2 in HeadDecorationManager.Decorations) { if (decorationParentNodes.TryGetValue(decoration2.ParentTag ?? string.Empty, out var value2)) { Transform val2 = value2.Find("HeadDecorations"); if ((Object)(object)val2 != (Object)null) { AddNewDecoration(val2, decoration2, __instance); } } else { ManualLogSource? logger2 = Morehead.Logger; if (logger2 != null) { logger2.LogWarning((object)("初始化时找不到装饰物 " + decoration2.DisplayName + " 的父级节点: " + decoration2.ParentTag)); } } } if (!GameManager.Multiplayer() || !((Object)(object)__instance.playerAvatar != (Object)null) || !((Object)(object)__instance.playerAvatar.photonView != (Object)null) || !__instance.playerAvatar.photonView.IsMine) { return; } try { HeadDecorationSync component = ((Component)__instance.playerAvatar).GetComponent<HeadDecorationSync>(); if ((Object)(object)component != (Object)null) { component.SyncAllDecorations(); return; } ManualLogSource? logger3 = Morehead.Logger; if (logger3 != null) { logger3.LogWarning((object)"找不到HeadDecorationSync组件,无法同步初始状态"); } } catch (Exception ex) { ManualLogSource? logger4 = Morehead.Logger; if (logger4 != null) { logger4.LogError((object)("同步初始装饰物状态失败: " + ex.Message)); } } } catch (Exception ex2) { ManualLogSource? logger5 = Morehead.Logger; if (logger5 != null) { logger5.LogError((object)$"添加装饰物失败: {ex2.Message} (isMenuAvatar: {__instance.isMenuAvatar})"); } } } private static void AddNewDecoration(Transform parent, DecorationInfo decoration, PlayerAvatarVisuals __instance) { Transform val = parent.Find(decoration.Name); if ((Object)(object)val != (Object)null) { ((Component)val).gameObject.SetActive(decoration.IsVisible); return; } if ((Object)(object)decoration.Prefab != (Object)null) { try { GameObject val2 = Object.Instantiate<GameObject>(decoration.Prefab, parent); ((Object)val2).name = decoration.Name; val2.SetActive(decoration.IsVisible); return; } catch (Exception ex) { ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogError((object)("实例化预制体时出错: " + ex.Message)); } return; } } ManualLogSource? logger2 = Morehead.Logger; if (logger2 != null) { logger2.LogWarning((object)("AddNewDecoration: 装饰物 " + decoration.DisplayName + " 的预制体为空")); } } } [HarmonyPatch(typeof(GameDirector))] [HarmonyPatch("Update")] internal class GameDirectorUpdatePatch { private static gameState previousState; private static void Postfix(GameDirector __instance) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Invalid comparison between Unknown and I4 //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Invalid comparison between Unknown and I4 //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) try { if ((int)previousState != 2 && (int)__instance.currentState == 2) { SyncAllPlayersDecorations(); } previousState = __instance.currentState; } catch (Exception ex) { ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogError((object)("监听游戏状态变化时出错: " + ex.Message)); } } } private static void SyncAllPlayersDecorations() { try { PlayerAvatar val = FindLocalPlayer(); if ((Object)(object)val != (Object)null) { PlayerUpdatePatch.UpdatePlayerDecorations(val); HeadDecorationSync component = ((Component)val).GetComponent<HeadDecorationSync>(); if ((Object)(object)component != (Object)null) { component.SyncAllDecorations(); } } } catch (Exception ex) { ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogError((object)("同步所有玩家装饰物状态时出错: " + ex.Message)); } } } private static PlayerAvatar? FindLocalPlayer() { try { PlayerAvatar[] array = Object.FindObjectsOfType<PlayerAvatar>(); PlayerAvatar[] array2 = array; foreach (PlayerAvatar val in array2) { if ((Object)(object)val?.photonView != (Object)null && val.photonView.IsMine) { return val; } } } catch (Exception ex) { ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogError((object)("查找本地玩家时出错: " + ex.Message)); } } return null; } } [HarmonyPatch(typeof(PlayerAvatar))] [HarmonyPatch("ReviveRPC")] internal class PlayerRevivePatch { [CompilerGenerated] private sealed class <DelayedSync>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public PlayerAvatar playerAvatar; private Exception <e>5__1; private HeadDecorationSync <syncComponent>5__2; private Exception <e>5__3; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DelayedSync>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <e>5__1 = null; <syncComponent>5__2 = null; <e>5__3 = null; <>1__state = -2; } private bool MoveNext() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = null; <>1__state = 1; return true; case 1: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.2f); <>1__state = 2; return true; case 2: <>1__state = -1; try { PlayerUpdatePatch.UpdatePlayerDecorations(playerAvatar); } catch (Exception ex) { <e>5__1 = ex; ManualLogSource? logger3 = Morehead.Logger; if (logger3 != null) { logger3.LogError((object)("更新玩家装饰物状态失败: " + <e>5__1.Message)); } } <>2__current = (object)new WaitForSeconds(0.1f); <>1__state = 3; return true; case 3: <>1__state = -1; try { <syncComponent>5__2 = ((Component)playerAvatar).GetComponent<HeadDecorationSync>(); if ((Object)(object)<syncComponent>5__2 != (Object)null) { <syncComponent>5__2.SyncAllDecorations(); } else { ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogWarning((object)"玩家复活后找不到HeadDecorationSync组件"); } } <syncComponent>5__2 = null; } catch (Exception ex) { <e>5__3 = ex; ManualLogSource? logger2 = Morehead.Logger; if (logger2 != null) { logger2.LogError((object)("同步装饰物状态失败: " + <e>5__3.Message)); } } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(PlayerAvatar __instance) { try { if (__instance.photonView.IsMine) { ((MonoBehaviour)__instance).StartCoroutine(DelayedSync(__instance)); } } catch (Exception ex) { ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogError((object)("玩家复活时同步装饰物状态失败: " + ex.Message)); } } } [IteratorStateMachine(typeof(<DelayedSync>d__1))] private static IEnumerator DelayedSync(PlayerAvatar playerAvatar) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DelayedSync>d__1(0) { playerAvatar = playerAvatar }; } } public class DecorationButtonMarker : MonoBehaviour { public DecorationInfo? Decoration { get; set; } public bool HasHandledHover { get; set; } } [HarmonyPatch(typeof(MenuButton))] [HarmonyPatch("OnHovering")] internal class MenuButtonHoveringPatch { [HarmonyPostfix] private static void Postfix(MenuButton __instance) { try { if ((Object)(object)__instance == (Object)null || (Object)(object)((Component)__instance).gameObject == (Object)null || !((Component)__instance).gameObject.activeInHierarchy) { return; } DecorationButtonMarker decorationButtonMarker = null; try { foreach (DecorationButtonMarker value2 in MoreHeadUI.buttonMarkers.Values) { if ((Object)(object)value2 != (Object)null && (Object)(object)((Component)value2).gameObject != (Object)null && (Object)(object)((Component)value2).gameObject == (Object)(object)((Component)__instance).gameObject) { decorationButtonMarker = value2; break; } } } catch (Exception) { return; } if ((Object)(object)decorationButtonMarker == (Object)null || decorationButtonMarker.Decoration == null || decorationButtonMarker.HasHandledHover) { return; } DecorationInfo decoration = decorationButtonMarker.Decoration; if (string.IsNullOrEmpty(decoration.ModName)) { return; } if (MoreHeadUI.decorationButtons.TryGetValue(decoration.Name ?? string.Empty, out REPOButton value)) { if ((Object)(object)value == (Object)null || (Object)(object)value.labelTMP == (Object)null) { return; } if (!((TMP_Text)value.labelTMP).text.Contains(decoration.ModName)) { ((TMP_Text)value.labelTMP).text = ((TMP_Text)value.labelTMP).text + " <size=12><color=#AAAAAA>- " + decoration.ModName + "</color></size>"; } } decorationButtonMarker.HasHandledHover = true; } catch (Exception ex2) { ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogError((object)("MenuButton.OnHovering补丁出错: " + ex2.Message + "\n" + ex2.StackTrace)); } } } } [HarmonyPatch(typeof(MenuButton))] [HarmonyPatch("OnHoverEnd")] internal class MenuButtonHoverEndPatch { [HarmonyPostfix] private static void Postfix(MenuButton __instance) { try { if ((Object)(object)__instance == (Object)null || (Object)(object)((Component)__instance).gameObject == (Object)null || !((Component)__instance).gameObject.activeInHierarchy) { return; } DecorationButtonMarker decorationButtonMarker = null; try { foreach (DecorationButtonMarker value3 in MoreHeadUI.buttonMarkers.Values) { if ((Object)(object)value3 != (Object)null && (Object)(object)((Component)value3).gameObject != (Object)null && (Object)(object)((Component)value3).gameObject == (Object)(object)((Component)__instance).gameObject) { decorationButtonMarker = value3; break; } } } catch (Exception) { return; } if ((Object)(object)decorationButtonMarker == (Object)null || decorationButtonMarker.Decoration == null) { return; } DecorationInfo decoration = decorationButtonMarker.Decoration; if (string.IsNullOrEmpty(decoration.ModName)) { return; } if (MoreHeadUI.decorationButtons.TryGetValue(decoration.Name ?? string.Empty, out REPOButton value)) { if ((Object)(object)value == (Object)null || (Object)(object)value.labelTMP == (Object)null) { return; } string text = ((TMP_Text)value.labelTMP).text; string value2 = " <size=12><color=#AAAAAA>- " + decoration.ModName + "</color></size>"; int num = text.IndexOf(value2); if (num != -1) { ((TMP_Text)value.labelTMP).text = text.Substring(0, num).TrimEnd(); } } decorationButtonMarker.HasHandledHover = false; } catch (Exception ex2) { ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogError((object)("MenuButton.OnHoverEnd补丁出错: " + ex2.Message + "\n" + ex2.StackTrace)); } } } } [HarmonyPatch(typeof(MenuPage))] [HarmonyPatch("PageStateSet")] internal class MenuPageStateSetPatch { [HarmonyPostfix] private static void Postfix(MenuPage __instance, PageState pageState) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Invalid comparison between Unknown and I4 //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Invalid comparison between Unknown and I4 try { if (((int)pageState == 2 || (int)pageState == 3) && (Object)(object)MoreHeadUI.decorationsPage != (Object)null && (Object)(object)__instance == (Object)(object)MoreHeadUI.decorationsPage.menuPage) { MoreHeadUI.SafeDestroyAvatar(); } } catch (Exception ex) { ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogError((object)("MenuPage.PageStateSet补丁出错: " + ex.Message + "\n" + ex.StackTrace)); } } } } namespace MoreHead { public static class ConfigManager { private class ConfigData { public Dictionary<int, Dictionary<string, bool>> OutfitStates { get; set; } = new Dictionary<int, Dictionary<string, bool>>(); public int CurrentOutfitIndex { get; set; } = 1; } private const string MOD_DATA_FOLDER = "REPOModData"; private const string MOD_FOLDER = "MoreHead"; private const string CONFIG_FILENAME = "MoreHeadConfig.json"; private const string OUTFIT_CONFIG_FILENAME = "MoreHeadOutfits.json"; private static Dictionary<string?, bool> _decorationStates = new Dictionary<string, bool>(); private static Dictionary<int, Dictionary<string?, bool>> _outfitStates = new Dictionary<int, Dictionary<string, bool>>(); private static ManualLogSource? Logger => Morehead.Logger; public static int CurrentOutfitIndex { get; private set; } = 1; private static string NewConfigFilePath => Path.Combine(Application.persistentDataPath, "REPOModData", "MoreHead", "MoreHeadConfig.json"); private static string OutfitConfigFilePath => Path.Combine(Application.persistentDataPath, "REPOModData", "MoreHead", "MoreHeadOutfits.json"); private static string BepInExConfigFilePath => Path.Combine(Paths.ConfigPath, "MoreHeadConfig.json"); private static string OldConfigFilePath { get { Morehead? instance = Morehead.Instance; return Path.Combine(Path.GetDirectoryName((instance != null) ? ((BaseUnityPlugin)instance).Info.Location : null) ?? string.Empty, "MoreHeadConfig.txt"); } } public static void Initialize() { try { EnsureModDataDirectoryExists(); InitializeOutfitStates(); LoadConfig(); ApplyOutfit(CurrentOutfitIndex); } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("初始化配置管理器时出错: " + ex.Message)); } } } private static void InitializeOutfitStates() { for (int i = 1; i <= 5; i++) { if (!_outfitStates.ContainsKey(i)) { _outfitStates[i] = new Dictionary<string, bool>(); } } } private static void EnsureModDataDirectoryExists() { try { string text = Path.Combine(Application.persistentDataPath, "REPOModData"); if (!Directory.Exists(text)) { Directory.CreateDirectory(text); ManualLogSource? logger = Logger; if (logger != null) { logger.LogInfo((object)("已创建MOD数据总文件夹: " + text)); } } string text2 = Path.Combine(text, "MoreHead"); if (!Directory.Exists(text2)) { Directory.CreateDirectory(text2); ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogInfo((object)("已创建MOD特定文件夹: " + text2)); } } } catch (Exception ex) { ManualLogSource? logger3 = Logger; if (logger3 != null) { logger3.LogError((object)("创建MOD数据目录时出错: " + ex.Message)); } } } private static void LoadConfig() { try { _decorationStates.Clear(); LoadOutfitConfig(); if (File.Exists(NewConfigFilePath) && LoadJsonConfig(NewConfigFilePath)) { if (_outfitStates[1].Count == 0) { _outfitStates[1] = new Dictionary<string, bool>(_decorationStates); SaveOutfitConfig(); ManualLogSource? logger = Logger; if (logger != null) { logger.LogInfo((object)"已将单套配置迁移到第1套装备方案"); } } return; } if (File.Exists(BepInExConfigFilePath) && LoadJsonConfig(BepInExConfigFilePath)) { ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogInfo((object)("已从BepInEx配置目录加载配置: " + BepInExConfigFilePath)); } SaveConfigWithoutUpdate(); ManualLogSource? logger3 = Logger; if (logger3 != null) { logger3.LogInfo((object)("已将配置从BepInEx目录迁移到Unity存档位置: " + NewConfigFilePath)); } if (_outfitStates[1].Count == 0) { _outfitStates[1] = new Dictionary<string, bool>(_decorationStates); SaveOutfitConfig(); ManualLogSource? logger4 = Logger; if (logger4 != null) { logger4.LogInfo((object)"已将单套配置迁移到第1套装备方案"); } } try { File.Delete(BepInExConfigFilePath); ManualLogSource? logger5 = Logger; if (logger5 != null) { logger5.LogInfo((object)("已删除BepInEx配置文件: " + BepInExConfigFilePath)); } return; } catch (Exception ex) { ManualLogSource? logger6 = Logger; if (logger6 != null) { logger6.LogWarning((object)("删除BepInEx配置文件失败: " + ex.Message)); } return; } } if (!File.Exists(OldConfigFilePath)) { return; } try { string[] array = File.ReadAllLines(OldConfigFilePath); string[] array2 = array; foreach (string text in array2) { if (!string.IsNullOrWhiteSpace(text)) { string[] array3 = text.Split('='); if (array3.Length == 2) { string key = array3[0].Trim(); bool value = array3[1].Trim().Equals("1", StringComparison.OrdinalIgnoreCase); _decorationStates[key] = value; } } } if (_decorationStates.Count <= 0) { return; } ManualLogSource? logger7 = Logger; if (logger7 != null) { logger7.LogInfo((object)$"已从旧文本格式加载配置,包含 {_decorationStates.Count} 个装饰物状态"); } SaveConfigWithoutUpdate(); ManualLogSource? logger8 = Logger; if (logger8 != null) { logger8.LogInfo((object)("已将旧文本格式配置迁移到新的JSON格式: " + NewConfigFilePath)); } if (_outfitStates[1].Count == 0) { _outfitStates[1] = new Dictionary<string, bool>(_decorationStates); SaveOutfitConfig(); ManualLogSource? logger9 = Logger; if (logger9 != null) { logger9.LogInfo((object)"已将单套配置迁移到第1套装备方案"); } } try { File.Delete(OldConfigFilePath); ManualLogSource? logger10 = Logger; if (logger10 != null) { logger10.LogInfo((object)("已删除旧文本配置文件: " + OldConfigFilePath)); } } catch (Exception ex2) { ManualLogSource? logger11 = Logger; if (logger11 != null) { logger11.LogWarning((object)("删除旧文本配置文件失败: " + ex2.Message)); } } } catch (Exception ex3) { ManualLogSource? logger12 = Logger; if (logger12 != null) { logger12.LogError((object)("从旧文本格式加载配置时出错: " + ex3.Message)); } } } catch (Exception ex4) { ManualLogSource? logger13 = Logger; if (logger13 != null) { logger13.LogError((object)("加载配置时出错: " + ex4.Message)); } _decorationStates.Clear(); } } private static void LoadOutfitConfig() { try { InitializeOutfitStates(); if (File.Exists(OutfitConfigFilePath)) { string text = File.ReadAllText(OutfitConfigFilePath); ConfigData configData = JsonConvert.DeserializeObject<ConfigData>(text); if (configData != null) { _outfitStates.Clear(); foreach (KeyValuePair<int, Dictionary<string, bool>> outfitState in configData.OutfitStates) { _outfitStates[outfitState.Key] = new Dictionary<string, bool>(); foreach (KeyValuePair<string, bool> item in outfitState.Value) { _outfitStates[outfitState.Key][item.Key] = item.Value; } } CurrentOutfitIndex = configData.CurrentOutfitIndex; if (CurrentOutfitIndex < 1 || CurrentOutfitIndex > 5) { CurrentOutfitIndex = 1; } return; } } InitializeOutfitStates(); } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("加载多套装备方案配置时出错: " + ex.Message)); } InitializeOutfitStates(); } } private static bool LoadJsonConfig(string filePath) { //IL_0095: Expected O, but got Unknown try { string text = File.ReadAllText(filePath); Dictionary<string, bool> dictionary = JsonConvert.DeserializeObject<Dictionary<string, bool>>(text); if (dictionary != null) { foreach (KeyValuePair<string, bool> item in dictionary) { _decorationStates[item.Key] = item.Value; } ManualLogSource? logger = Logger; if (logger != null) { logger.LogInfo((object)$"已从JSON加载配置,包含 {_decorationStates.Count} 个装饰物状态"); } return true; } } catch (JsonException val) { JsonException val2 = val; ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogError((object)("解析JSON配置文件时出错: " + ((Exception)(object)val2).Message)); } } catch (Exception ex) { ManualLogSource? logger3 = Logger; if (logger3 != null) { logger3.LogError((object)("加载JSON配置文件时出错: " + ex.Message)); } } return false; } public static void SaveConfig() { try { UpdateConfigData(); SaveToFile(); SaveCurrentOutfit(); } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("保存配置时出错: " + ex.Message)); } } } private static void SaveConfigWithoutUpdate() { try { SaveToFile(); } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("保存配置时出错: " + ex.Message)); } } } private static void SaveToFile() { try { EnsureModDataDirectoryExists(); string contents = JsonConvert.SerializeObject((object)_decorationStates, (Formatting)1); File.WriteAllText(NewConfigFilePath, contents); } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("写入配置文件时出错: " + ex.Message)); } } } private static void SaveOutfitConfig() { try { EnsureModDataDirectoryExists(); ConfigData configData = new ConfigData { OutfitStates = new Dictionary<int, Dictionary<string, bool>>(), CurrentOutfitIndex = CurrentOutfitIndex }; foreach (KeyValuePair<int, Dictionary<string, bool>> outfitState in _outfitStates) { configData.OutfitStates[outfitState.Key] = new Dictionary<string, bool>(); foreach (KeyValuePair<string, bool> item in outfitState.Value) { if (item.Key != null) { configData.OutfitStates[outfitState.Key][item.Key] = item.Value; } } } string contents = JsonConvert.SerializeObject((object)configData, (Formatting)1); File.WriteAllText(OutfitConfigFilePath, contents); } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("写入多套装备方案配置文件时出错: " + ex.Message)); } } } private static void UpdateConfigData() { _decorationStates.Clear(); foreach (DecorationInfo decoration in HeadDecorationManager.Decorations) { _decorationStates[decoration.Name] = decoration.IsVisible; } } public static void ApplySavedStates() { try { int num = 0; foreach (DecorationInfo decoration in HeadDecorationManager.Decorations) { if (_decorationStates.TryGetValue(decoration.Name, out var value)) { decoration.IsVisible = value; num++; } } if (num > 0) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogInfo((object)$"已应用 {num} 个已保存的装饰物状态"); } } } catch (Exception ex) { ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogError((object)("应用已保存的装饰物状态时出错: " + ex.Message)); } } } public static void SwitchOutfit(int outfitIndex) { if (outfitIndex < 1 || outfitIndex > 5) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogWarning((object)$"无效的装备方案索引: {outfitIndex},索引应在1-5之间"); } return; } try { SaveCurrentOutfitState(); CurrentOutfitIndex = outfitIndex; ApplyOutfit(outfitIndex); SaveAllConfigs(); } catch (Exception ex) { ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogError((object)("切换装备方案时出错: " + ex.Message)); } } } private static void SaveCurrentOutfitState() { try { if (CurrentOutfitIndex < 1 || CurrentOutfitIndex > 5) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogWarning((object)$"无效的当前装备方案索引: {CurrentOutfitIndex},重置为1"); } CurrentOutfitIndex = 1; } Dictionary<string, bool> dictionary = new Dictionary<string, bool>(); foreach (DecorationInfo decoration in HeadDecorationManager.Decorations) { dictionary[decoration.Name] = decoration.IsVisible; } _outfitStates[CurrentOutfitIndex] = dictionary; } catch (Exception ex) { ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogError((object)("保存当前装备状态到方案时出错: " + ex.Message)); } } } private static void SaveAllConfigs() { try { UpdateConfigData(); SaveToFile(); SaveOutfitConfig(); } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("保存所有配置时出错: " + ex.Message)); } } } private static void ApplyOutfit(int outfitIndex) { try { if (!_outfitStates.TryGetValue(outfitIndex, out Dictionary<string, bool> value)) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogWarning((object)$"找不到装备方案 {outfitIndex},使用空方案"); } value = new Dictionary<string, bool>(); _outfitStates[outfitIndex] = value; } int num = 0; foreach (DecorationInfo decoration in HeadDecorationManager.Decorations) { decoration.IsVisible = false; } foreach (DecorationInfo decoration2 in HeadDecorationManager.Decorations) { if (value.TryGetValue(decoration2.Name, out var value2)) { decoration2.IsVisible = value2; num++; } } } catch (Exception ex) { ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogError((object)("应用装备方案时出错: " + ex.Message)); } } } public static void SaveCurrentOutfit() { try { SaveCurrentOutfitState(); SaveOutfitConfig(); } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("保存当前装备状态到方案时出错: " + ex.Message)); } } } public static int GetCurrentOutfitIndex() { return CurrentOutfitIndex; } } public static class DecorationUtils { private const string HEAD_NODE_PATH = "[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT/_____________________________________/ANIM BODY TOP/code_body_top_up/code_body_top_side/_____________________________________/ANIM HEAD BOT/code_head_bot_up/code_head_bot_side/_____________________________________/ANIM HEAD TOP/code_head_top"; private const string NECK_NODE_PATH = "[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT/_____________________________________/ANIM BODY TOP/code_body_top_up/code_body_top_side/_____________________________________/ANIM HEAD BOT/code_head_bot_up/code_head_bot_side"; private const string BODY_NODE_PATH = "[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT/_____________________________________/ANIM BODY TOP/code_body_top_up/code_body_top_side/ANIM BODY TOP SCALE"; private const string HIP_NODE_PATH = "[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT"; private const string LEFT_ARM_NODE_PATH = "[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT/_____________________________________/ANIM BODY TOP/code_body_top_up/code_body_top_side/_____________________________________/ANIM ARM L/code_arm_l"; private const string RIGHT_ARM_NODE_PATH = "[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT/_____________________________________/ANIM BODY TOP/code_body_top_up/code_body_top_side/_____________________________________/ANIM ARM R/code_arm_r_parent/code_arm_r/ANIM ARM R SCALE"; private const string LEFT_LEG_NODE_PATH = "[RIG]/code_lean/code_tilt/ANIM BOT/code_leg_twist/_____________________________________/ANIM LEG L BOT/_____________________________________/ANIM LEG L TOP"; private const string RIGHT_LEG_NODE_PATH = "[RIG]/code_lean/code_tilt/ANIM BOT/code_leg_twist/_____________________________________/ANIM LEG R BOT/_____________________________________/ANIM LEG R TOP"; public static Dictionary<string, Transform> GetDecorationParentNodes(Transform rootTransform) { //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Expected O, but got Unknown //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0252: Unknown result type (might be due to invalid IL or missing references) Dictionary<string, Transform> dictionary = new Dictionary<string, Transform>(); Transform val = rootTransform.Find("[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT/_____________________________________/ANIM BODY TOP/code_body_top_up/code_body_top_side/_____________________________________/ANIM HEAD BOT/code_head_bot_up/code_head_bot_side/_____________________________________/ANIM HEAD TOP/code_head_top"); if ((Object)(object)val != (Object)null) { dictionary["head"] = val; } Transform val2 = rootTransform.Find("[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT/_____________________________________/ANIM BODY TOP/code_body_top_up/code_body_top_side/_____________________________________/ANIM HEAD BOT/code_head_bot_up/code_head_bot_side"); if ((Object)(object)val2 != (Object)null) { dictionary["neck"] = val2; } Transform val3 = rootTransform.Find("[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT/_____________________________________/ANIM BODY TOP/code_body_top_up/code_body_top_side/ANIM BODY TOP SCALE"); if ((Object)(object)val3 != (Object)null) { dictionary["body"] = val3; } Transform val4 = rootTransform.Find("[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT"); if ((Object)(object)val4 != (Object)null) { dictionary["hip"] = val4; } Transform val5 = rootTransform.Find("[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT/_____________________________________/ANIM BODY TOP/code_body_top_up/code_body_top_side/_____________________________________/ANIM ARM L/code_arm_l"); if ((Object)(object)val5 != (Object)null) { dictionary["leftarm"] = val5; } Transform val6 = rootTransform.Find("[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT/_____________________________________/ANIM BODY TOP/code_body_top_up/code_body_top_side/_____________________________________/ANIM ARM R/code_arm_r_parent/code_arm_r/ANIM ARM R SCALE"); if ((Object)(object)val6 != (Object)null) { dictionary["rightarm"] = val6; } Transform val7 = rootTransform.Find("[RIG]/code_lean/code_tilt/ANIM BOT/code_leg_twist/_____________________________________/ANIM LEG L BOT/_____________________________________/ANIM LEG L TOP"); if ((Object)(object)val7 != (Object)null) { dictionary["leftleg"] = val7; } Transform val8 = rootTransform.Find("[RIG]/code_lean/code_tilt/ANIM BOT/code_leg_twist/_____________________________________/ANIM LEG R BOT/_____________________________________/ANIM LEG R TOP"); if ((Object)(object)val8 != (Object)null) { dictionary["rightleg"] = val8; } if ((Object)(object)rootTransform != (Object)null) { bool flag = false; PlayerAvatar componentInChildren = ((Component)rootTransform.parent).GetComponentInChildren<PlayerAvatar>(); if ((Object)(object)componentInChildren != (Object)null) { flag = !SemiFunc.IsMultiplayer() || ((Object)(object)componentInChildren.photonView != (Object)null && componentInChildren.photonView.IsMine); } Transform val9 = rootTransform.Find("WorldDecorationFollower"); if ((Object)(object)val9 != (Object)null) { if (flag) { ((Component)val9).gameObject.SetActive(false); } else { ((Component)val9).gameObject.SetActive(true); } dictionary["world"] = val9; } else { GameObject val10 = new GameObject("WorldDecorationFollower"); val10.transform.SetParent(rootTransform, false); val10.transform.localPosition = Vector3.zero; val10.transform.localRotation = Quaternion.identity; val10.transform.localScale = Vector3.one; val10.AddComponent<WorldSpaceFollower>(); if (flag) { val10.SetActive(false); } else { val10.SetActive(true); } dictionary["world"] = val10.transform; } } return dictionary; } public static void EnsureDecorationContainers(Dictionary<string, Transform> parentNodes) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) foreach (KeyValuePair<string, Transform> parentNode in parentNodes) { Transform value = parentNode.Value; Transform val = value.Find("HeadDecorations"); if ((Object)(object)val == (Object)null) { val = new GameObject("HeadDecorations").transform; val.SetParent(value, false); val.localPosition = Vector3.zero; val.localRotation = Quaternion.identity; val.localScale = Vector3.one; } } } public static void UpdateDecoration(Transform parent, string decorationName, bool showDecoration) { Transform val = parent.Find(decorationName); if ((Object)(object)val != (Object)null && ((Component)val).gameObject.activeSelf != showDecoration) { ((Component)val).gameObject.SetActive(showDecoration); } } } public class WorldSpaceFollower : MonoBehaviour { private Transform? _rootTransform; private Vector3 _initialOffset; private void Start() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) _rootTransform = ((Component)this).transform.parent; if ((Object)(object)_rootTransform != (Object)null) { _initialOffset = ((Component)this).transform.position - _rootTransform.position; ((Component)this).transform.rotation = Quaternion.identity; ((Component)this).transform.localScale = Vector3.one; } } private void LateUpdate() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_rootTransform != (Object)null) { ((Component)this).transform.position = _rootTransform.position + _initialOffset; ((Component)this).transform.rotation = Quaternion.Euler(0f, _rootTransform.eulerAngles.y, 0f); ((Component)this).transform.localScale = Vector3.one; } } } public class DecorationInfo { public string? Name { get; set; } public string? DisplayName { get; set; } public bool IsVisible { get; set; } public GameObject? Prefab { get; set; } public string? ParentTag { get; set; } public string? BundlePath { get; set; } public string? ModName { get; set; } } public static class HeadDecorationManager { private static ConfigEntry<bool>? _enableVerboseLogging; private static Dictionary<string?, string> parentPathMap = new Dictionary<string, string> { { "head", "[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT/_____________________________________/ANIM BODY TOP/code_body_top_up/code_body_top_side/_____________________________________/ANIM HEAD BOT/code_head_bot_up/code_head_bot_side/_____________________________________/ANIM HEAD TOP/code_head_top" }, { "neck", "[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT/_____________________________________/ANIM BODY TOP/code_body_top_up/code_body_top_side/_____________________________________/ANIM HEAD BOT/code_head_bot_up/code_head_bot_side" }, { "body", "[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT/_____________________________________/ANIM BODY TOP/code_body_top_up/code_body_top_side/ANIM BODY TOP SCALE" }, { "hip", "[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT" }, { "leftarm", "[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT/_____________________________________/ANIM BODY TOP/code_body_top_up/code_body_top_side/_____________________________________/ANIM ARM L/code_arm_l" }, { "rightarm", "[RIG]/code_lean/code_tilt/ANIM BOT/_____________________________________/ANIM BODY BOT/_____________________________________/ANIM BODY TOP/code_body_top_up/code_body_top_side/_____________________________________/ANIM ARM R/code_arm_r_parent/code_arm_r/ANIM ARM R SCALE" }, { "leftleg", "[RIG]/code_lean/code_tilt/ANIM BOT/code_leg_twist/_____________________________________/ANIM LEG L BOT/_____________________________________/ANIM LEG L TOP" }, { "rightleg", "[RIG]/code_lean/code_tilt/ANIM BOT/code_leg_twist/_____________________________________/ANIM LEG R BOT/_____________________________________/ANIM LEG R TOP" }, { "world", "" } }; private static Dictionary<string, List<DecorationInfo>> externalDecorations = new Dictionary<string, List<DecorationInfo>>(); private static ManualLogSource? Logger => Morehead.Logger; public static List<DecorationInfo> Decorations { get; private set; } = new List<DecorationInfo>(); public static void Initialize() { try { Morehead? instance = Morehead.Instance; _enableVerboseLogging = ((instance != null) ? ((BaseUnityPlugin)instance).Config.Bind<bool>("Logging", "EnableVerboseLogging", true, "启用模型加载日志(默认开启) Enable model loading logs (default: on)") : null); ManualLogSource? logger = Logger; if (logger != null) { logger.LogInfo((object)"正在初始化装饰物管理器..."); } Decorations.Clear(); LoadAllDecorations(); ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogInfo((object)$"装饰物管理器初始化完成,共加载了 {Decorations.Count} 个装饰物"); } } catch (Exception ex) { ManualLogSource? logger3 = Logger; if (logger3 != null) { logger3.LogError((object)("初始化装饰物管理器时出错: " + ex.Message)); } } } private static void LoadAllDecorations() { try { Morehead? instance = Morehead.Instance; string directoryName = Path.GetDirectoryName((instance != null) ? ((BaseUnityPlugin)instance).Info.Location : null); if (string.IsNullOrEmpty(directoryName)) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)"无法获取MOD所在目录"); } return; } string text = Path.Combine(directoryName, "Decorations"); if (!Directory.Exists(text)) { Directory.CreateDirectory(text); ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogInfo((object)("已创建装饰物目录: " + text)); } } List<string> list = new List<string>(); string[] files = Directory.GetFiles(text, "*.hhh"); list.AddRange(files); try { string pluginPath = Paths.PluginPath; if (!string.IsNullOrEmpty(pluginPath) && Directory.Exists(pluginPath)) { string[] files2 = Directory.GetFiles(pluginPath, "*.hhh", SearchOption.AllDirectories); list.AddRange(files2); } else { ManualLogSource? logger3 = Logger; if (logger3 != null) { logger3.LogWarning((object)"无法找到BepInEx/plugins目录,将只加载本地装饰物"); } } } catch (Exception ex) { ManualLogSource? logger4 = Logger; if (logger4 != null) { logger4.LogError((object)("搜索plugins目录时出错: " + ex.Message)); } } list = list.Distinct().ToList(); if (list.Count == 0) { ManualLogSource? logger5 = Logger; if (logger5 != null) { logger5.LogWarning((object)"未找到任何装饰物包文件,请确保.hhh文件已放置"); } } foreach (string item in list) { LoadDecorationBundle(item); } } catch (Exception ex2) { ManualLogSource? logger6 = Logger; if (logger6 != null) { logger6.LogError((object)("加载装饰物时出错: " + ex2.Message)); } } } private static void LoadDecorationBundle(string bundlePath) { AssetBundle val = null; try { if (!File.Exists(bundlePath)) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogWarning((object)("文件不存在: " + bundlePath)); } return; } FileInfo fileInfo = new FileInfo(bundlePath); if (fileInfo.Length < 1024) { ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogWarning((object)$"文件过小,可能不是有效的AssetBundle: {bundlePath}, 大小: {fileInfo.Length} 字节"); } return; } string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(bundlePath); string parentTag = "head"; string text = fileNameWithoutExtension; if (fileNameWithoutExtension.Contains("_")) { string[] array = fileNameWithoutExtension.Split('_'); if (array.Length >= 2) { string text2 = array[^1].ToLower(); if (parentPathMap.ContainsKey(text2)) { parentTag = text2; text = string.Join("_", array, 0, array.Length - 1); } } } string text3 = EnsureUniqueName(text); if (text3 != text) { ManualLogSource? logger3 = Logger; if (logger3 != null) { logger3.LogWarning((object)("检测到重名,将基础名称从 " + text + " 修改为 " + text3)); } text = text3; } try { val = AssetBundle.LoadFromFile(bundlePath); if ((Object)(object)val == (Object)null) { ManualLogSource? logger4 = Logger; if (logger4 != null) { logger4.LogError((object)("无法加载AssetBundle,文件可能已损坏或不是有效的AssetBundle: " + bundlePath)); } return; } } catch (Exception ex) { ManualLogSource? logger5 = Logger; if (logger5 != null) { logger5.LogError((object)("加载AssetBundle时出错,文件可能不是有效的AssetBundle: " + bundlePath + ", 错误: " + ex.Message)); } return; } try { string[] allAssetNames; try { allAssetNames = val.GetAllAssetNames(); } catch (Exception ex2) { ManualLogSource? logger6 = Logger; if (logger6 != null) { logger6.LogError((object)("获取AssetBundle资源名称时出错: " + bundlePath + ", 错误: " + ex2.Message)); } val.Unload(true); return; } if (allAssetNames.Length == 0) { ManualLogSource? logger7 = Logger; if (logger7 != null) { logger7.LogWarning((object)("AssetBundle不包含任何资源: " + bundlePath)); } val.Unload(true); return; } bool flag = false; GameObject val2 = null; string[] array2 = allAssetNames; foreach (string text4 in array2) { try { val2 = val.LoadAsset<GameObject>(text4); if ((Object)(object)val2 != (Object)null) { flag = true; break; } } catch (Exception ex3) { ManualLogSource? logger8 = Logger; if (logger8 != null) { logger8.LogWarning((object)("加载资源 " + text4 + " 时出错: " + ex3.Message)); } } } if (!flag || (Object)(object)val2 == (Object)null) { ManualLogSource? logger9 = Logger; if (logger9 != null) { logger9.LogWarning((object)("AssetBundle不包含有效的GameObject资源: " + bundlePath)); } val.Unload(true); return; } string text5 = ((Object)val2).name; string text6 = EnsureUniqueDisplayName(text5); if (text6 != text5) { ManualLogSource? logger10 = Logger; if (logger10 != null) { logger10.LogWarning((object)("检测到显示名称重复,将显示名称从 " + text5 + " 修改为 " + text6)); } text5 = text6; } DecorationInfo decorationInfo = new DecorationInfo { Name = text, DisplayName = text5, IsVisible = false, Prefab = val2, ParentTag = parentTag, BundlePath = bundlePath, ModName = GetModNameFromPath(bundlePath) }; Decorations.Add(decorationInfo); ConfigEntry<bool>? enableVerboseLogging = _enableVerboseLogging; if (enableVerboseLogging == null || enableVerboseLogging.Value) { ManualLogSource? logger11 = Logger; if (logger11 != null) { logger11.LogInfo((object)("成功加载装饰物: " + decorationInfo.DisplayName + ", 标签: " + decorationInfo.ParentTag)); } } val.Unload(false); } catch (Exception ex4) { ManualLogSource? logger12 = Logger; if (logger12 != null) { logger12.LogError((object)("处理AssetBundle时出错: " + ex4.Message)); } if ((Object)(object)val != (Object)null) { val.Unload(true); } } } catch (Exception ex5) { ManualLogSource? logger13 = Logger; if (logger13 != null) { logger13.LogError((object)("加载装饰物包时出错: " + ex5.Message + ", 路径: " + bundlePath)); } if ((Object)(object)val != (Object)null) { val.Unload(true); } } } private static string EnsureUniqueName(string baseName) { string name = baseName; int num = 1; while (Decorations.Any((DecorationInfo d) => d.Name != null && d.Name.Equals(name, StringComparison.OrdinalIgnoreCase))) { name = $"{baseName}({num})"; num++; } return name; } private static string EnsureUniqueDisplayName(string baseDisplayName) { string displayName = baseDisplayName; int num = 1; while (Decorations.Any((DecorationInfo d) => d.DisplayName != null && d.DisplayName.Equals(displayName, StringComparison.OrdinalIgnoreCase))) { displayName = $"{baseDisplayName}({num})"; num++; } return displayName; } private static string? GetParentTagFromPrefab(GameObject prefab) { string text = ((Object)prefab).name.ToLower(); foreach (string key in parentPathMap.Keys) { if (key != null && text.Contains(key)) { return key; } } return null; } public static bool GetDecorationState(string? name) { string name2 = name; DecorationInfo decorationInfo = Decorations.FirstOrDefault((DecorationInfo d) => d.Name != null && d.Name.Equals(name2, StringComparison.OrdinalIgnoreCase)); if (decorationInfo == null) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogWarning((object)("GetDecorationState: 找不到装饰物 " + name2)); } } return decorationInfo?.IsVisible ?? false; } public static void SetDecorationState(string name, bool isVisible) { string name2 = name; DecorationInfo decorationInfo = Decorations.FirstOrDefault((DecorationInfo d) => d.Name != null && d.Name.Equals(name2, StringComparison.OrdinalIgnoreCase)); if (decorationInfo != null) { decorationInfo.IsVisible = isVisible; ManualLogSource? logger = Logger; if (logger != null) { logger.LogInfo((object)$"设置装饰物 {decorationInfo.DisplayName} 显示状态为: {isVisible}"); } } else { ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogWarning((object)("SetDecorationState: 找不到装饰物 " + name2)); } } } public static bool ToggleDecorationState(string? name) { string name2 = name; DecorationInfo decorationInfo = Decorations.FirstOrDefault((DecorationInfo d) => d.Name != null && d.Name.Equals(name2, StringComparison.OrdinalIgnoreCase)); if (decorationInfo != null) { decorationInfo.IsVisible = !decorationInfo.IsVisible; return decorationInfo.IsVisible; } ManualLogSource? logger = Logger; if (logger != null) { logger.LogWarning((object)("ToggleDecorationState: 找不到装饰物 " + name2)); } return false; } public static string GetParentPath(string parentTag) { if (parentPathMap.TryGetValue(parentTag.ToLower(), out string value)) { return value; } return parentPathMap["head"]; } public static void DisableAllDecorations() { try { int num = 0; foreach (DecorationInfo decoration in Decorations) { if (decoration.IsVisible) { decoration.IsVisible = false; num++; } } } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("关闭所有装饰物时出错: " + ex.Message)); } } } public static bool LoadExternalAssetBundle(byte[] bundleData, string resourceName) { try { string text = Path.Combine(Path.GetTempPath(), resourceName); File.WriteAllBytes(text, bundleData); LoadDecorationBundle(text); try { File.Delete(text); } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogWarning((object)("清理临时文件失败: " + ex.Message)); } } return true; } catch (Exception ex2) { ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogError((object)("加载外部AB包失败: " + ex2.Message)); } return false; } } public static void LoadExternalAssetBundlesFromAssembly(Assembly assembly) { try { int num = 0; string name2 = assembly.GetName().Name; string location = assembly.Location; string fileName = Path.GetFileName(location); if (!externalDecorations.ContainsKey(name2)) { externalDecorations[name2] = new List<DecorationInfo>(); } else { externalDecorations[name2].Clear(); } int count = Decorations.Count; string[] manifestResourceNames = assembly.GetManifestResourceNames(); IEnumerable<string> enumerable = manifestResourceNames.Where((string name) => name.EndsWith(".hhh", StringComparison.OrdinalIgnoreCase)); if (!enumerable.Any()) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogWarning((object)("在DLL " + name2 + " 中未找到.hhh资源")); } return; } ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogInfo((object)$"在DLL {name2} 中找到 {enumerable.Count()} 个.hhh资源"); } foreach (string item in enumerable) { try { string text = item.Substring(0, item.Length - 4); string text2 = ((!text.Contains(".")) ? text : text.Split('.').Last()); ManualLogSource? logger3 = Logger; if (logger3 != null) { logger3.LogInfo((object)("处理资源: " + item + ", 提取文件名: " + text2)); } byte[] array; using (Stream stream = assembly.GetManifestResourceStream(item)) { if (stream == null) { continue; } array = new byte[stream.Length]; stream.Read(array, 0, array.Length); goto IL_01bc; } IL_01bc: if (LoadExternalAssetBundle(array, text2 + ".hhh")) { num++; } } catch (Exception ex) { ManualLogSource? logger4 = Logger; if (logger4 != null) { logger4.LogError((object)("加载资源 " + item + " 失败: " + ex.Message)); } } } if (num > 0) { for (int i = count; i < Decorations.Count; i++) { DecorationInfo decorationInfo = Decorations[i]; decorationInfo.ModName = fileName; externalDecorations[name2].Add(decorationInfo); } ManualLogSource? logger5 = Logger; if (logger5 != null) { logger5.LogInfo((object)$"成功从DLL {name2} 加载了 {num} 个资源,已保存到外部装饰物记录中"); } ConfigManager.ApplySavedStates(); } } catch (Exception ex2) { ManualLogSource? logger6 = Logger; if (logger6 != null) { logger6.LogError((object)("从DLL加载资源失败: " + ex2.Message)); } } } public static List<DecorationInfo> GetDecorationsFromAssembly(Assembly assembly) { string name = assembly.GetName().Name; if (externalDecorations.TryGetValue(name, out List<DecorationInfo> value)) { return value; } return new List<DecorationInfo>(); } public static List<GameObject> GetDecorationGameObjectsFromAssembly(Assembly assembly) { List<GameObject> list = new List<GameObject>(); foreach (DecorationInfo item in GetDecorationsFromAssembly(assembly)) { if ((Object)(object)item.Prefab != (Object)null) { list.Add(item.Prefab); } } return list; } public static DecorationInfo GetDecorationByName(Assembly assembly, string decorationName) { string decorationName2 = decorationName; List<DecorationInfo> decorationsFromAssembly = GetDecorationsFromAssembly(assembly); return decorationsFromAssembly.FirstOrDefault((DecorationInfo d) => (d.Name != null && d.Name.Equals(decorationName2, StringComparison.OrdinalIgnoreCase)) || (d.DisplayName != null && d.DisplayName.Equals(decorationName2, StringComparison.OrdinalIgnoreCase))); } public static List<DecorationInfo> FindDecorationsByPartialName(Assembly assembly, string partialName) { string partialName2 = partialName; if (string.IsNullOrEmpty(partialName2)) { return new List<DecorationInfo>(); } List<DecorationInfo> decorationsFromAssembly = GetDecorationsFromAssembly(assembly); return decorationsFromAssembly.Where((DecorationInfo d) => (d.Name != null && d.Name.IndexOf(partialName2, StringComparison.OrdinalIgnoreCase) >= 0) || (d.DisplayName != null && d.DisplayName.IndexOf(partialName2, StringComparison.OrdinalIgnoreCase) >= 0)).ToList(); } public static void RecreateUI() { try { MoreHeadUI.RecreateUI(); } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("重新创建UI时出错: " + ex.Message)); } } } private static string? GetModNameFromPath(string? bundlePath) { try { if (string.IsNullOrEmpty(bundlePath)) { return null; } string pluginPath = Paths.PluginPath; if (string.IsNullOrEmpty(pluginPath) || !Directory.Exists(pluginPath)) { return null; } if (!bundlePath.StartsWith(pluginPath, StringComparison.OrdinalIgnoreCase)) { return null; } string directoryName = Path.GetDirectoryName(bundlePath); if (string.IsNullOrEmpty(directoryName)) { return null; } string text = directoryName; while (!string.IsNullOrEmpty(text)) { DirectoryInfo? parent = Directory.GetParent(text); if (parent == null || parent.FullName.Equals(pluginPath, StringComparison.OrdinalIgnoreCase)) { break; } text = Directory.GetParent(text)?.FullName ?? string.Empty; } if (string.IsNullOrEmpty(text)) { return null; } string fileName = Path.GetFileName(text); string[] array = fileName.Split('-'); if (array.Length <= 1) { return fileName; } string text2 = array[^1]; bool flag = IsLikelyVersionNumber(text2); if (flag && array.Length > 2) { return array[^2]; } if (flag) { return array[0]; } return text2; } catch (Exception ex) { ManualLogSource? logger = Morehead.Logger; if (logger != null) { logger.LogError((object)("获取模组名称时出错: " + ex.Message)); } return null; } } private static bool IsLikelyVersionNumber(string text) { if (text.Length == 0 || !char.IsDigit(text[0])) { return false; } bool flag = false; bool flag2 = false; foreach (char c in text) { if (char.IsDigit(c)) { flag = true; } else if (c == '.' || c == '_' || c == '-') { flag2 = true; } } return flag && flag2; } } public static class MoreHeadUI { private class ShortcutKeyListener : MonoBehaviour { public static ShortcutKeyListener? Instance { get; private set; } private void Awake() { if ((Object)(object)Instance != (Object)null && (Object)(object)Instance != (Object)(object)this) { Object.Destroy((Object)(object)((Component)this).gameObject); return; } Instance = this; Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject); } private void OnDestroy() { if ((Object)(object)Instance == (Object)(object)this) { Instance = null; } } private void Update() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) for (int i = 1; i <= 5; i++) { KeyCode val = (KeyCode)(282 + (i - 1)); if (Input.GetKeyDown(val)) { SwitchOutfitWithShortcut(i); } } } } [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static BuilderDelegate <>9__17_0; public static BuilderDelegate <>9__17_1; public static Func<DecorationInfo, bool> <>9__18_0; public static Action <>9__22_1; public static BuilderDelegate <>9__22_0; public static BuilderDelegate <>9__34_0; public static Func<DecorationInfo, bool> <>9__38_0; public static Func<DecorationInfo, string> <>9__38_1; public static Func<DecorationInfo, bool> <>9__38_2; public static Func<DecorationInfo, string> <>9__38_3; public static BuilderDelegate <>9__40_0; public static BuilderDelegate <>9__40_1; internal void <Initialize>b__17_0(Transform parent) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) MenuAPI.CreateREPOButton("<color=#FF0000>M</color><color=#FF3300>O</color><color=#FF6600>R</color><color=#FF9900>E</color><color=#FFCC00>H</color><color=#FFDD00>E</color><color=#FFEE00>A</color><color=#FFFF00>D</color>", (Action)OnMenuButtonClick, parent, Vector2.zero); } internal void <Initialize>b__17_1(Transform parent) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) MenuAPI.CreateREPOButton("<color=#FF0000>M</color><color=#FF3300>O</color><color=#FF6600>R</color><color=#FF9900>E</color><color=#FFCC00>H</color><color=#FFDD00>E</color><color=#FFEE00>A</color><color=#FFFF00>D</color>", (Action)OnMenuButtonClick, parent, Vector2.zero); } internal bool <InitializeDataCache>b__18_0(DecorationInfo decoration) { return LIMB_TAGS.Contains(decoration.ParentTag?.ToUpper()); } internal void <AddAuthorCredit>b__22_0(Transform parent) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) MenuAPI.CreateREPOButton("<size=10><color=#FFFFA0>Masaicker</color> and <color=#FFFFA0>Yuriscat</color> co-developed.\n由<color=#FFFFA0>马赛克了</color>和<color=#FFFFA0>尤里的猫</color>共同制作。</size>", (Action)delegate { }, parent, new Vector2(300f, 329f)); } internal void <AddAuthorCredit>b__22_1() { } internal void <CreateAvatarPreview>b__34_0(Transform parent) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) avatarPreview = MenuAPI.CreateREPOAvatarPreview(parent, new Vector2(420f, 10f), false, (Color?)null); } internal bool <CreateAllDecorationButtons>b__38_0(DecorationInfo decoration) { return IsBuiltInDecoration(decoration); } internal string <CreateAllDecorationButtons>b__38_1(DecorationInfo decoration) { return decoration.DisplayName; } internal bool <CreateAllDecorationButtons>b__38_2(DecorationInfo decoration) { return !IsBuiltInDecoration(decoration); } internal string <CreateAllDecorationButtons>b__38_3(DecorationInfo decoration) { return decoration.DisplayName; } internal void <AddActionButtons>b__40_0(Transform parent) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) MenuAPI.CreateREPOButton("<size=18><color=#FFFFFF>C</color><color=#E6E6E6>L</color><color=#CCCCCC>O</color><color=#B3B3B3>S</color><color=#999999>E</color></size>", (Action)OnCloseButtonClick, parent, new Vector2(301f, 0f)); } internal void <AddActionButtons>b__40_1(Transform parent) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) MenuAPI.CreateREPOButton("<size=18><color=#FFAA00>CLEAR ALL</color></size>", (Action)OnDisableAllButtonClick, parent, new Vector2(401f, 0f)); } } [CompilerGenerated] private sealed class <DelayedOpenMoreHeadUI>d__20 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; private Exception <e>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DelayedOpenMoreHeadUI>d__20(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <e>5__1 = null; <>1__state = -2; } private bool MoveNext() { //IL_005e: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = null; <>1__state = 1; return true; case 1: <>1__state = -1; try { if ((Object)(object)decorationsPage == (Object)null) { decorationsPage = MenuAPI.CreateREPOPopupPage(PAGE_TITLE, true, true, 0f, (Vector2?)new Vector2(-299f, 10f)); SetupPopupPage(decorationsPage); CreateAllDecorationButtons(decorationsPage); CreateTagFilterButtons(decorationsPage); AddAuthorCredit(decorationsPage); AddActionButtons(decorationsPage); } decorationsPage.OpenPage(false); MonoBehaviour obj = Object.FindObjectOfType<MonoBehaviour>(); if (obj != null) { obj.StartCoroutine(DelayedShowTagDecorations(currentTagFilter)); } UpdateAvatarPreview(); UpdateButtonStates(); } catch (Exception ex) { <e>5__1 = ex; ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("延迟打开设置页面时出错: " + <e>5__1.Message)); } } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <DelayedShowTagDecorations>d__42 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public string tag; private Exception <e>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DelayedShowTagDecorations>d__42(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <e>5__1 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = null; <>1__state = 1; return true; case 1: <>1__state = -1; try { ShowTagDecorations(tag); } catch (Exception ex) { <e>5__1 = ex; ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("延迟显示标签装饰物时出错: " + <e>5__1.Message)); } } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public static REPOPopupPage? decorationsPage; public static Dictionary<string?, REPOButton> decorationButtons = new Dictionary<string, REPOButton>(); public static Dictionary<string?, DecorationButtonMarker?> buttonMarkers = new Dictionary<string, DecorationButtonMarker>(); private static Dictionary<string, List<REPOScrollViewElement>> tagScrollViewElements = new Dictionary<string, List<REPOScrollViewElement>>(); private static string currentTagFilter = "ALL"; private static Dictionary<string, REPOButton> tagFilterButtons = new Dictionary<string, REPOButton>(); private static Dictionary<string, List<DecorationInfo>> decorationDataCache = new Dictionary<string, List<DecorationInfo>>(); private static Dictionary<string, Dictionary<string, string>> buttonTextCache = new Dictionary<string, Dictionary<string, string>>(); private static REPOAvatarPreview? avatarPreview; private const string BUTTON_NAME = "<color=#FF0000>M</color><color=#FF3300>O</color><color=#FF6600>R</color><color=#FF9900>E</color><color=#FFCC00>H</color><color=#FFDD00>E</color><color=#FFEE00>A</color><color=#FFFF00>D</color>"; private static readonly string PAGE_TITLE = "Rotate robot: A/D <size=12><color=#AAAAAA>v" + Morehead.GetPluginVersion() + "</color></size>"; private static readonly string[] ALL_TAGS = new string[7] { "ALL", "HEAD", "NECK", "BODY", "HIP", "LIMBS", "WORLD" }; private static readonly string[] FULL_TAGS = new string[10] { "ALL", "HEAD", "NECK", "BODY", "HIP", "LEFTARM", "RIGHTARM", "LEFTLEG", "RIGHTLEG", "WORLD" }; private static readonly string[] LIMB_TAGS = new string[4] { "LEFTARM", "RIGHTARM", "LEFTLEG", "RIGHTLEG" }; private static Dictionary<int, REPOButton> outfitButtons = new Dictionary<int, REPOButton>(); private static ManualLogSource? Logger => Morehead.Logger; public static void Initialize() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Expected O, but got Unknown try { object obj = <>c.<>9__17_0; if (obj == null) { BuilderDelegate val = delegate(Transform parent) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) MenuAPI.CreateREPOButton("<color=#FF0000>M</color><color=#FF3300>O</color><color=#FF6600>R</color><color=#FF9900>E</color><color=#FFCC00>H</color><color=#FFDD00>E</color><color=#FFEE00>A</color><color=#FFFF00>D</color>", (Action)OnMenuButtonClick, parent, Vector2.zero); }; <>c.<>9__17_0 = val; obj = (object)val; } MenuAPI.AddElementToEscapeMenu((BuilderDelegate)obj); object obj2 = <>c.<>9__17_1; if (obj2 == null) { BuilderDelegate val2 = delegate(Transform parent) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) MenuAPI.CreateREPOButton("<color=#FF0000>M</color><color=#FF3300>O</color><color=#FF6600>R</color><color=#FF9900>E</color><color=#FFCC00>H</color><color=#FFDD00>E</color><color=#FFEE00>A</color><color=#FFFF00>D</color>", (Action)OnMenuButtonClick, parent, Vector2.zero); }; <>c.<>9__17_1 = val2; obj2 = (object)val2; } MenuAPI.AddElementToLobbyMenu((BuilderDelegate)obj2); InitializeDataCache(); ManualLogSource? logger = Logger; if (logger != null) { logger.LogInfo((object)"MoreHead UI已初始化"); } } catch (Exception ex) { ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogError((object)("初始化UI时出错: " + ex.Message)); } } } private static void InitializeDataCache() { try { decorationDataCache.Clear(); buttonTextCache.Clear(); string[] aLL_TAGS = ALL_TAGS; foreach (string tag in aLL_TAGS) { List<DecorationInfo> list = ((!(tag == "LIMBS")) ? HeadDecorationManager.Decorations.Where((DecorationInfo decoration) => tag == "ALL" || decoration.ParentTag?.ToUpper() == tag).ToList() : HeadDecorationManager.Decorations.Where((DecorationInfo decoration) => LIMB_TAGS.Contains(decoration.ParentTag?.ToUpper())).ToList()); decorationDataCache[tag] = list; buttonTextCache[tag] = new Dictionary<string, string>(); foreach (DecorationInfo item in list) { string buttonText = GetButtonText(item, item.IsVisible); buttonTextCache[tag][item.Name ?? string.Empty] = buttonText; } } ManualLogSource? logger = Logger; if (logger != null) { logger.LogInfo((object)"数据缓存初始化完成"); } } catch (Exception ex) { ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogError((object)("初始化数据缓存时出错: " + ex.Message)); } } } private static void OnMenuButtonClick() { try { if ((Object)(object)MenuPageEsc.instance != (Object)null) { MenuPageEsc.instance.ButtonEventContinue(); } MonoBehaviour obj = Object.FindObjectOfType<MonoBehaviour>(); if (obj != null) { obj.StartCoroutine(DelayedOpenMoreHeadUI()); } } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("打开设置页面时出错: " + ex.Message)); } } } [IteratorStateMachine(typeof(<DelayedOpenMoreHeadUI>d__20))] private static IEnumerator DelayedOpenMoreHeadUI() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DelayedOpenMoreHeadUI>d__20(0); } private static void SetupPopupPage(REPOPopupPage page) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) try { if ((Object)(object)((Component)page).gameObject != (Object)null) { ((Object)((Component)page).gameObject).name = "MoreHead_Page"; } page.pageDimmerVisibility = true; page.maskPadding = new Padding(10f, 10f, 20f, 10f); ((Transform)((TMP_Text)page.headerTMP).rectTransform).position = new Vector3(170f, 344f, 0f); page.pageDimmerOpacity = 0.85f; page.scrollView.scrollSpeed = 4f; } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("设置弹出页面属性时出错: " + ex.Message)); } } } private static void AddAuthorCredit(REPOPopupPage page) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown try { object obj = <>c.<>9__22_0; if (obj == null) { BuilderDelegate val = delegate(Transform parent) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) MenuAPI.CreateREPOButton("<size=10><color=#FFFFA0>Masaicker</color> and <color=#FFFFA0>Yuriscat</color> co-developed.\n由<color=#FFFFA0>马赛克了</color>和<color=#FFFFA0>尤里的猫</color>共同制作。</size>", (Action)delegate { }, parent, new Vector2(300f, 329f)); }; <>c.<>9__22_0 = val; obj = (object)val; } page.AddElement((BuilderDelegate)obj); } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("添加作者标记时出错: " + ex.Message)); } } } private static bool IsBuiltInDecoration(DecorationInfo decoration) { string bundlePath = decoration.BundlePath; if (string.IsNullOrEmpty(bundlePath)) { return false; } Morehead? instance = Morehead.Instance; string directoryName = Path.GetDirectoryName((instance != null) ? ((BaseUnityPlugin)instance).Info.Location : null); if (string.IsNullOrEmpty(directoryName)) { return false; } string value = Path.Combine(directoryName, "Decorations"); return bundlePath.StartsWith(value); } private static void CreateTagFilterButtons(REPOPopupPage? page) { //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Expected O, but got Unknown try { tagFilterButtons.Clear(); CreateOutfitButtons(page); for (int i = 0; i < ALL_TAGS.Length; i++) { string text = ALL_TAGS[i]; string text2 = text.ToLower(); int num = i; if (1 == 0) { } string text3 = text2 switch { "head" => "#00AAFF", "neck" => "#AA00FF", "body" => "#FFAA00", "hip" => "#FF00AA", "limbs" => "#AACCAA", "world" => "#00FFAA", _ => "#FFFFFF", }; if (1 == 0) { } string text4 = text3; string buttonText = ((text2 == currentTagFilter.ToLower()) ? ("<size=13><u><color=" + text4 + ">" + text + "</color></u></size>") : ("<size=13><color=" + text4 + "50>" + text + "</color></size>")); string tagForCallback = ((text2 == "all") ? "ALL" : text); int xPosition = 50 + i * 35; if (page == null) { continue; } page.AddElement((BuilderDelegate)delegate(Transform parent) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) REPOButton value = MenuAPI.CreateREPOButton(buttonText, (Action)delegate { OnTagFilterButtonClick(tagForCallback); }, parent, new Vector2((float)xPosition, 20f)); tagFilterButtons[tagForCallback] = value; }); } } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("创建标签筛选按钮时出错: " + ex.Message)); } } } private static void OnTagFilterButtonClick(string tag) { try { if (tag == currentTagFilter) { REPOPopupPage? obj = decorationsPage; if (obj != null) { obj.scrollView.SetScrollPosition(0f); } } else { ShowTagDecorations(tag); UpdateTagButtonHighlights(); UpdateButtonStates(); } } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("切换标签筛选时出错: " + ex.Message)); } } } private static void UpdateButtonStates() { try { if (decorationButtons.Count == 0) { return; } if (decorationDataCache.TryGetValue(currentTagFilter, out List<DecorationInfo> value)) { foreach (DecorationInfo item in value) { if (!decorationButtons.TryGetValue(item.Name ?? string.Empty, out REPOButton value2)) { continue; } if (buttonTextCache.TryGetValue(currentTagFilter, out Dictionary<string, string> value3) && value3.TryGetValue(item.Name ?? string.Empty, out var value4)) { value4 = GetButtonText(item, item.IsVisible); value3[item.Name ?? string.Empty] = value4; } else { value4 = GetButtonText(item, item.IsVisible); if (buttonTextCache.TryGetValue(currentTagFilter, out value3)) { value3[item.Name ?? string.Empty] = value4; } } ((TMP_Text)value2.labelTMP).text = value4; } } UpdateTagButtonHighlights(); UpdateOutfitButtonHighlights(); } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("更新按钮状态时出错: " + ex.Message)); } } } private static void UpdateTagButtonHighlights() { try { string[] aLL_TAGS = ALL_TAGS; foreach (string text in aLL_TAGS) { string text2 = ((text == "ALL") ? "ALL" : text); if (tagFilterButtons.TryGetValue(text2, out REPOButton value)) { string text3 = text.ToLower(); if (1 == 0) { } string text4 = text3 switch { "head" => "#00AAFF", "neck" => "#AA00FF", "body" => "#FFAA00", "hip" => "#FF00AA", "limbs" => "#AACCAA", "world" => "#00FFAA", _ => "#FFFFFF", }; if (1 == 0) { } string text5 = text4; string text6 = ((text2 == currentTagFilter) ? ("<size=13><u><color=" + text5 + ">" + text + "</color></u></size>") : ("<size=13><color=" + text5 + "50>" + text + "</color></size>")); ((TMP_Text)value.labelTMP).text = text6; } } } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("更新标签按钮高亮状态时出错: " + ex.Message)); } } } private static void OnDecorationButtonClick(string? decorationName) { string decorationName2 = decorationName; try { DecorationInfo decorationInfo = HeadDecorationManager.Decorations.FirstOrDefault((DecorationInfo d) => d.Name != null && d.Name.Equals(decorationName2, StringComparison.OrdinalIgnoreCase)); if (decorationInfo == null) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogWarning((object)("OnDecorationButtonClick: 找不到装饰物: " + decorationName2)); } return; } bool isEnabled = HeadDecorationManager.ToggleDecorationState(decorationName2); string buttonText = GetButtonText(decorationInfo, isEnabled); string[] aLL_TAGS = ALL_TAGS; foreach (string text in aLL_TAGS) { bool flag = false; if (text == "ALL") { flag = true; } else if (text == "LIMBS" && LIMB_TAGS.Contains(decorationInfo.ParentTag?.ToUpper())) { flag = true; } else if (decorationInfo.ParentTag?.ToUpper() == text) { flag = true; } if (flag && buttonTextCache.TryGetValue(text, out Dictionary<string, string> value)) { value[decorationName2 ?? string.Empty] = buttonText; } } if (decorationButtons.TryGetValue(decorationName2 ?? string.Empty, out REPOButton value2)) { ((TMP_Text)value2.labelTMP).text = buttonText; if (buttonMarkers.TryGetValue(decorationName2 ?? string.Empty, out DecorationButtonMarker value3) && value3?.Decoration != null && !string.IsNullOrEmpty(value3.Decoration.ModName) && !((TMP_Text)value2.labelTMP).text.Contains(value3.Decoration.ModName)) { ((TMP_Text)value2.labelTMP).text = ((TMP_Text)value2.labelTMP).text + " <size=12><color=#AAAAAA>- " + value3.Decoration.ModName + "</color></size>"; } } UpdateDecorations(); ConfigManager.SaveConfig(); } catch (Exception ex) { ManualLogSource? logger2 = Logger; if (logger2 != null) { logger2.LogError((object)("切换装饰物 " + decorationName2 + " 状态时出错: " + ex.Message)); } } } private static string GetButtonText(DecorationInfo decoration, bool isEnabled) { string text = decoration.DisplayName?.ToUpper() ?? "UNKNOWN"; string text2 = decoration.ParentTag ?? "unknown"; string text3 = text2.ToLower(); if (1 == 0) { } string text4 = text3 switch { "head" => "#00AAFF", "neck" => "#AA00FF", "body" => "#FFAA00", "hip" => "#FF00AA", "leftarm" => "#88CC88", "rightarm" => "#88CC88", "leftleg" => "#88BBEE", "rightleg" => "#88BBEE", "world" => "#00FFAA", _ => "#AAAAAA", }; if (1 == 0) { } string text5 = text4; string text6 = ""; if (LIMB_TAGS.Contains(text2.ToUpper())) { string text7 = text2.ToLower(); if (1 == 0) { } text4 = text7 switch { "leftarm" => "L-ARM", "rightarm" => "R-ARM", "leftleg" => "L-LEG", "rightleg" => "R-LEG", _ => text2, }; if (1 == 0) { } string text8 = text4; text6 = "<color=" + text5 + "><size=12>(" + text8 + ")</size></color> "; } else { text6 = "<color=" + text5 + "><size=12>(" + text2 + ")</size></color> "; } return "<size=16>" + (isEnabled ? "<color=#00FF00>[+]</color>" : "<color=#FF0000>[-]</color>") + " " + text6 + text + "</size>"; } private static void OnCloseButtonClick() { try { REPOPopupPage? obj = decorationsPage; if (obj != null) { obj.ClosePage(true); } } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("关闭页面时出错: " + ex.Message)); } } } private static void UpdateDecorations() { try { PlayerAvatar val = FindLocalPlayer(); if ((Object)(object)val != (Object)null) { PlayerUpdatePatch.UpdatePlayerDecorations(val); HeadDecorationSync component = ((Component)val).GetComponent<HeadDecorationSync>(); if ((Object)(object)component != (Object)null) { component.SyncAllDecorations(); } } PlayerUpdatePatch.UpdateMenuPlayerDecorations(); } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("更新装饰物状态时出错: " + ex.Message)); } } } private static PlayerAvatar? FindLocalPlayer() { try { PlayerAvatar[] array = Object.FindObjectsOfType<PlayerAvatar>(); PlayerAvatar[] array2 = array; foreach (PlayerAvatar val in array2) { if ((Object)(object)val?.photonView != (Object)null && val.photonView.IsMine) { return val; } } } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)("查找本地玩家时出错: " + ex.Message)); } } return null; } private static void UpdateAvatarPreview() { try { if (!((Object)(object)decorationsPage == (Object)null)) { if ((Object)(object)avatarPreview != (Object)null) { SafeDestroyAvatar(); } CreateAvatarPreview(decorationsPage); } } catch (Exception ex) { ManualLogSource? logger = Logger; if (logger != null) { logger.Lo