using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace FartGrenade
{
[BepInPlugin("Eteli.FartGrenade", "Fart Grenade", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
public const string modGUID = "Eteli.FartGrenade";
public const string modName = "Fart Grenade";
public const string modVersion = "0.0.1";
private static Harmony _harmony;
internal static ManualLogSource Log;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
public void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"Eteli.FartGrenade has awoken!");
_harmony = new Harmony("Eteli.FartGrenade");
_harmony.PatchAll();
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)this).Info.Location;
location = location.TrimEnd("FartGrenade.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "fartgrenade");
if ((Object)(object)Bundle != (Object)null)
{
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
Log.LogInfo((object)"Successfully loaded thge asset bundle");
}
else
{
Log.LogError((object)"Failed to load asset bundle!");
}
}
}
}
namespace FartGrenade.Patches
{
[HarmonyPatch(typeof(ItemGrenadeExplosive), "Start")]
public class ItemGrenadeExplosivePatch
{
[HarmonyPostfix]
public static void Postfix(ParticleScriptExplosion ___particleScriptExplosion)
{
___particleScriptExplosion.explosionPreset.explosionSoundBig.Sounds = Plugin.SoundFX.ToArray();
___particleScriptExplosion.explosionPreset.explosionSoundBigGlobal.Sounds = Plugin.SoundFX.ToArray();
}
}
}