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EvilCheetah-ScalingPrices-1.0.1 icon

ScalingPrices

Now you can customize price scaling for crystals, health packs and upgrades!

Date uploaded 20 hours ago
Version 1.0.1
Download link EvilCheetah-ScalingPrices-1.0.1.zip
Downloads 534
Dependency string EvilCheetah-ScalingPrices-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Description

You can now adjust the price scaling for Crystals, Health Packs, and Upgrades (Boosters).

Note regarding Upgrades

Each upgrade is considered a different type. You will see the changes when you adjust the configuration and purchase multiple units of a single type. Here is the equation for how the cost is calculated:

cost = (BasePriceMultiplier + AdditionalCostPerPlayer * AllPlayers.Count)

Configuration

Category Variable Default Value Description
ItemType.Upgrade PriceMultiplier 0.5 Multiplier applied to the base price of items
ItemType.Upgrade AdditionalCostPerPlayer 0.0 Fixed fee added per player to linearly increase the overall item price
ItemType.HealthPack PriceMultiplier 0.05 Multiplier applied to the base price of items
ItemType.HealthPack AdditionalCostPerPlayer 0.0 Fixed fee added per player to linearly increase the overall item price
ItemType.Crystal PriceMultiplier 0.2 Multiplier applied to the base price of items
ItemType.Crystal AdditionalCostPerPlayer 0.0 Fixed fee added per player to linearly increase the overall item price

Feedback and Suggestions

If you have any feedback or suggestions, feel free to open an issue on the GitHub repository.

Say Thanks

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CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.0] - 2025-03-02

Added

  • Price scaling is based on the following factors:
    • Base rate
    • Additional cost per player
  • The following items will be affected by these changes:
    • Upgrade modules
    • Crystals
    • Health packs