
ScalingPrices
Now you can customize price scaling for crystals, health packs and upgrades!
Date uploaded | a day ago |
Version | 1.1.1 |
Download link | EvilCheetah-ScalingPrices-1.1.1.zip |
Downloads | 5918 |
Dependency string | EvilCheetah-ScalingPrices-1.1.1 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Description
You can now adjust the price scaling for Crystals
, Health Packs
, and Upgrades
(Boosters).
How It Works in the Code:
-
Initial Calculation:
The item's value is first calculated using a random range multiplied byValueMultiplier
. It is then normalized (with a minimum of 1000, then divided by 1000 and rounded up). -
Bonus Adjustments:
Depending on the item type, the code increases the value further:- For Upgrades: The value is increased by a percentage based on the number of upgrades purchased multiplied by
UpgradeIncrease
(from the Default category) and an additional fixed bonus per player from the PerPlayerIncrease setting. - For Health Packs & Power Crystals: The value is boosted by a percentage based on the levels completed multiplied by their respective Default increase values and a fixed bonus per player from the corresponding PerPlayerIncrease value.
- For Upgrades: The value is increased by a percentage based on the number of upgrades purchased multiplied by
Summary of Scaling Factors
Item Type | Scaling Factors |
---|---|
Upgrades | Increases with number of purchases and players |
Health Packs | Increases with levels completed and players |
Power Crystals | Increases with levels completed and players |
Configuration
Category | Variable | Default Value | Description |
---|---|---|---|
Default |
ValueMultiplier | 4 |
Multiplies the base random value range to determine the item's initial value. |
Default |
UpgradeIncrease | 0.5 |
Applies a percentage bonus for upgrade items based on the number of upgrades purchased for the specific upgrade type. |
Default |
HealthPackIncrease | 0.05 |
Applies a percentage bonus for health packs based on the number of levels completed. |
Default |
CrystalIncrease | 0.2 |
Applies a percentage bonus for power crystals based on the number of levels completed. |
PerPlayerIncrease |
UpgradeIncrease | 0.0 |
Adds a fixed bonus per active player for upgrade items. |
PerPlayerIncrease |
HealthPackIncrease | 0.0 |
Adds a fixed bonus per active player for health pack items. |
PerPlayerIncrease |
CrystalIncrease | 0.0 |
Adds a fixed bonus per active player for power crystal items. |
Feedback and Suggestions
If you have any feedback or suggestions, feel free to open an issue on the GitHub repository.
Say Thanks
If you'd like to show your appreciation, you can give me a profile award on my Steam Page.
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.1.2] - 2025-03-08
Fixed
- To correct DLL Release
[1.1.1] - 2025-03-08
Fixed
- Configuration creation
[1.1.0] - 2025-03-08
Fixed
- Calculation process by mimicking the original method with modifications in the computation
[1.0.3] - 2025-03-04
Updated
- Build chain of the project
[1.0.2] - 2025-03-02
Updated
- Mod name for better readability in config menu
[1.0.1] - 2025-03-02
Added
- Price scaling is based on the following factors:
- Base rate
- Additional cost per player
- The following items will be affected by these changes:
- Upgrade modules
- Crystals
- Health packs