Decompiled source of TeamHeals v1.0.1

TeamHeals.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using TeamHeals.Config;
using TeamHeals.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("TeamHeals")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TeamHeals")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8b363090-6f7a-451a-92a9-ed78838c26e0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TeamHeals
{
	[BepInPlugin("EvilCheetah.REPO.TeamHeals", "R.E.P.O. Team Heals", "1.0.0")]
	public class TeamHealsPlugin : BaseUnityPlugin
	{
		private const string mod_guid = "EvilCheetah.REPO.TeamHeals";

		private const string mod_name = "R.E.P.O. Team Heals";

		private const string mod_version = "1.0.0";

		private readonly Harmony harmony = new Harmony("EvilCheetah.REPO.TeamHeals");

		private static TeamHealsPlugin instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			Configuration.Init(((BaseUnityPlugin)this).Config);
			mls = Logger.CreateLogSource("EvilCheetah.REPO.TeamHeals");
			mls.LogInfo((object)"Team Heals mod has been activated");
			harmony.PatchAll(typeof(TeamHealsPlugin));
			harmony.PatchAll(typeof(ItemHealthPackPatch));
			harmony.PatchAll(typeof(PunManagerPatch));
		}
	}
}
namespace TeamHeals.Patches
{
	[HarmonyPatch(typeof(ItemHealthPack))]
	internal class ItemHealthPackPatch
	{
		private static readonly FieldRef<ItemHealthPack, ItemToggle> item_toggle_ref = AccessTools.FieldRefAccess<ItemHealthPack, ItemToggle>("itemToggle");

		private static readonly FieldRef<ItemToggle, int> player_photon_id_ref = AccessTools.FieldRefAccess<ItemToggle, int>("playerTogglePhotonID");

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void OverrideHealAmount(ItemHealthPack __instance)
		{
			__instance.healAmount = (int)Math.Ceiling((float)__instance.healAmount * Configuration.HealAmountMultiplier.Value);
		}

		[HarmonyPostfix]
		[HarmonyPatch("OnDestroy")]
		private static void HealAll(ItemHealthPack __instance)
		{
			ref ItemToggle reference = ref item_toggle_ref.Invoke(__instance);
			PlayerAvatar val = SemiFunc.PlayerAvatarGetFromPhotonID(player_photon_id_ref.Invoke(reference));
			foreach (PlayerAvatar item in SemiFunc.PlayerGetAll())
			{
				if (item.photonView.ViewID != val.photonView.ViewID)
				{
					item.playerHealth.HealOther(__instance.healAmount, true);
				}
			}
		}
	}
	[HarmonyPatch(typeof(PunManager), "ShopPopulateItemVolumes")]
	internal class PunManagerPatch
	{
		private static readonly FieldRef<PunManager, ShopManager> shop_manager_ref = AccessTools.FieldRefAccess<PunManager, ShopManager>("shopManager");

		public static bool Prefix(PunManager __instance)
		{
			List<Item> list = new HashSet<Item>(shop_manager_ref.Invoke(__instance).potentialItemHealthPacks).Distinct().ToList();
			ManualLogSource val = Logger.CreateLogSource("Item");
			val.LogInfo((object)$"Number of Items: {list.Count}");
			for (int i = 0; i < list.Count; i++)
			{
				string itemName = list[i].itemName;
				val.LogInfo((object)("Old Name: " + itemName));
				string text = Regex.Replace(itemName, "\\d+", delegate(Match match)
				{
					int num = int.Parse(match.Value);
					return ((int)Math.Ceiling((float)num * Configuration.HealAmountMultiplier.Value)).ToString();
				});
				list[i].itemName = text;
				val.LogInfo((object)("New Name: `" + text + "`"));
			}
			return true;
		}
	}
}
namespace TeamHeals.Config
{
	internal class Configuration
	{
		public static ConfigEntry<float> HealAmountMultiplier;

		public static void Init(ConfigFile config)
		{
			HealAmountMultiplier = config.Bind<float>("General", "HealAmountMultiplier", 1f, "Multiplier applied to the health pack healing");
		}
	}
}