FNKT_Labs-BerserkerEnemies icon

BerserkerEnemies

When enemies go berserk, your best bet is to panic and hide!

Last updated 18 hours ago
Total downloads 377957
Total rating 12 
Categories Mods Monsters Client-side Server-side
Dependency string FNKT_Labs-BerserkerEnemies-1.3.4
Dependants 119 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Zehs-REPOLib-2.0.1 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 2.0.1

README

🛠️ Support

Found a bug? Something weird happening? Come yell at me (nicely) on Discord!

😡 Berserker Enemies

When enemies go berserk, your best bet is to panic and hide!

After you reach a certain level, enemies can enter Berserker mode. What does that mean? Glad you asked.
Berserkers get a huge power boost. You can decide if they’re completely unkillable (good luck with that). In this mode, they can’t be stunned or hurt.
If you’re feeling generous and let them be mortal, they’ll still be tanky as heck and can only be damaged or stunned with guns.
But hey—if you *do* manage to bring one down, the orb it drops is super valuable. Just... don’t drop it. It’s basically made of glass.

That’s all. You’re on your own now. Good luck!

✨ Features

  • Visual Changes: Berserkers don’t exactly blend in. They glow and puff out red smoke like they’re trying to make an entrance.

  • Buffed Enemies: You choose if they’re unkillable. If not, they’re still beefed up and ready to ruin your day.

  • Custom Orb Color: The orbs are red, shiny, and made of dreams and sadness. Handle with care.

  • Mod Support: Want to see your favorite nightmare enemy become a Berserker? Hit me up on Discord! Currently supported:

    • Wesley's Enemies:

      • Gusher
      • Roaster
      • Droid
      • Destroyer
      • The Soldier
    • Freddy Enemy:

      • Freddy Fazbear
    • Baldi Enemy:

      • Baldi
    • Zelda Moon Mod:

      • The Moon
    • Reterminator:

      • Robot
    • Rolling Giant Enemy:

      • Rolling Giant
    • Minecraft Zombie Mod:

      • Zombie
    • Driller Killer:

      • Driller

⚙️ Settings

  • General:

    • Enabled – Turn Berserkers on or off. You know, like a light switch.
    • Show Debug – Toggle debug logs in the terminal. For the nerds (me included).
  • Berserker:

    • Unkillable – Toggle Berserker god mode. Why? I don’t know. For the vibes.
    • Stunnable – Choose if you want a fighting chance.
  • Health Settings:

    • Health – Set the Berserker's health (between 400 and 5000, for balance, of course).
    • Health Scaling – Turns on Berserker health scaling. Because why not make things harder?
    • Scale Factor – How much extra health Berserkers get per level × player. Math, but fun.
  • Spawn Settings:

    • Max Berserkers – Decide how many Berserkers can spawn at once. Default is 1, but you can crank it up to 3 if you're feeling spicy.
    • Starting Level – Decide at what level the chaos begins.
    • Chance – Adjust how often Berserkers crash the party.
    • Extra Chance Per Level – Each level bumps up their spawn rate by 5% up to 30%. It's the game’s way of saying “congrats!” with violence.
    • Berserker Scaling – Enables dynamic scaling of the maximum number of Berserkers based on level progression.
    • Bypass Spawn Chance – Forces Berserkers to spawn when scaling is active, ignoring the regular spawn chance.
    • Scaling Step – How many levels it takes to allow one additional Berserker.
    • Max Scaled Berserkers – Maximum number of Berserkers allowed when scaling is enabled.
  • Enemies: Pick which base enemies can go berserk.

  • Modded Enemies: If you’ve got supported enemy mods installed, you can choose which of them can go berserk too.

📝 Notes

  • Everyone in your game needs this mod for things to work properly. Don't be that guy who forgets.
  • It should play nice with other mods. If not, let me know and I’ll see what I can break—uh, I mean, fix.