Decompiled source of BerserkerEnemies v1.3.4

BerserkerEnemies/BerserkerEnemies.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BerserkerEnemies;
using HarmonyLib;
using Photon.Pun;
using Photon.Realtime;
using REPOLib.Modules;
using UnityEngine;
using UnityEngine.Animations;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BerserkerEnemies")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BerserkerEnemies")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8ebbf84f-d225-4b22-b9af-ebd8768167b2")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
internal class ModPatch
{
	public static bool enableBerserker = true;

	public static int startingLevel = 9;

	public static int minHealth = 400;

	public static int maxHealth = 5000;

	public static int berserkerHealth = 2000;

	public static bool enableHealthScaling = true;

	public static int healthScalingFactor = 20;

	public static bool berserkerUnkillable = false;

	public static bool canBeStunned = true;

	public static bool enableAnimal = true;

	public static bool enableApexPredator = true;

	public static bool enableBowtie = true;

	public static bool enableChef = true;

	public static bool enableClown = true;

	public static bool enableHeadman = true;

	public static bool enableHidden = true;

	public static bool enableHuntsman = true;

	public static bool enableMentalist = true;

	public static bool enableReaper = true;

	public static bool enableRobe = true;

	public static bool enableRugrat = true;

	public static bool enableShadowChild = true;

	public static bool enableSpewer = true;

	public static bool enableTrudge = true;

	public static bool enableUpscream = true;

	public static bool containModded = true;

	public static bool enableGusher = true;

	public static bool enableRoaster = true;

	public static bool enableDroid = true;

	public static bool enableDestroyer = true;

	public static bool enableSoldier = true;

	public static bool enableFreddyFazbear = true;

	public static bool enableBaldi = true;

	public static bool enableMoon = true;

	public static bool enableRobot = true;

	public static bool enableRollingGiant = true;

	public static bool enableZombie = true;

	public static bool enableDriller = true;

	public static int maxBerserkersAllowed = 1;

	public static float berserkerSpawnChance = 10f;

	public static float berserkerSpawnChancePerLevel = 5f;

	public static bool enableBerserkerScaling = false;

	public static bool forceSpawnWhenScaling = false;

	public static int berserkerScalingLevel = 10;

	public static int maxScalingBerserkers = 3;

	public static BerserkerManager berserkerScript;

	public static EnemyParent _berserkerChosen;

	public static bool showDebugLogs = false;

	public static bool _masterUnkillable = false;

	public static bool _masterCanBeStunned = true;

	public static AssetBundle _assetBundle = null;

	public static (float, float) _orbValue = (0f, 0f);

	private static (float, float) currentBerserkerValuable = (0f, 0f);

	private static float minimumOrbValue = 8000f;

	private static float minOrbValueSubtract = 1000f;

	private static float maximumOrbValue = 50000f;

	private static float maxOrbValueSubtract = 10000f;

	public static List<int> enemyIndexes = new List<int>();

	[HarmonyPatch(typeof(LevelGenerator), "GenerateDone")]
	[HarmonyPostfix]
	public static void GenerateDonePostfix(LevelGenerator __instance)
	{
		if (!SemiFunc.RunIsLevel())
		{
			return;
		}
		_berserkerChosen = null;
		berserkerScript = ((Component)LevelGenerator.Instance).gameObject.GetComponent<BerserkerManager>();
		if ((Object)(object)berserkerScript == (Object)null)
		{
			berserkerScript = ((Component)LevelGenerator.Instance).gameObject.AddComponent<BerserkerManager>();
		}
		PhotonView component = ((Component)LevelGenerator.Instance).GetComponent<PhotonView>();
		if (!enableBerserker || RunManager.instance.levelsCompleted + 1 < startingLevel || !SemiFunc.IsMasterClientOrSingleplayer())
		{
			return;
		}
		List<string> enemyTypes = GetEnemyTypes();
		if (enableHealthScaling)
		{
			berserkerHealth = CalculateHealthScaling(berserkerHealth);
		}
		currentBerserkerValuable = CalculateOrbValue(berserkerHealth);
		float num = Mathf.Clamp(berserkerSpawnChance + (float)(RunManager.instance.levelsCompleted + 1 - startingLevel) * berserkerSpawnChancePerLevel, 0f, 100f);
		if (showDebugLogs)
		{
			Log.Info($"Current level: {RunManager.instance.levelsCompleted + 1} - Base chance: {berserkerSpawnChance}% - Level chance: {num}%");
		}
		int num2 = 0;
		if (enableBerserkerScaling)
		{
			maxBerserkersAllowed = GetScalingBerserkers();
			if (showDebugLogs)
			{
				Log.Info($"Level {RunManager.instance.levelsCompleted + 1} allows {maxBerserkersAllowed} berserker(s) out of {maxScalingBerserkers} maximum.");
			}
		}
		List<EnemyParent> enemiesSpawned = EnemyDirector.instance.enemiesSpawned;
		foreach (EnemyParent item in enemiesSpawned)
		{
			if (num2 >= maxBerserkersAllowed)
			{
				continue;
			}
			float num3 = Random.Range(0, 100);
			if (enableBerserkerScaling && forceSpawnWhenScaling)
			{
				num = 100f;
			}
			if (showDebugLogs)
			{
				if (enableBerserkerScaling && forceSpawnWhenScaling)
				{
					Log.Info($"Enemy: {item.enemyName} - Chance: Ignoring chance of spawn. Bypass by Increment is enabled - Berserker? {num3 <= num && enemyTypes.Contains(item.enemyName)} - Is in list? {enemyTypes.Contains(item.enemyName)}");
				}
				else
				{
					Log.Info($"Enemy: {item.enemyName} - Chance {num3}% of {num}% - Berserker? {num3 <= num && enemyTypes.Contains(item.enemyName)} - Is in list? {enemyTypes.Contains(item.enemyName)}");
				}
			}
			if (!(num3 <= num) || !enemyTypes.Contains(item.enemyName))
			{
				continue;
			}
			Log.Info("Berserker Spawned!");
			_berserkerChosen = item;
			enemyIndexes.Add(((Component)item).transform.GetSiblingIndex());
			((Component)_berserkerChosen).GetComponent<BerserkerController>().isBerserkerFlag = true;
			num2++;
			if (SemiFunc.IsMultiplayer())
			{
				if ((Object)(object)component != (Object)null)
				{
					component.RPC("StartBerserker", (RpcTarget)0, new object[2]
					{
						berserkerHealth,
						((Component)item).transform.GetSiblingIndex()
					});
					component.RPC("GetCanBeStunnedFromMaster", (RpcTarget)1, new object[1] { canBeStunned });
					component.RPC("GetUnkillableVariableFromMaster", (RpcTarget)1, new object[1] { berserkerUnkillable });
					component.RPC("GetOrbValuableFromMaster", (RpcTarget)1, new object[2] { currentBerserkerValuable.Item1, currentBerserkerValuable.Item2 });
				}
				if (showDebugLogs)
				{
					if (SemiFunc.IsMasterClient())
					{
						Log.Info($"Berserker: {item.enemyName} - Health: {berserkerHealth} - Unkillable? {berserkerUnkillable} - Can be stunned? {canBeStunned} - Orb value range: {currentBerserkerValuable.Item2} - {currentBerserkerValuable.Item1}");
					}
					else
					{
						Log.Info($"Berserker: {item.enemyName} - Health: {berserkerHealth} - Unkillable? {_masterUnkillable} - Can be stunned? {_masterCanBeStunned} - Orb value range: {_orbValue.Item2} - {_orbValue.Item1}");
					}
				}
			}
			else
			{
				berserkerScript.StartBerserker(berserkerHealth, ((Component)item).transform.GetSiblingIndex());
				if (showDebugLogs)
				{
					Log.Info($"Berserker: {item.enemyName} - Health: {berserkerHealth} - Unkillable? {berserkerUnkillable} - Can be stunned? {canBeStunned} - Orb value range: {currentBerserkerValuable.Item2} - {currentBerserkerValuable.Item1}");
				}
			}
			if (!containModded || !(_berserkerChosen.enemyName == "Soldier"))
			{
				continue;
			}
			List<EnemyParent> list = EnemyDirector.instance.enemiesSpawned.Where((EnemyParent ghost) => ghost.enemyName == "Soldier Ghost").ToList();
			foreach (EnemyParent item2 in list)
			{
				EnemyParent val = (_berserkerChosen = item2);
				enemyIndexes.Add(((Component)val).transform.GetSiblingIndex());
				((Component)_berserkerChosen).GetComponent<BerserkerController>().isBerserkerFlag = true;
				if (SemiFunc.IsMultiplayer())
				{
					if ((Object)(object)component != (Object)null)
					{
						component.RPC("StartBerserker", (RpcTarget)0, new object[2]
						{
							berserkerHealth,
							((Component)val).transform.GetSiblingIndex()
						});
						component.RPC("GetCanBeStunnedFromMaster", (RpcTarget)1, new object[1] { canBeStunned });
						component.RPC("GetUnkillableVariableFromMaster", (RpcTarget)1, new object[1] { berserkerUnkillable });
						component.RPC("GetOrbValuableFromMaster", (RpcTarget)1, new object[2] { currentBerserkerValuable.Item1, currentBerserkerValuable.Item2 });
					}
				}
				else
				{
					berserkerScript.StartBerserker(berserkerHealth, ((Component)val).transform.GetSiblingIndex());
				}
			}
		}
		if ((Object)(object)_berserkerChosen == (Object)null)
		{
			Log.Info("Berserker not spawned!");
		}
	}

	[HarmonyPatch(typeof(HurtCollider), "EnemyHurt")]
	[HarmonyPrefix]
	private static bool EnemyHurt(ref bool __result, HurtCollider __instance, Enemy _enemy)
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Expected O, but got Unknown
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Expected O, but got Unknown
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		//IL_0149: Expected O, but got Unknown
		//IL_0200: Unknown result type (might be due to invalid IL or missing references)
		//IL_0231: Unknown result type (might be due to invalid IL or missing references)
		//IL_0287: Unknown result type (might be due to invalid IL or missing references)
		//IL_028d: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b3: Expected O, but got Unknown
		//IL_0331: Unknown result type (might be due to invalid IL or missing references)
		//IL_0337: Expected O, but got Unknown
		//IL_033a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0397: Unknown result type (might be due to invalid IL or missing references)
		//IL_03a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_03df: Unknown result type (might be due to invalid IL or missing references)
		//IL_03e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_03f0: Unknown result type (might be due to invalid IL or missing references)
		FieldInfo fieldInfo = AccessTools.Field(typeof(Enemy), "EnemyParent");
		EnemyParent val = (EnemyParent)fieldInfo.GetValue(_enemy);
		BerserkerController componentInMainParent = ModPatch.GetComponentInMainParent<BerserkerController>(((Component)_enemy).transform);
		if (!enableBerserker || !componentInMainParent.isBerserkerFlag)
		{
			return true;
		}
		FieldInfo fieldInfo2 = AccessTools.Field(typeof(Enemy), "HasHealth");
		FieldInfo fieldInfo3 = AccessTools.Field(typeof(Enemy), "Health");
		FieldInfo fieldInfo4 = AccessTools.Field(typeof(Enemy), "HasStateDespawn");
		FieldInfo fieldInfo5 = AccessTools.Field(typeof(Enemy), "HasStateStunned");
		FieldInfo fieldInfo6 = AccessTools.Field(typeof(Enemy), "StateStunned");
		FieldInfo fieldInfo7 = AccessTools.Field(typeof(Enemy), "HasRigidbody");
		FieldInfo fieldInfo8 = AccessTools.Field(typeof(Enemy), "Rigidbody");
		EnemyRigidbody val2 = (EnemyRigidbody)fieldInfo8.GetValue(_enemy);
		FieldInfo fieldInfo9 = AccessTools.Field(typeof(EnemyRigidbody), "physGrabObject");
		FieldInfo fieldInfo10 = AccessTools.Field(typeof(HurtCollider), "applyForce");
		FieldInfo fieldInfo11 = AccessTools.Field(typeof(HurtCollider), "applyTorque");
		EnemyHealth val3 = (EnemyHealth)fieldInfo3.GetValue(_enemy);
		FieldInfo fieldInfo12 = AccessTools.Field(typeof(EnemyHealth), "healthCurrent");
		if ((Object)(object)_enemy == (Object)(object)__instance.enemyHost)
		{
			__result = false;
			return false;
		}
		if (!__instance.enemyLogic)
		{
			__result = false;
			return false;
		}
		bool flag = false;
		bool masterUnkillable = berserkerUnkillable;
		if (SemiFunc.IsMultiplayer() && SemiFunc.IsNotMasterClient())
		{
			masterUnkillable = _masterUnkillable;
		}
		if (__instance.enemyKill && !masterUnkillable)
		{
			if ((bool)fieldInfo2.GetValue(_enemy))
			{
				val3.Hurt((int)fieldInfo12.GetValue(val3), ((Component)__instance).transform.forward);
			}
			else if ((bool)fieldInfo4.GetValue(_enemy))
			{
				val.SpawnedTimerSet(0f);
				_enemy.CurrentState = (EnemyState)11;
				flag = true;
			}
		}
		if (!flag)
		{
			bool masterCanBeStunned = canBeStunned;
			if (SemiFunc.IsMultiplayer() && SemiFunc.IsNotMasterClient())
			{
				masterCanBeStunned = _masterCanBeStunned;
			}
			if (__instance.enemyStun && (bool)fieldInfo5.GetValue(_enemy) && _enemy.Type <= __instance.enemyStunType && masterCanBeStunned)
			{
				EnemyStateStunned val4 = (EnemyStateStunned)fieldInfo6.GetValue(_enemy);
				val4.Set(__instance.enemyStunTime);
			}
			if (__instance.enemyFreezeTime > 0f)
			{
				_enemy.Freeze(__instance.enemyFreezeTime);
			}
			if ((bool)fieldInfo7.GetValue(_enemy) && !masterUnkillable)
			{
				MethodInfo method = typeof(HurtCollider).GetMethod("PhysObjectHurt", BindingFlags.Instance | BindingFlags.NonPublic);
				method.Invoke(__instance, new object[6]
				{
					(object)(PhysGrabObject)fieldInfo9.GetValue(val2),
					__instance.enemyImpact,
					__instance.enemyHitForce,
					__instance.enemyHitTorque,
					true,
					false
				});
				if (__instance.enemyFreezeTime > 0f)
				{
					val2.FreezeForces((Vector3)fieldInfo10.GetValue(__instance), (Vector3)fieldInfo11.GetValue(__instance));
				}
			}
			if (__instance.enemyDamage > 0 && (bool)fieldInfo2.GetValue(_enemy) && !masterUnkillable)
			{
				Vector3 val5 = (Vector3)fieldInfo10.GetValue(__instance);
				val3.Hurt(__instance.enemyDamage, ((Vector3)(ref val5)).normalized);
			}
		}
		__result = true;
		return false;
	}

	[HarmonyPatch(typeof(EnemyParent), "SpawnRPC")]
	[HarmonyPostfix]
	private static void SpawnRPCPostfix(EnemyParent __instance)
	{
		if ((Object)(object)((Component)__instance).gameObject.GetComponent<BerserkerController>() == (Object)null)
		{
			((Component)__instance).gameObject.AddComponent<BerserkerController>();
			if (showDebugLogs)
			{
				Log.Info("BerserkerController added to enemy " + __instance.enemyName + "!");
			}
		}
	}

	[HarmonyPatch(typeof(EnemyParent), "Despawn")]
	[HarmonyPrefix]
	public static bool DespawnPrefix(EnemyParent __instance)
	{
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Expected O, but got Unknown
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_018a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0191: Expected O, but got Unknown
		//IL_0315: Unknown result type (might be due to invalid IL or missing references)
		//IL_031a: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02fe: Unknown result type (might be due to invalid IL or missing references)
		if (enableBerserker)
		{
			BerserkerController berserkerController = ((Component)__instance).GetComponent<BerserkerController>();
			if ((Object)(object)berserkerController == (Object)null)
			{
				berserkerController = ((Component)__instance).gameObject.AddComponent<BerserkerController>();
				if (showDebugLogs)
				{
					Log.Info("BerserkerController added to enemy " + __instance.enemyName + "!");
				}
			}
			if (Object.op_Implicit((Object)(object)berserkerScript))
			{
				if ((Object)(object)berserkerController != (Object)null)
				{
					if (berserkerController.isBerserkerFlag)
					{
						if (GameManager.Multiplayer() && !PhotonNetwork.IsMasterClient)
						{
							return false;
						}
						FieldInfo fieldInfo = AccessTools.Field(typeof(EnemyParent), "Enemy");
						Enemy val = (Enemy)fieldInfo.GetValue(__instance);
						if ((Object)(object)val != (Object)null)
						{
							FieldInfo fieldInfo2 = AccessTools.Field(typeof(EnemyDirector), "despawnedTimeMultiplier");
							val.CurrentState = (EnemyState)11;
							__instance.DespawnedTimer = Random.Range(__instance.DespawnedTimeMin, __instance.DespawnedTimeMax) * (float)fieldInfo2.GetValue(EnemyDirector.instance);
							__instance.DespawnedTimer = Mathf.Max(__instance.DespawnedTimer, 1f);
							FieldInfo fieldInfo3 = AccessTools.Field(typeof(Enemy), "HasRigidbody");
							if ((bool)fieldInfo3.GetValue(val))
							{
								FieldInfo fieldInfo4 = AccessTools.Field(typeof(Enemy), "Rigidbody");
								EnemyRigidbody val2 = (EnemyRigidbody)fieldInfo4.GetValue(val);
								FieldInfo fieldInfo5 = AccessTools.Field(typeof(EnemyRigidbody), "grabbed");
								FieldInfo fieldInfo6 = AccessTools.Field(typeof(EnemyRigidbody), "grabStrengthTimer");
								fieldInfo5.SetValue(val2, false);
								fieldInfo6.SetValue(val2, 0f);
								val2.GrabRelease();
							}
							if (GameManager.Multiplayer())
							{
								((Component)__instance).GetComponent<PhotonView>().RPC("DespawnRPC", (RpcTarget)0, Array.Empty<object>());
							}
							else
							{
								MethodInfo method = typeof(EnemyParent).GetMethod("DespawnRPC", BindingFlags.Instance | BindingFlags.NonPublic);
								if (method != null)
								{
									method.Invoke(__instance, new object[0]);
								}
							}
							FieldInfo fieldInfo7 = AccessTools.Field(typeof(Enemy), "HasHealth");
							EnemyHealth component = ((Component)val).GetComponent<EnemyHealth>();
							FieldInfo fieldInfo8 = AccessTools.Field(typeof(EnemyHealth), "healthCurrent");
							if (!(bool)fieldInfo7.GetValue(val) || (int)fieldInfo8.GetValue(component) > 0)
							{
								return false;
							}
							GameObject val3 = _assetBundle.LoadAsset<GameObject>("Enemy Valuable - Berserker");
							Transform val4 = val.CustomValuableSpawnTransform;
							if (!Object.op_Implicit((Object)(object)val4))
							{
								val4 = val.CenterTransform;
							}
							val3 = (SemiFunc.IsMultiplayer() ? NetworkPrefabs.SpawnNetworkPrefab("Enemy Valuable - Berserker", val4.position, Quaternion.identity, (byte)0, (object[])null) : Object.Instantiate<GameObject>(val3, val4.position, Quaternion.identity));
							(float, float) orbValue = currentBerserkerValuable;
							if (SemiFunc.IsMultiplayer() && SemiFunc.IsNotMasterClient())
							{
								orbValue = _orbValue;
							}
							ScriptableObject obj = _assetBundle.LoadAsset<ScriptableObject>("Value - Berserker");
							Value val5 = (Value)(object)((obj is Value) ? obj : null);
							(val5.valueMax, val5.valueMin) = orbValue;
							if (!canBeStunned)
							{
								val5.valueMax += 2000f;
								val5.valueMin += 2000f;
								if (showDebugLogs)
								{
									Log.Info("Added bonus orb value for non-stunnable Berserker!");
								}
							}
							val3.GetComponent<ValuableObject>().valuePreset = val5;
							__instance.DespawnedTimer *= 3f;
							return false;
						}
						Log.Warn("CurrentEnemy is null! Dropping default valuable!");
						return true;
					}
					if (showDebugLogs)
					{
						Log.Info("Enemy " + __instance.enemyName + " is not Berserker!");
					}
					return true;
				}
				Log.Warn("BerserkerController not found in enemy " + __instance.enemyName + "!");
			}
		}
		return true;
	}

	public static int CalculateHealthScaling(int _berserkerHealth)
	{
		return _berserkerHealth + (RunManager.instance.levelsCompleted + 1 - startingLevel) * (SemiFunc.PlayerGetAll().Count * healthScalingFactor);
	}

	public static (float, float) CalculateOrbValue(int _berserkerHealth)
	{
		int num = maxHealth;
		if (enableHealthScaling)
		{
			num += (RunManager.instance.levelsCompleted + 1 - startingLevel) * (SemiFunc.PlayerGetAll().Count * healthScalingFactor);
		}
		float num2 = Mathf.InverseLerp((float)minHealth, (float)num, (float)_berserkerHealth);
		float num3 = Mathf.Lerp(maxOrbValueSubtract, maximumOrbValue, num2);
		float item = num3 - Mathf.Lerp(minOrbValueSubtract, minimumOrbValue, num2);
		return (num3, item);
	}

	public static int GetScalingBerserkers()
	{
		int num = RunManager.instance.levelsCompleted + 1;
		int num2 = num - startingLevel;
		int num3 = num2 / berserkerScalingLevel;
		int num4 = maxBerserkersAllowed + num3;
		if (num4 > maxScalingBerserkers)
		{
			num4 = maxScalingBerserkers;
		}
		return num4;
	}

	public static T GetComponentInChildrenRecursive<T>(Transform obj) where T : Component
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Expected O, but got Unknown
		foreach (Transform item in obj)
		{
			Transform val = item;
			T component = ((Component)val).GetComponent<T>();
			if ((Object)(object)component != (Object)null)
			{
				return component;
			}
			component = GetComponentInChildrenRecursive<T>(val);
			if ((Object)(object)component != (Object)null)
			{
				return component;
			}
		}
		return default(T);
	}

	public static T GetComponentInMainParent<T>(Transform obj) where T : Component
	{
		Transform parent = obj.parent;
		T result = default(T);
		while ((Object)(object)parent != (Object)null)
		{
			T component = ((Component)parent).GetComponent<T>();
			if ((Object)(object)component != (Object)null)
			{
				result = component;
			}
			parent = parent.parent;
		}
		return result;
	}

	public static List<string> GetEnemyTypes()
	{
		List<string> list = new List<string>();
		if (enableAnimal)
		{
			list.Add("Animal");
		}
		if (enableApexPredator)
		{
			list.Add("Apex Predator");
		}
		if (enableBowtie)
		{
			list.Add("Bowtie");
		}
		if (enableChef)
		{
			list.Add("Chef");
		}
		if (enableClown)
		{
			list.Add("Clown");
		}
		if (enableHeadman)
		{
			list.Add("Headman");
		}
		if (enableHuntsman)
		{
			list.Add("Huntsman");
		}
		if (enableMentalist)
		{
			list.Add("Mentalist");
		}
		if (enableReaper)
		{
			list.Add("Reaper");
		}
		if (enableRobe)
		{
			list.Add("Robe");
		}
		if (enableRugrat)
		{
			list.Add("Rugrat");
		}
		if (enableShadowChild)
		{
			list.Add("Shadow Child");
		}
		if (enableSpewer)
		{
			list.Add("Spewer");
		}
		if (enableTrudge)
		{
			list.Add("Trudge");
		}
		if (enableUpscream)
		{
			list.Add("Upscream");
		}
		if (containModded)
		{
			if (enableGusher)
			{
				list.Add("Gusher");
			}
			if (enableRoaster)
			{
				list.Add("Roaster");
			}
			if (enableDroid)
			{
				list.Add("Lost droid");
			}
			if (enableDestroyer)
			{
				list.Add("Lost Destroyer");
			}
			if (enableSoldier)
			{
				list.Add("Soldier");
			}
			if (enableFreddyFazbear)
			{
				list.Add("Freddy Fazbear");
			}
			if (enableBaldi)
			{
				list.Add("Baldi");
			}
			if (enableMoon)
			{
				list.Add("The Moon");
			}
			if (enableRobot)
			{
				list.Add("Robot");
			}
			if (enableRollingGiant)
			{
				list.Add("Rolling Giant");
			}
			if (enableZombie)
			{
				list.Add("Zombie");
			}
			if (enableDriller)
			{
				list.Add("Driller");
			}
		}
		return list;
	}

	public static Texture2D LoadEmbeddedTexture(string resourceName)
	{
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Expected O, but got Unknown
		Assembly executingAssembly = Assembly.GetExecutingAssembly();
		using (Stream stream = executingAssembly.GetManifestResourceStream(resourceName))
		{
			if (stream == null)
			{
				Log.Warn("Resource " + resourceName + " not found!");
				return null;
			}
			byte[] array = new byte[stream.Length];
			stream.Read(array, 0, array.Length);
			Texture2D val = new Texture2D(2, 2, (TextureFormat)4, false);
			if (ImageConversion.LoadImage(val, array))
			{
				((Texture)val).filterMode = (FilterMode)2;
				((Texture)val).wrapMode = (TextureWrapMode)1;
				return val;
			}
		}
		return null;
	}
}
internal class BerserkerManager : MonoBehaviourPunCallbacks
{
	[CompilerGenerated]
	private sealed class <DelayedStartBerserker>d__10 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public Player newPlayer;

		public BerserkerManager <>4__this;

		private List<int>.Enumerator <>s__1;

		private int <index>5__2;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <DelayedStartBerserker>d__10(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>s__1 = default(List<int>.Enumerator);
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<>2__current = (object)new WaitUntil((Func<bool>)(() => SemiFunc.LevelGenDone()));
				<>1__state = 1;
				return true;
			case 1:
				<>1__state = -1;
				if (ModPatch.enemyIndexes.Count > 0)
				{
					<>s__1 = ModPatch.enemyIndexes.GetEnumerator();
					try
					{
						while (<>s__1.MoveNext())
						{
							<index>5__2 = <>s__1.Current;
							((MonoBehaviourPun)<>4__this).photonView.RPC("SyncBerserkerToPlayer", (RpcTarget)5, new object[7]
							{
								newPlayer.ActorNumber,
								ModPatch.berserkerHealth,
								<index>5__2,
								ModPatch.canBeStunned,
								ModPatch.berserkerUnkillable,
								ModPatch._orbValue.Item1,
								ModPatch._orbValue.Item2
							});
						}
					}
					finally
					{
						((IDisposable)<>s__1).Dispose();
					}
					<>s__1 = default(List<int>.Enumerator);
				}
				return false;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	public static BerserkerManager instance;

	public EnemyParent berserkerChosen;

	private static Transform berserkerChosenTransform;

	private static ParticleSystem berserkerParticlesObjPS;

	private List<(int health, int index)> pendingBerserkers = new List<(int, int)>();

	private bool levelReady = false;

	public string DEBUG_ENEMY_NAME = "";

	private void Awake()
	{
		instance = this;
	}

	private void Update()
	{
		//IL_0233: Unknown result type (might be due to invalid IL or missing references)
		//IL_023a: Invalid comparison between Unknown and I4
		//IL_023e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0245: Invalid comparison between Unknown and I4
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		if (!ModPatch.enableBerserker || EnemyDirector.instance.enemiesSpawned.Count <= 0)
		{
			return;
		}
		if (!levelReady && SemiFunc.LevelGenDone())
		{
			levelReady = true;
			StartPendingBerserkers();
		}
		for (int i = 0; i < EnemyDirector.instance.enemiesSpawned.Count; i++)
		{
			Enemy val = null;
			try
			{
				val = GetBerserkerEnemyScript(((Component)EnemyDirector.instance.enemiesSpawned[i]).transform);
			}
			catch
			{
				continue;
			}
			if ((Object)(object)val != (Object)null)
			{
				EnemyParent componentInMainParent = ModPatch.GetComponentInMainParent<EnemyParent>(((Component)val).transform);
				if ((Object)(object)componentInMainParent != (Object)null)
				{
					try
					{
						if (componentInMainParent.enemyName == "Freddy Fazbear")
						{
							val = GetBerserkerEnemyScript(((Component)componentInMainParent).transform);
							if ((Object)(object)val != (Object)null && ((Component)((Component)val).transform.parent).gameObject.activeInHierarchy)
							{
								GameObject gameObject = ((Component)((Component)val).transform.parent.GetChild(2).GetChild(3).GetChild(0)
									.GetChild(3)).gameObject;
								if ((Object)(object)gameObject != (Object)null && (Object)(object)berserkerParticlesObjPS != (Object)null)
								{
									if (gameObject.transform.localPosition.z > 0f)
									{
										if (berserkerParticlesObjPS.isPlaying)
										{
											berserkerParticlesObjPS.Stop();
										}
									}
									else if (berserkerParticlesObjPS.isStopped)
									{
										berserkerParticlesObjPS.Play();
									}
								}
							}
						}
					}
					catch (Exception arg)
					{
						Log.Warn($"Error while processing Freddy Fazbear: {arg}");
					}
					try
					{
						if (!(componentInMainParent.enemyName == "Spewer"))
						{
							continue;
						}
						val = GetBerserkerEnemyScript(((Component)componentInMainParent).transform);
						if (!((Object)(object)val != (Object)null) || !((Component)((Component)val).transform.parent).gameObject.activeInHierarchy)
						{
							continue;
						}
						EnemySlowMouth component = ((Component)val).GetComponent<EnemySlowMouth>();
						if (!((Object)(object)berserkerParticlesObjPS != (Object)null))
						{
							continue;
						}
						if ((int)component.currentState == 9 || (int)component.currentState == 10)
						{
							if (berserkerParticlesObjPS.isPlaying)
							{
								berserkerParticlesObjPS.Stop();
							}
						}
						else if (berserkerParticlesObjPS.isStopped)
						{
							berserkerParticlesObjPS.Play();
						}
					}
					catch (Exception arg2)
					{
						Log.Warn($"Error while processing Spewer: {arg2}");
					}
				}
				else if (ModPatch.showDebugLogs)
				{
					Log.Warn("EnemyParent script is null!");
				}
			}
			else if (ModPatch.showDebugLogs)
			{
				Log.Warn("Enemy script is null!");
			}
		}
	}

	public override void OnPlayerEnteredRoom(Player newPlayer)
	{
		if (PhotonNetwork.IsMasterClient && SemiFunc.RunIsLevel() && ModPatch.enableBerserker)
		{
			Log.Info(newPlayer.NickName + " joined! Sending berserker data...");
			((MonoBehaviour)this).StartCoroutine(DelayedStartBerserker(newPlayer));
		}
	}

	[IteratorStateMachine(typeof(<DelayedStartBerserker>d__10))]
	public IEnumerator DelayedStartBerserker(Player newPlayer)
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <DelayedStartBerserker>d__10(0)
		{
			<>4__this = this,
			newPlayer = newPlayer
		};
	}

	[PunRPC]
	public void SyncBerserkerToPlayer(int actorNumber, int berserkerHealth, int enemyIndex, bool canBeStunned, bool unkillable, float orbValueMax, float orbValueMin)
	{
		if (PhotonNetwork.LocalPlayer.ActorNumber == actorNumber)
		{
			ModPatch._masterCanBeStunned = canBeStunned;
			ModPatch._masterUnkillable = unkillable;
			ModPatch._orbValue = (orbValueMax, orbValueMin);
			pendingBerserkers.Add((berserkerHealth, enemyIndex));
			if (levelReady)
			{
				StartPendingBerserkers();
			}
		}
	}

	private void StartPendingBerserkers()
	{
		foreach (var pendingBerserker in pendingBerserkers)
		{
			StartBerserker(pendingBerserker.health, pendingBerserker.index);
		}
		pendingBerserkers.Clear();
	}

	[PunRPC]
	public void GetCanBeStunnedFromMaster(bool _canBeStunned)
	{
		ModPatch._masterCanBeStunned = _canBeStunned;
	}

	[PunRPC]
	public void GetUnkillableVariableFromMaster(bool _masterUnkillable)
	{
		ModPatch._masterUnkillable = _masterUnkillable;
	}

	[PunRPC]
	public void GetOrbValuableFromMaster(float _valueMax, float _valueMin)
	{
		ModPatch._orbValue = (_valueMax, _valueMin);
	}

	[PunRPC]
	public void StartBerserker(int berserkerHealth, int enemyIndex)
	{
		List<EnemyParent> enemiesSpawned = EnemyDirector.instance.enemiesSpawned;
		berserkerChosen = enemiesSpawned[enemyIndex];
		if ((Object)(object)berserkerChosen != (Object)null)
		{
			if ((Object)(object)((Component)berserkerChosen).GetComponent<BerserkerController>() == (Object)null)
			{
				((Component)berserkerChosen).gameObject.AddComponent<BerserkerController>();
			}
			if (!((Component)berserkerChosen).gameObject.GetComponent<BerserkerController>().isBerserkerFlag)
			{
				((Component)berserkerChosen).gameObject.AddComponent<BerserkerController>().isBerserkerFlag = true;
			}
			if (ModPatch.showDebugLogs)
			{
				Log.Info("Setting up Berserker " + berserkerChosen.enemyName + " properties...");
			}
			else
			{
				Log.Info("Setting up Berserker properties...");
			}
			berserkerChosenTransform = ((Component)berserkerChosen).transform;
			SetBerserkerValues(berserkerChosen, berserkerChosenTransform, berserkerHealth);
			SetBerserkerGrabForce(berserkerChosenTransform);
			if (((Component)berserkerChosenTransform).GetComponent<EnemyParent>().enemyName != "Hidden")
			{
				SetBerserkerGlow(berserkerChosenTransform);
				SetBerserkerSmoke(berserkerChosenTransform);
			}
			else if (((Component)berserkerChosenTransform).GetComponent<EnemyParent>().enemyName == "Hidden")
			{
				SetUpHidden(berserkerChosenTransform);
			}
			Log.Info("Berserker configured!");
		}
		else if (ModPatch.showDebugLogs)
		{
			Log.Warn("Berserker Chosen is null!");
		}
	}

	private static void SetBerserkerValues(EnemyParent enemyParent, Transform enemy, int _masterHealth)
	{
		int num = ModPatch.berserkerHealth;
		if (SemiFunc.IsMultiplayer() && SemiFunc.IsNotMasterClient())
		{
			num = _masterHealth;
		}
		bool flag = ModPatch.berserkerUnkillable;
		if (SemiFunc.IsMultiplayer() && SemiFunc.IsNotMasterClient())
		{
			flag = ModPatch._masterUnkillable;
		}
		EnemyHealth berserkerHealthScript = GetBerserkerHealthScript(enemy);
		if ((Object)(object)berserkerHealthScript != (Object)null)
		{
			FieldInfo fieldInfo = AccessTools.Field(typeof(EnemyHealth), "healthCurrent");
			fieldInfo.SetValue(berserkerHealthScript, num);
			berserkerHealthScript.health = num;
			if (flag)
			{
				berserkerHealthScript.impactHurt = false;
				berserkerHealthScript.objectHurt = false;
				berserkerHealthScript.objectHurtStun = false;
			}
		}
		bool flag2 = ModPatch.canBeStunned;
		if (SemiFunc.IsMultiplayer() && SemiFunc.IsNotMasterClient())
		{
			flag2 = ModPatch._masterCanBeStunned;
		}
		if (ModPatch.showDebugLogs && flag2)
		{
			Log.Info("Berserker can be stunned!");
		}
		Enemy berserkerEnemyScript = GetBerserkerEnemyScript(enemy);
		if ((Object)(object)berserkerEnemyScript != (Object)null && !flag2)
		{
			FieldInfo fieldInfo2 = AccessTools.Field(typeof(Enemy), "HasStateStunned");
			fieldInfo2.SetValue(berserkerEnemyScript, false);
			if (ModPatch.showDebugLogs)
			{
				Log.Info("Berserker " + enemyParent.enemyName + " - Stunned state removed!");
			}
		}
		EnemyRigidbody berserkerRigidbodyScript = GetBerserkerRigidbodyScript(enemy);
		if ((Object)(object)berserkerRigidbodyScript != (Object)null && !flag2)
		{
			berserkerRigidbodyScript.grabStun = false;
			berserkerRigidbodyScript.stunFromFall = false;
			if (ModPatch.showDebugLogs)
			{
				Log.Info($"Berserker {enemyParent.enemyName} - Grab Stun: {berserkerRigidbodyScript.grabStun}");
			}
			Log.Info($"Berserker {enemyParent.enemyName} - Stun From Fall: {berserkerRigidbodyScript.stunFromFall}");
		}
	}

	private static void SetBerserkerGlow(Transform enemy)
	{
		Renderer[] componentsInChildren = ((Component)enemy).GetComponentsInChildren<Renderer>(true);
		Renderer[] array = componentsInChildren;
		foreach (Renderer val in array)
		{
			Material[] materials = val.materials;
			foreach (Material val2 in materials)
			{
				if ((Object)(object)val2 == (Object)null || (Object)(object)val2.shader == (Object)null)
				{
					continue;
				}
				string name = ((Object)val2.shader).name;
				switch (name)
				{
				default:
					if (!(name == "Orton/Hurtable Alpha Clip"))
					{
						if (name == "Standard")
						{
							Texture texture = val2.GetTexture("_MainTex");
							Shader shader = Shader.Find("Hurtable/Hurtable");
							if (Application.isEditor)
							{
								shader = Shader.Find("Patcher/Hurtable/Hurtable");
							}
							val2.shader = shader;
							if (val2.HasProperty("_AlbedoTexture"))
							{
								val2.SetTexture("_AlbedoTexture", texture);
							}
							ApplyFresnel(val2);
						}
						break;
					}
					goto case "Hurtable/Hurtable";
				case "Hurtable/Hurtable":
				case "Hurtable/Hurtable Alpha Clip":
				case "Patcher/Hurtable/Hurtable":
				case "Patcher/Hurtable/Hurtable Alpha Clip":
				case "Ortong/Hurtable":
				case "Orton/Hurtable/Hurtable Freddy":
					ApplyFresnel(val2);
					break;
				}
			}
		}
	}

	private static void ApplyFresnel(Material mat)
	{
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		mat.SetFloat("_FresnelAmount", 1f);
		mat.SetFloat("_FresnelScale", 1f);
		mat.SetFloat("_FresnelPower", 5f);
		mat.SetFloat("_FresnelBias", 0f);
		mat.SetColor("_FresnelColor", Color.red);
		mat.SetFloat("_FresnelEmission", 1f);
	}

	private static void SetBerserkerGrabForce(Transform enemy)
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Expected O, but got Unknown
		GrabForce val = ScriptableObject.CreateInstance<GrabForce>();
		val.amount = 1E+10f;
		((Object)val).name = "Grab Force - Berserker";
		foreach (Transform item in enemy)
		{
			Transform berserkerGrabForce = item;
			EnemyRigidbody component = ((Component)enemy).gameObject.GetComponent<EnemyRigidbody>();
			if ((Object)(object)component != (Object)null && (Object)(object)component.grabForceNeeded != (Object)(object)val)
			{
				component.grabForceNeeded = val;
			}
			SetBerserkerGrabForce(berserkerGrabForce);
		}
	}

	private static Transform GetBerserkerParticleParent(Transform enemy)
	{
		Transform result = null;
		Animator componentInChildrenRecursive = ModPatch.GetComponentInChildrenRecursive<Animator>(enemy);
		if ((Object)(object)componentInChildrenRecursive != (Object)null)
		{
			result = ((Component)componentInChildrenRecursive).transform;
		}
		return result;
	}

	private static void SetBerserkerSmoke(Transform enemy)
	{
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_012d: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_0236: Unknown result type (might be due to invalid IL or missing references)
		//IL_0243: Unknown result type (might be due to invalid IL or missing references)
		//IL_0214: Unknown result type (might be due to invalid IL or missing references)
		//IL_0224: Unknown result type (might be due to invalid IL or missing references)
		//IL_0229: Unknown result type (might be due to invalid IL or missing references)
		//IL_022e: Unknown result type (might be due to invalid IL or missing references)
		Transform berserkerParticleParent = GetBerserkerParticleParent(enemy);
		GameObject val = ModPatch._assetBundle.LoadAsset<GameObject>("BerserkerAura");
		GameObject val2 = Object.Instantiate<GameObject>(val);
		berserkerParticlesObjPS = val2.GetComponent<ParticleSystem>();
		if ((Object)(object)berserkerParticleParent != (Object)null)
		{
			val2.transform.SetParent(berserkerParticleParent, false);
		}
		Vector3 val3 = Vector3.zero;
		if (((Component)enemy).GetComponent<EnemyParent>().enemyName == "Robe" || ((Component)enemy).GetComponent<EnemyParent>().enemyName == "Reaper" || ((Component)enemy).GetComponent<EnemyParent>().enemyName == "Clown" || ((Component)enemy).GetComponent<EnemyParent>().enemyName == "Huntsman" || ((Component)enemy).GetComponent<EnemyParent>().enemyName == "Soldier" || ((Component)enemy).GetComponent<EnemyParent>().enemyName == "Soldier Ghost" || ((Component)enemy).GetComponent<EnemyParent>().enemyName == "Lost droid" || ((Component)enemy).GetComponent<EnemyParent>().enemyName == "Lost Destroyer" || ((Component)enemy).GetComponent<EnemyParent>().enemyName == "Zombie")
		{
			val3 += new Vector3(0f, 1f, 0f);
		}
		else if (((Component)enemy).GetComponent<EnemyParent>().enemyName == "Trudge" || ((Component)enemy).GetComponent<EnemyParent>().enemyName == "Gusher" || ((Component)enemy).GetComponent<EnemyParent>().enemyName == "Roaster" || ((Component)enemy).GetComponent<EnemyParent>().enemyName == "Freddy Fazbear" || ((Component)enemy).GetComponent<EnemyParent>().enemyName == "Shadow Child" || ((Component)enemy).GetComponent<EnemyParent>().enemyName == "Rolling Giant" || ((Component)enemy).GetComponent<EnemyParent>().enemyName == "Robot" || ((Component)enemy).GetComponent<EnemyParent>().enemyName == "Driller")
		{
			val3 += new Vector3(0f, 1.5f, 0f);
		}
		val2.transform.localPosition = val3;
		val2.transform.localRotation = Quaternion.identity;
	}

	private static Enemy GetBerserkerEnemyScript(Transform enemy)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Expected O, but got Unknown
		foreach (Transform item in enemy)
		{
			Transform val = item;
			if (((Object)val).name == "Controller")
			{
				Enemy component = ((Component)val).GetComponent<Enemy>();
				if ((Object)(object)component != (Object)null)
				{
					return component;
				}
			}
			Enemy berserkerEnemyScript = GetBerserkerEnemyScript(val);
			if ((Object)(object)berserkerEnemyScript != (Object)null)
			{
				return berserkerEnemyScript;
			}
		}
		return null;
	}

	private static EnemyRigidbody GetBerserkerRigidbodyScript(Transform enemy)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Expected O, but got Unknown
		foreach (Transform item in enemy)
		{
			Transform val = item;
			if (((Object)val).name == "Rigidbody")
			{
				EnemyRigidbody component = ((Component)val).GetComponent<EnemyRigidbody>();
				if ((Object)(object)component != (Object)null)
				{
					return component;
				}
			}
			EnemyRigidbody berserkerRigidbodyScript = GetBerserkerRigidbodyScript(val);
			if ((Object)(object)berserkerRigidbodyScript != (Object)null)
			{
				return berserkerRigidbodyScript;
			}
		}
		return null;
	}

	private static EnemyHealth GetBerserkerHealthScript(Transform enemy)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Expected O, but got Unknown
		foreach (Transform item in enemy)
		{
			Transform val = item;
			if (((Object)val).name == "Controller")
			{
				EnemyHealth component = ((Component)val).GetComponent<EnemyHealth>();
				if ((Object)(object)component != (Object)null)
				{
					return component;
				}
			}
			EnemyHealth berserkerHealthScript = GetBerserkerHealthScript(val);
			if ((Object)(object)berserkerHealthScript != (Object)null)
			{
				return berserkerHealthScript;
			}
		}
		return null;
	}

	private static void SetUpHidden(Transform enemy)
	{
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_011a: Unknown result type (might be due to invalid IL or missing references)
		//IL_014e: Unknown result type (might be due to invalid IL or missing references)
		//IL_016c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0185: Unknown result type (might be due to invalid IL or missing references)
		//IL_0197: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0214: Unknown result type (might be due to invalid IL or missing references)
		//IL_022d: Unknown result type (might be due to invalid IL or missing references)
		//IL_023f: Unknown result type (might be due to invalid IL or missing references)
		//IL_026a: Unknown result type (might be due to invalid IL or missing references)
		//IL_029e: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0317: Unknown result type (might be due to invalid IL or missing references)
		//IL_0329: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = ModPatch._assetBundle.LoadAsset<GameObject>("Berserker Hidden Breath");
		GameObject val2 = ModPatch._assetBundle.LoadAsset<GameObject>("Berserker Hidden Breath Constant");
		GameObject val3 = ModPatch._assetBundle.LoadAsset<GameObject>("Berserker Hidden Breath Fast");
		GameObject val4 = ModPatch._assetBundle.LoadAsset<GameObject>("Berserker Hidden Foot Shape Left");
		GameObject val5 = ModPatch._assetBundle.LoadAsset<GameObject>("Berserker Hidden Foot Shape Right");
		((Component)enemy.GetChild(0).GetChild(0)).gameObject.SetActive(false);
		((Component)enemy.GetChild(0).GetChild(1)).gameObject.SetActive(false);
		((Component)enemy.GetChild(0).GetChild(2)).gameObject.SetActive(false);
		((Component)enemy.GetChild(0).GetChild(3)).gameObject.SetActive(false);
		((Component)enemy.GetChild(0).GetChild(4)).gameObject.SetActive(false);
		GameObject val6 = Object.Instantiate<GameObject>(val, enemy.GetChild(0).GetChild(0).position, enemy.GetChild(0).GetChild(0).rotation, enemy.GetChild(0));
		val6.transform.SetSiblingIndex(0);
		ParentConstraint component = val6.GetComponent<ParentConstraint>();
		ConstraintSource val7 = default(ConstraintSource);
		((ConstraintSource)(ref val7)).sourceTransform = enemy.GetChild(1).GetChild(1).GetChild(6)
			.GetChild(0);
		((ConstraintSource)(ref val7)).weight = 1f;
		component.SetSource(0, val7);
		val6.GetComponent<ParentConstraint>().translationAtRest = new Vector3(0f, 1.826f, -2.702927f);
		GameObject val8 = Object.Instantiate<GameObject>(val3, enemy.GetChild(0).GetChild(1).position, enemy.GetChild(0).GetChild(1).rotation, enemy.GetChild(0));
		val8.transform.SetSiblingIndex(1);
		ParentConstraint component2 = val8.GetComponent<ParentConstraint>();
		val7 = default(ConstraintSource);
		((ConstraintSource)(ref val7)).sourceTransform = enemy.GetChild(1).GetChild(1).GetChild(6)
			.GetChild(0);
		((ConstraintSource)(ref val7)).weight = 1f;
		component2.SetSource(0, val7);
		val8.GetComponent<ParentConstraint>().translationAtRest = new Vector3(0f, 1.826f, -2.702927f);
		GameObject val9 = Object.Instantiate<GameObject>(val2, enemy.GetChild(0).GetChild(2).position, enemy.GetChild(0).GetChild(2).rotation, enemy.GetChild(0));
		val9.transform.SetSiblingIndex(2);
		ParentConstraint component3 = val9.GetComponent<ParentConstraint>();
		val7 = default(ConstraintSource);
		((ConstraintSource)(ref val7)).sourceTransform = enemy.GetChild(1).GetChild(1).GetChild(6)
			.GetChild(0);
		((ConstraintSource)(ref val7)).weight = 1f;
		component3.SetSource(0, val7);
		val9.GetComponent<ParentConstraint>().translationAtRest = new Vector3(0f, 1.826f, -2.702927f);
		GameObject val10 = Object.Instantiate<GameObject>(val5, enemy.GetChild(0).GetChild(3).position, enemy.GetChild(0).GetChild(3).rotation, enemy.GetChild(0));
		val10.transform.SetSiblingIndex(3);
		GameObject val11 = Object.Instantiate<GameObject>(val4, enemy.GetChild(0).GetChild(4).position, enemy.GetChild(0).GetChild(4).rotation, enemy.GetChild(0));
		val11.transform.SetSiblingIndex(4);
		EnemyHiddenAnim component4 = ((Component)enemy.GetChild(1).GetChild(1).GetChild(6)).GetComponent<EnemyHiddenAnim>();
		component4.particleBreath = val6.GetComponent<ParticleSystem>();
		component4.particleBreathFast = val8.GetComponent<ParticleSystem>();
		component4.particleBreathConstant = val9.GetComponent<ParticleSystem>();
		component4.particleFootstepShapeLeft = val11.GetComponent<ParticleSystem>();
		component4.particleFootstepShapeRight = val10.GetComponent<ParticleSystem>();
	}
}
public class BerserkerController : MonoBehaviourPun
{
	public bool isBerserkerFlag = false;
}
namespace BerserkerEnemies;

[BepInPlugin("FNKTLabs.BerserkerEnemies", "Berserker Enemies", "1.3.4")]
public class ModBase : BaseUnityPlugin
{
	private const string modGUID = "FNKTLabs.BerserkerEnemies";

	public const string modName = "Berserker Enemies";

	private const string modVersion = "1.3.4";

	private Harmony _harmony = new Harmony("FNKTLabs.BerserkerEnemies");

	public static ConfigEntry<bool> config_EnableBerserker;

	public static ConfigEntry<int> config_StartingLevel;

	public static ConfigEntry<int> config_BerserkerHealth;

	public static ConfigEntry<bool> config_EnableHealthScaling;

	public static ConfigEntry<int> config_HealthScalingFactor;

	public static ConfigEntry<bool> config_BerserkerUnkillable;

	public static ConfigEntry<bool> config_CanBeStunned;

	public static ConfigEntry<int> config_MaxBerserkers;

	public static ConfigEntry<float> config_berserkerSpawnChance;

	public static ConfigEntry<float> config_berserkerSpawnChancePerLevel;

	public static ConfigEntry<bool> config_EnableBerserkerScaling;

	public static ConfigEntry<int> config_BerserkerScalingLevel;

	public static ConfigEntry<int> config_MaxScalingBerserkers;

	public static ConfigEntry<bool> config_ForceSpawnWhenScaling;

	public static ConfigEntry<bool> config_enableAnimal;

	public static ConfigEntry<bool> config_enableApexPredator;

	public static ConfigEntry<bool> config_enableChef;

	public static ConfigEntry<bool> config_enableClown;

	public static ConfigEntry<bool> config_enableBowtie;

	public static ConfigEntry<bool> config_enableMentalist;

	public static ConfigEntry<bool> config_enableHeadman;

	public static ConfigEntry<bool> config_enableHuntsman;

	public static ConfigEntry<bool> config_enableReaper;

	public static ConfigEntry<bool> config_enableRobe;

	public static ConfigEntry<bool> config_enableRugrat;

	public static ConfigEntry<bool> config_enableShadowChild;

	public static ConfigEntry<bool> config_enableSpewer;

	public static ConfigEntry<bool> config_enableTrudge;

	public static ConfigEntry<bool> config_enableUpscream;

	public static ConfigEntry<bool> config_enableDestroyer;

	public static ConfigEntry<bool> config_enableDroid;

	public static ConfigEntry<bool> config_enableGusher;

	public static ConfigEntry<bool> config_enableRoaster;

	public static ConfigEntry<bool> config_enableSoldier;

	public static ConfigEntry<bool> config_enableFreddyFazbear;

	public static ConfigEntry<bool> config_enableBaldi;

	public static ConfigEntry<bool> config_enableZeldaMoon;

	public static ConfigEntry<bool> config_enableRetermninator;

	public static ConfigEntry<bool> config_enableRollinGiant;

	public static ConfigEntry<bool> config_enableMCZombie;

	public static ConfigEntry<bool> config_enableDrillerKiller;

	public static ConfigEntry<bool> config_showDebugLogs;

	public void Awake()
	{
		Log.Init(((BaseUnityPlugin)this).Logger);
		Log.Info("BerserkerEnemies loaded!");
		_harmony.PatchAll(typeof(ModBase));
		_harmony.PatchAll(typeof(ModPatch));
		ConfigFile();
		SetUpBundle();
	}

	public void SetUpBundle()
	{
		string directoryName = Path.GetDirectoryName(typeof(ModBase).Assembly.Location);
		string text = Path.Combine(directoryName, "berserker_enemies");
		if (!File.Exists(text))
		{
			Log.Error("AssetBundle not found: " + text);
			return;
		}
		AssetBundle val = AssetBundle.LoadFromFile(text);
		if ((Object)(object)val == (Object)null)
		{
			Log.Error("Failed to load AssetBundle from: " + text);
			return;
		}
		ModPatch._assetBundle = val;
		GameObject val2 = val.LoadAsset<GameObject>("Enemy Valuable - Berserker");
		NetworkPrefabs.RegisterNetworkPrefab(((Object)val2).name, val2);
		Log.Info("AssetBundle loaded successfully!");
	}

	public void ConfigFile()
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Expected O, but got Unknown
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Expected O, but got Unknown
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Expected O, but got Unknown
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Expected O, but got Unknown
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Expected O, but got Unknown
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_015b: Expected O, but got Unknown
		//IL_0194: Unknown result type (might be due to invalid IL or missing references)
		//IL_019e: Expected O, but got Unknown
		//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01de: Expected O, but got Unknown
		//IL_0216: Unknown result type (might be due to invalid IL or missing references)
		//IL_0220: Expected O, but got Unknown
		//IL_0262: Unknown result type (might be due to invalid IL or missing references)
		//IL_026c: Expected O, but got Unknown
		//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b8: Expected O, but got Unknown
		//IL_02e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f2: Expected O, but got Unknown
		//IL_0322: Unknown result type (might be due to invalid IL or missing references)
		//IL_032c: Expected O, but got Unknown
		//IL_0364: Unknown result type (might be due to invalid IL or missing references)
		//IL_036e: Expected O, but got Unknown
		//IL_03a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_03af: Expected O, but got Unknown
		config_EnableBerserker = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, new ConfigDescription("Enable or disable the Berserker enemy.", (AcceptableValueBase)null, Array.Empty<object>()));
		ModPatch.enableBerserker = config_EnableBerserker.Value;
		config_showDebugLogs = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Debug Logs", false, new ConfigDescription("Enable or disable debug logs.", (AcceptableValueBase)null, Array.Empty<object>()));
		ModPatch.showDebugLogs = config_showDebugLogs.Value;
		config_BerserkerUnkillable = ((BaseUnityPlugin)this).Config.Bind<bool>("Berserkers Settings", "Unkillable", false, new ConfigDescription("If enabled, the Berserker cannot be killed.", (AcceptableValueBase)null, Array.Empty<object>()));
		ModPatch.berserkerUnkillable = config_BerserkerUnkillable.Value;
		config_CanBeStunned = ((BaseUnityPlugin)this).Config.Bind<bool>("Berserkers Settings", "Stunnable", true, new ConfigDescription("If enabled, the Berserker can be stunned.", (AcceptableValueBase)null, Array.Empty<object>()));
		ModPatch.canBeStunned = config_CanBeStunned.Value;
		config_BerserkerHealth = ((BaseUnityPlugin)this).Config.Bind<int>("Health Settings", "Health", 2000, new ConfigDescription("Base health of the Berserker.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(ModPatch.minHealth, ModPatch.maxHealth), Array.Empty<object>()));
		ModPatch.berserkerHealth = config_BerserkerHealth.Value;
		config_EnableHealthScaling = ((BaseUnityPlugin)this).Config.Bind<bool>("Health Settings", "Scaling", false, new ConfigDescription("Enable health scaling based on level and player count.", (AcceptableValueBase)null, Array.Empty<object>()));
		ModPatch.enableHealthScaling = config_EnableHealthScaling.Value;
		config_HealthScalingFactor = ((BaseUnityPlugin)this).Config.Bind<int>("Health Settings", "Scale Factor", 10, new ConfigDescription("Health = base + (level × players × factor).", (AcceptableValueBase)(object)new AcceptableValueRange<int>(10, 100), Array.Empty<object>()));
		ModPatch.healthScalingFactor = config_HealthScalingFactor.Value;
		config_MaxBerserkers = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Settings", "Max Berserkers", 1, new ConfigDescription("Max number of Berserkers at once.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 3), Array.Empty<object>()));
		ModPatch.maxBerserkersAllowed = config_MaxBerserkers.Value;
		config_StartingLevel = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Settings", "Starting Level", 9, new ConfigDescription("Min level required for spawn.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>()));
		ModPatch.startingLevel = config_StartingLevel.Value;
		config_berserkerSpawnChance = ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Settings", "Chance", 10f, new ConfigDescription("Base spawn chance in percent.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
		ModPatch.berserkerSpawnChance = config_berserkerSpawnChance.Value;
		config_berserkerSpawnChancePerLevel = ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Settings", "Extra Chance Per Level", 5f, new ConfigDescription("Extra spawn chance per level.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 30f), Array.Empty<object>()));
		ModPatch.berserkerSpawnChancePerLevel = config_berserkerSpawnChancePerLevel.Value;
		config_EnableBerserkerScaling = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawn Settings", "Scaling", false, new ConfigDescription("Enable dynamic increase of Berserker limit based on level.", (AcceptableValueBase)null, Array.Empty<object>()));
		ModPatch.enableBerserkerScaling = config_EnableBerserkerScaling.Value;
		config_ForceSpawnWhenScaling = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawn Settings", "Bypass Spawn Chance", false, new ConfigDescription("Always spawn a Berserker when scaling is enabled, ignoring spawn chance.", (AcceptableValueBase)null, Array.Empty<object>()));
		ModPatch.forceSpawnWhenScaling = config_ForceSpawnWhenScaling.Value;
		config_BerserkerScalingLevel = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Settings", "Scaling Step", 10, new ConfigDescription("Levels required to allow 1 more Berserker.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(5, 20), Array.Empty<object>()));
		ModPatch.berserkerScalingLevel = config_BerserkerScalingLevel.Value;
		config_MaxScalingBerserkers = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Settings", "Max Scaled Berserkers", 3, new ConfigDescription("Maximum number of Berserkers when scaling is enabled.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 10), Array.Empty<object>()));
		ModPatch.maxScalingBerserkers = config_MaxScalingBerserkers.Value;
		config_enableAnimal = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "Animal", true, (ConfigDescription)null);
		ModPatch.enableAnimal = config_enableAnimal.Value;
		config_enableApexPredator = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "Apex Predator", true, (ConfigDescription)null);
		ModPatch.enableApexPredator = config_enableApexPredator.Value;
		config_enableBowtie = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "Bowtie", true, (ConfigDescription)null);
		ModPatch.enableBowtie = config_enableBowtie.Value;
		config_enableChef = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "Chef", true, (ConfigDescription)null);
		ModPatch.enableChef = config_enableChef.Value;
		config_enableClown = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "Clown", true, (ConfigDescription)null);
		ModPatch.enableClown = config_enableClown.Value;
		config_enableHeadman = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "Headman", true, (ConfigDescription)null);
		ModPatch.enableHeadman = config_enableHeadman.Value;
		config_enableHuntsman = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "Huntsman", true, (ConfigDescription)null);
		ModPatch.enableHuntsman = config_enableHuntsman.Value;
		config_enableMentalist = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "Mentalist", true, (ConfigDescription)null);
		ModPatch.enableMentalist = config_enableMentalist.Value;
		config_enableReaper = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "Reaper", true, (ConfigDescription)null);
		ModPatch.enableReaper = config_enableReaper.Value;
		config_enableRobe = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "Robe", true, (ConfigDescription)null);
		ModPatch.enableRobe = config_enableRobe.Value;
		config_enableRugrat = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "Rugrat", true, (ConfigDescription)null);
		ModPatch.enableRugrat = config_enableRugrat.Value;
		config_enableShadowChild = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "Shadow Child", true, (ConfigDescription)null);
		ModPatch.enableShadowChild = config_enableShadowChild.Value;
		config_enableSpewer = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "Spewer", true, (ConfigDescription)null);
		ModPatch.enableSpewer = config_enableSpewer.Value;
		config_enableTrudge = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "Trudge", true, (ConfigDescription)null);
		ModPatch.enableTrudge = config_enableTrudge.Value;
		config_enableUpscream = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "Upscream", true, (ConfigDescription)null);
		ModPatch.enableUpscream = config_enableUpscream.Value;
		List<string> list = ListPluginFiles();
		if (list.Contains("WesleysEnemies.dll"))
		{
			ModPatch.containModded = true;
			config_enableDestroyer = ((BaseUnityPlugin)this).Config.Bind<bool>("Wesleys Enemies", "Destroyer", true, (ConfigDescription)null);
			ModPatch.enableDestroyer = config_enableDestroyer.Value;
			config_enableDroid = ((BaseUnityPlugin)this).Config.Bind<bool>("Wesleys Enemies", "Droid", true, (ConfigDescription)null);
			ModPatch.enableDroid = config_enableDroid.Value;
			config_enableGusher = ((BaseUnityPlugin)this).Config.Bind<bool>("Wesleys Enemies", "Gusher", true, (ConfigDescription)null);
			ModPatch.enableGusher = config_enableGusher.Value;
			config_enableRoaster = ((BaseUnityPlugin)this).Config.Bind<bool>("Wesleys Enemies", "Roaster", true, (ConfigDescription)null);
			ModPatch.enableRoaster = config_enableRoaster.Value;
			config_enableSoldier = ((BaseUnityPlugin)this).Config.Bind<bool>("Wesleys Enemies", "The Soldier", true, (ConfigDescription)null);
			ModPatch.enableSoldier = config_enableSoldier.Value;
		}
		if (list.Contains("FreddyEnemy.dll"))
		{
			ModPatch.containModded = true;
			config_enableFreddyFazbear = ((BaseUnityPlugin)this).Config.Bind<bool>("Freddy Enemy", "Freddy Fazbear", true, (ConfigDescription)null);
			ModPatch.enableFreddyFazbear = config_enableFreddyFazbear.Value;
		}
		if (list.Contains("BaldiEnemy.dll"))
		{
			ModPatch.containModded = true;
			config_enableBaldi = ((BaseUnityPlugin)this).Config.Bind<bool>("Baldi Enemy", "Baldi", true, (ConfigDescription)null);
			ModPatch.enableBaldi = config_enableBaldi.Value;
		}
		if (list.Contains("Zelda_Moon_Mod.repobundle"))
		{
			ModPatch.containModded = true;
			config_enableZeldaMoon = ((BaseUnityPlugin)this).Config.Bind<bool>("Zelda Moon Mod", "The Moon", true, (ConfigDescription)null);
			ModPatch.enableMoon = config_enableZeldaMoon.Value;
		}
		if (list.Contains("RETEMINATOR.repobundle"))
		{
			ModPatch.containModded = true;
			config_enableRetermninator = ((BaseUnityPlugin)this).Config.Bind<bool>("RETERMINATOR", "Robot", true, (ConfigDescription)null);
			ModPatch.enableRobot = config_enableRetermninator.Value;
		}
		if (list.Contains("Rolling_Giant_Enemy.repobundle"))
		{
			ModPatch.containModded = true;
			config_enableRollinGiant = ((BaseUnityPlugin)this).Config.Bind<bool>("Rolling Giant Enemy", "Rolling Giant", true, (ConfigDescription)null);
			ModPatch.enableRollingGiant = config_enableRollinGiant.Value;
		}
		if (list.Contains("MCZombieMod.dll"))
		{
			ModPatch.containModded = true;
			config_enableMCZombie = ((BaseUnityPlugin)this).Config.Bind<bool>("Minecraft Zombie Mod", "Zombie", true, (ConfigDescription)null);
			ModPatch.enableZombie = config_enableMCZombie.Value;
		}
		if (list.Contains("DrillerKiller.dll"))
		{
			ModPatch.containModded = true;
			config_enableDrillerKiller = ((BaseUnityPlugin)this).Config.Bind<bool>("Driller Killer", "Driller Killer", true, (ConfigDescription)null);
			ModPatch.enableDriller = config_enableDrillerKiller.Value;
		}
	}

	public static List<string> ListPluginFiles()
	{
		if (config_showDebugLogs.Value)
		{
			Log.Info("Checking mods...");
		}
		List<string> list = new List<string>();
		string pluginPath = Paths.PluginPath;
		if (!Directory.Exists(pluginPath))
		{
			Log.Error("Folder " + pluginPath + " not found!");
			return null;
		}
		string[] files = Directory.GetFiles(pluginPath, "*.dll", SearchOption.AllDirectories);
		string[] files2 = Directory.GetFiles(pluginPath, "*.repobundle", SearchOption.AllDirectories);
		string[] array = files.Concat(files2).ToArray();
		string[] array2 = array;
		foreach (string path in array2)
		{
			string fileName = Path.GetFileName(path);
			if (config_showDebugLogs.Value)
			{
				Log.Info("Mod found: " + fileName);
			}
			list.Add(fileName);
		}
		return list;
	}
}
public static class Log
{
	public static ManualLogSource Source;

	public static void Init(ManualLogSource logger)
	{
		Source = logger;
	}

	public static void Info(object msg)
	{
		ManualLogSource source = Source;
		if (source != null)
		{
			source.LogInfo(msg);
		}
	}

	public static void Warn(object msg)
	{
		ManualLogSource source = Source;
		if (source != null)
		{
			source.LogWarning(msg);
		}
	}

	public static void Error(object msg)
	{
		ManualLogSource source = Source;
		if (source != null)
		{
			source.LogError(msg);
		}
	}
}