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FNKT_Labs-BerserkerEnemies-1.0.1 icon

BerserkerEnemies

When enemies go berserk, your only option is to hide!

Date uploaded a week ago
Version 1.0.1
Download link FNKT_Labs-BerserkerEnemies-1.0.1.zip
Downloads 7943
Dependency string FNKT_Labs-BerserkerEnemies-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Support

Please report any issues on the following Discord!

Berserker Enemies

When enemies go berserk, your only option is to hide!

After reaching a certain level, enemies can enter berserker mode. But what does this mean?
Berserkers become unkillable. They take no damage from players or objects, cannot be stunned, and cannot be picked up.
However, if a berserker somehow dies, its drop will be especially valuable.

Thatโ€™s allโ€”good luck!

Features

  • Visual Changes: Berserkers have a distinct look. They glow and emit red smoke, making it clear when theyโ€™re enraged!
  • Buffed Enemies: Players cannot damage or grab berserkers in any way.

Settings

  • Enabled: Toggle whether the mod spawns berserkers.
  • Staring Level: Define the level at which berserkers begin appearing.
  • Min: Set the minimum spawn chance.
  • Max: Set the maximum spawn chance.
  • Enemies: Choose which enemy types can become berserkers.

Note

  • All players must have this mod for it to work properly.
  • Should be compatible with other mods. Report any issues, thanks!

CHANGELOG

๐Ÿ†•๐Ÿ”ง v1.2.0

  • Fixed an issue where, when a Berserker died, all large orbs that spawned afterward inherited the price of the Berserker orb.

  • The following enemies can now become Berserkers:

    • Animal
    • Apex Predator
    • Chef
    • Hidden
    • Rugrat
    • Spewer
    • Shadow Child
    • Upscream

๐Ÿ”ง v1.1.8

  • Removed some debug logs that were accidentally left in.

๐Ÿ†• v1.1.7

Added support for a new enemy mod:

  • Freddy Enemy:
    • Freddy Fazbear

๐Ÿ”ง v1.1.6

  • Fixed an issue where Wesley's Enemies configuration naming caused errors in the terminal and prevented the settings options from appearing.

๐Ÿ†•๐Ÿ”ง v1.1.5

  • Fixed an issue where, regardless of the spawn chance setting, a Berserker would spawn almost every time.
  • Fixed an issue where all enemies of the same type as the Berserker would drop a Berserker Orb.
  • Increased the Berserker's max health setting from 3000 to 5000.
  • Added an option to display debug logs.

๐Ÿ‘ป Enemy Mods Support

Added support for enemy mods! Currently, the following mods are supported, but new mods can be requested on Discord:

  • Wesley's Enemies:
    • Gusher
    • Roaster
    • Droid
    • Destroyer

๐Ÿ”ง v1.1.3

  • Fixed enemies damaging themselves.

๐Ÿ”ง v1.1.2

  • Fixed an issue where the stun toggle affected all enemies (Oopsยฒ). Thanks ganzuto!

๐Ÿ†• v1.1.1

  • Added an option to toggle whether the Berserker can be stunned. This only applies if the Berserker is killable.

๐Ÿ†•๐Ÿ”ง v1.1.0

I made several changes to the code to ensure everything works and syncs properly between players. Please let me know if you encounter any issues. Thanks!

  • Fixed A LOT of bugs!
  • Added new configuration options:
    • Berserker Health: Set a value between 2000 - 3000 for the Berserker's health.
    • Unkillable: Toggle whether the Berserker is unkillable. If not, the Berserker can be stunned and hurt by guns.
    • Max Orb Value: The maximum value for the orb dropped by Berserkers. The range will be between the maximum value and the maximum value minus 10000 for the minimum.
  • All Berserkers will now spawn an orb when killed.
  • The orb dropped by Berserkers is now red.

๐Ÿ”ง v1.0.1

  • Fixed the Discord link in the README. (Oops)

โญ v1.0.0

  • Initial release.