
Date uploaded | 2 days ago |
Version | 1.2.8 |
Download link | FNKT_Labs-BerserkerEnemies-1.2.8.zip |
Downloads | 22882 |
Dependency string | FNKT_Labs-BerserkerEnemies-1.2.8 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
README
🛠️ Support
Found a bug? Something weird happening? Come yell at me (nicely) on Discord!
😡 Berserker Enemies
When enemies go berserk, your best bet is to panic and hide!
After you reach a certain level, enemies can enter Berserker mode. What does that mean? Glad you asked.
Berserkers get a huge power boost. You can decide if they’re completely unkillable (good luck with that). In this mode, they can’t be stunned or hurt.
If you’re feeling generous and let them be mortal, they’ll still be tanky as heck and can only be damaged or stunned with guns.
But hey—if you *do* manage to bring one down, the orb it drops is super valuable. Just... don’t drop it. It’s basically made of glass.
That’s all. You’re on your own now. Good luck!
✨ Features
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Visual Changes: Berserkers don’t exactly blend in. They glow and puff out red smoke like they’re trying to make an entrance.
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Buffed Enemies: You choose if they’re unkillable. If not, they’re still beefed up and ready to ruin your day.
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Custom Orb Color: The orbs are red, shiny, and made of dreams and sadness. Handle with care.
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Mod Support: Want to see your favorite nightmare enemy become a Berserker? Hit me up on Discord! Currently supported:
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Wesley's Enemies:
- Gusher
- Roaster
- Droid
- Destroyer
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Freddy Enemy:
- Freddy Fazbear
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⚙️ Settings
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General:
- Enabled – Turn Berserkers on or off. You know, like a light switch.
- Show Debug – Toggle debug logs in the terminal. For the nerds (me included).
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Berserker:
- Max Berserkers Allowed – Decide how many Berserkers can spawn at once. Default is 1, but you can crank it up to 3 if you're feeling spicy.
- Starting Level – Decide at what level the chaos begins.
- Unkillable – Toggle Berserker god mode. Why? I don’t know. For the vibes.
- Health – Set the Berserker's health (between 600 and 5000, for balance, of course).
- Enable Scaling – Turns on Berserker health scaling. Because why not make things harder?
- Scaling Value – How much extra health Berserkers get per level × player. Math, but fun.
- Can Be Stunned – Choose if you want a fighting chance.
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Spawn Chance:
- Percentage – Adjust how often Berserkers crash the party.
- Increase Per Level – Each level bumps up their spawn rate by 5%. It's the game’s way of saying “congrats!” with violence.
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Enemies: Pick which base enemies can go berserk.
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Modded Enemies: If you’ve got supported enemy mods installed, you can choose which of them can go berserk too.
📝 Notes
- Everyone in your game needs this mod for things to work properly. Don't be that guy who forgets.
- It should play nice with other mods. If not, let me know and I’ll see what I can break—uh, I mean, fix.
CHANGELOG
🆕 v1.2.8
Now you can decide if you want the game to get a little crazier with each level!
If enabled (disabled by default), starting from the level you set, Berserkers will gain extra health based on the number of players and the scaling value you configure.
Here’s the deal:
Let's say a Berserker has 2000 health, the health scaling value is 10 (default), and you’re playing with 3 friends.
If the scaling starts at level 1, and you’re at level 2, the Berserker’s health will become 2030. And yep, the orb value goes up too — shiny rewards for your suffering.
🛠️ New Settings:
- Enable Scaling: Turns on Berserker health scaling.
- Scaling Value: How much extra health Berserkers get per level × player.
🔧 v1.2.7
- Fixed a bug where certain enemies ignored the “No stun” rule. Not anymore.
🔧 v1.2.6
- Added a bonus to the orb value when a Berserker drops it and is set to be unstunnable. A little extra reward for your troubles.
- Lowered the minimum Berserker health to 400 and adjusted the orb's minimum value to keep things fair.
- Fixed an issue where the spawn chance increase per level wasn’t being applied. It is now. As it should be.
- Adjusted some logs to better explain what’s going on. Because clarity is nice.
🔧 v1.2.5
- Fixed changelog description.
🆕 v1.2.4 – Mod Rework
I reworked how the Berserker Orb value is calculated. It now scales with the Berserker's health—because that actually makes sense.
- Berserkers with 600 HP will drop orbs worth $14,000 – $15,000.
- Berserkers with 5000 HP will drop orbs worth $40,000 – $50,000.
🔧 Changes
- Lowered the minimum Berserker health from 2000 to 600.
- Added a shiny new option to control how much the spawn chance increases per level — default is 5%, capping at 30%. It scales based on the starting level you chose in the settings.
- Removed the Max Orb Value orb value setting, because the new system kicks its butt.
- Fixed a bug where the mod was spawning one extra Berserker than you set in the settings. Oops... I promise it wasn’t on purpose. Or was it?
🆕🔧 v1.2.3
- I added an option to allow multiple Berserkers to spawn in a level. The default is still 1, because I care about your sanity.
- Lowered the minimum Berserker health from 2000 to 400, so now even a stiff breeze might do the trick. Good luck out there.
🔧 v1.2.2
- Reworked how the mod finds the AssetBundle file. Now, just toss the
.dll
and the AssetBundle into the same folder like you're making a smoothie, and boom—it works.
🔧 v1.2.1
- Fixed a very anti-social bug where Berserkers refused to drop their orbs in multiplayer. Sharing is caring, folks.
🆕🔧 v1.2.0
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Fixed a bug where Berserker orbs were acting like royalty—every large orb spawned after one inherited its insane value. No more orb dynasties.
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The following enemies can now become Berserkers. You've been warned:
- Animal
- Apex Predator
- Chef
- Hidden
- Rugrat
- Spewer
- Shadow Child
- Upscream
🔧 v1.1.8
- Cleaned up some debug logs I accidentally left in. Classic.
🆕 v1.1.7
Added support for a new enemy mod:
- Freddy Enemy:
- Freddy Fazbear (yes, that Freddy. Sweet dreams.)
🔧 v1.1.6
- Fixed an issue where Wesley’s Enemies config names were making the terminal throw a fit and hiding the settings menu. It’s all good now.
🆕🔧 v1.1.5
- Fixed a bug where a Berserker would spawn almost every time, no matter the spawn chance. Overachievers, am I right?
- Fixed a bug where all enemies of the same type as the Berserker were dropping orbs like they were in a giveaway.
- Increased the max health setting for Berserkers from 3000 to 5000. You're welcome?
- Added an option to show debug logs, for the curious and the brave.
👻 Enemy Mods Support
I added support for enemy mods! Currently supported:
- Wesley's Enemies:
- Gusher
- Roaster
- Droid
- Destroyer
Got a mod you want supported? Let me know on Discord!
🔧 v1.1.3
- Fixed a bug where enemies were accidentally hurting themselves. It was awkward for everyone involved.
🔧 v1.1.2
- Fixed a bug where the stun toggle affected all enemies. Oops². Thanks ganzuto!
🆕 v1.1.1
- Added a toggle to control whether the Berserker can be stunned. Only applies if the Berserker is killable—obviously.
🆕🔧 v1.1.0
I made a bunch of under-the-hood improvements to ensure everything syncs properly in multiplayer. If something breaks, yell at me nicely.
- Fixed A LOT of bugs. Like, a lot a lot.
- Added new configuration options:
- Berserker Health: Set between 2000–3000. Or don’t. Just don’t blame me.
- Unkillable: Toggle whether the Berserker is immortal. Why would you do that?
- Max Orb Value: Sets the upper limit for orb value. The minimum is max minus 10000. It's math, trust me.
- Berserkers will now always drop an orb on death. Consider it a consolation prize.
- Their orbs are now red, because they’re angry.
🔧 v1.0.1
- Fixed the Discord link in the README. Yes, that link. It works now. You're welcome.
⭐ v1.0.0
- Initial release. Built with love, sweat, and probably too much caffeine.