R.E.P.O.
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Last Updated
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Size
17KB
Dependency string
FNKT_Labs-REPONoItemsLeft-1.2.8
Dependants

🔧 v1.2.8

  • Fixed an error message when checking for the Mutators mod.

🆕🔧 v1.2.7

  • Silenced some angry error messages in the Beta version.
  • Mutators mod is now supported — let the chaos expand.

🔧 v1.2.6

  • Removed the Enabled setting.
  • Fixed compatibility with GetBackToTheTruck mod.

🔧 v1.2.5

  • Optimized item collision and break handling. Stutters were spotted — and hopefully dealt with. 🤞

🆕🔧 v1.2.4

  • Added new settings:

    • Enabled – Turns the mod on or off.
    • Debug Logs – Toggle whether the mod should spam the console with useful (or mildly confusing) debug info. (Default: False)
  • Fixed duplicate managers spawning during gameplay. They weren’t helping — just arguing over who’s in charge.

🆕🔧 v1.2.3

  • Added a new setting:

    • Stop Timer When Over Quota – If you’ve already got enough loot, the timer now chills out. (Default: False)
  • Fixed custom maps starting the timer instantly. They were a little too eager.

🔧 v1.2.2

  • Tweaked some logs. They should make slightly more sense now.
  • Fixed the wrong player being blamed for breaking stuff. Justice has been served.
  • Added messages for when no one is at fault for an item breaking (blame the enemy... or gravity).

🔧 v1.2.1

  • Adjusted some property and category names in the mod settings for better clarity. (Now things are where they actually belong!)

🔧 v1.2.0

  • Fixed an issue where the map value shown to other players didn’t match the host’s value. Now everyone’s on the same page.
  • Updated the README. Yes, people still read it. Hopefully.

🆕 v1.1.9

  • Added a configuration option to disable the map value HUD. For when you prefer suspense over stats.

🆕🔧 v1.1.8

  • The amount of valuables on the map is now shown in the HUD! This value appears only when an extraction point is active and waiting. You can turn it off in the mod settings if you like surprises.
  • When an item breaks, all players are now notified to keep their HUDs up to date.
  • Killing a monster adds the value of its drop to the total map value.
  • Any value lost due to objects colliding with the environment is now recorded in the map value HUD. Because the walls must be held accountable.

🔧 v1.1.7

  • Fixed a bug where checking the haul amount at the Shop level broke extraction point logic. (Thanks, Zewo!)

🆕🔧 v1.1.6

  • Fixed more typos in the mod's text. English is hard, okay?
  • The timer is now shown in minutes and seconds. (No more math in your head!)
  • Added new effects for the timer and improved how it's displayed.
  • Added 16 random phrases blaming whoever broke the last object before everything went wrong. Let the finger-pointing begin.

🔧 v1.1.5

  • Rewrote and cleaned up a lot of the code. It’s fresher now.
  • Fixed a bug where the countdown didn’t stop after completing an extraction point, especially when multiple points were active.

🆕 v1.1.0 – Mod Rework

Big overhaul in this version! If something breaks, let me know. Thanks!

  • Reworked the mod’s logic: it now checks if players can collect enough money to complete the current objective. If not, the timer starts. Good luck!

Other changes

  • The default timer is now 300s (5 minutes).

🔧 v1.0.4

  • Removed dependency on the REPOConfig mod.

🔧 v1.0.3

  • Fixed compatibility issues with REPOConfig version 1.1.0.

🔧 v1.0.2

  • Increased the timer limit to 600s (10 minutes).
  • Fixed typos in some texts.
  • Added a Discord link to the description for feedback. Feel free to yell at me constructively.

🔧 v1.0.1

  • Fixed a bug where the timer wasn’t syncing across players.
  • Fixed a bug where players could still die even after collecting enough money, because fairness matters.

⭐ v1.0.0

  • Initial release.
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