
REPONoItemsLeft
Taxman wants his money! If there aren't enough valuables on the map, kill a monster to get the money โ or die!
By FNKT_Labs
CHANGELOG
๐ง v1.2.8
- Fixed an error message when checking for the Mutators mod.
๐๐ง v1.2.7
- Silenced some angry error messages in the Beta version.
- Mutators mod is now supported โ let the chaos expand.
๐ง v1.2.6
- Removed the Enabled setting.
- Fixed compatibility with GetBackToTheTruck mod.
๐ง v1.2.5
- Optimized item collision and break handling. Stutters were spotted โ and hopefully dealt with. ๐ค
๐๐ง v1.2.4
-
Added new settings:
- Enabled โ Turns the mod on or off.
- Debug Logs โ Toggle whether the mod should spam the console with useful (or mildly confusing) debug info.
(Default: False)
-
Fixed duplicate managers spawning during gameplay. They werenโt helping โ just arguing over whoโs in charge.
๐๐ง v1.2.3
-
Added a new setting:
- Stop Timer When Over Quota โ If youโve already got enough loot, the timer now chills out.
(Default: False)
- Stop Timer When Over Quota โ If youโve already got enough loot, the timer now chills out.
-
Fixed custom maps starting the timer instantly. They were a little too eager.
๐ง v1.2.2
- Tweaked some logs. They should make slightly more sense now.
- Fixed the wrong player being blamed for breaking stuff. Justice has been served.
- Added messages for when no one is at fault for an item breaking (blame the enemy... or gravity).
๐ง v1.2.1
- Adjusted some property and category names in the mod settings for better clarity. (Now things are where they actually belong!)
๐ง v1.2.0
- Fixed an issue where the map value shown to other players didnโt match the hostโs value. Now everyoneโs on the same page.
- Updated the README. Yes, people still read it. Hopefully.
๐ v1.1.9
- Added a configuration option to disable the map value HUD. For when you prefer suspense over stats.
๐๐ง v1.1.8
- The amount of valuables on the map is now shown in the HUD! This value appears only when an extraction point is active and waiting. You can turn it off in the mod settings if you like surprises.
- When an item breaks, all players are now notified to keep their HUDs up to date.
- Killing a monster adds the value of its drop to the total map value.
- Any value lost due to objects colliding with the environment is now recorded in the map value HUD. Because the walls must be held accountable.
๐ง v1.1.7
- Fixed a bug where checking the haul amount at the Shop level broke extraction point logic. (Thanks, Zewo!)
๐๐ง v1.1.6
- Fixed more typos in the mod's text. English is hard, okay?
- The timer is now shown in minutes and seconds. (No more math in your head!)
- Added new effects for the timer and improved how it's displayed.
- Added 16 random phrases blaming whoever broke the last object before everything went wrong. Let the finger-pointing begin.
๐ง v1.1.5
- Rewrote and cleaned up a lot of the code. Itโs fresher now.
- Fixed a bug where the countdown didnโt stop after completing an extraction point, especially when multiple points were active.
๐ v1.1.0 โ Mod Rework
Big overhaul in this version! If something breaks, let me know. Thanks!
- Reworked the modโs logic: it now checks if players can collect enough money to complete the current objective. If not, the timer starts. Good luck!
Other changes
- The default timer is now 300s (5 minutes).
๐ง v1.0.4
- Removed dependency on the REPOConfig mod.
๐ง v1.0.3
- Fixed compatibility issues with REPOConfig version 1.1.0.
๐ง v1.0.2
- Increased the timer limit to 600s (10 minutes).
- Fixed typos in some texts.
- Added a Discord link to the description for feedback. Feel free to yell at me constructively.
๐ง v1.0.1
- Fixed a bug where the timer wasnโt syncing across players.
- Fixed a bug where players could still die even after collecting enough money, because fairness matters.
โญ v1.0.0
- Initial release.