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FNKT_Labs-REPONoItemsLeft-1.1.0 icon

REPONoItemsLeft

Taxman wants his money! If there's not enough valuables in the map, kill a monster to get the money or die!

Date uploaded a day ago
Version 1.1.0
Download link FNKT_Labs-REPONoItemsLeft-1.1.0.zip
Downloads 3183
Dependency string FNKT_Labs-REPONoItemsLeft-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Support

This my first mod so if you find any issues please report it on the following Discord!

REPO No Items Left

Taxman wants his money! If there's not enough valuables in the map, kill a monster to get the money or die!

This mod makes the game check if there's still enough items to complete the current objective. If there's not, a timer is set to allow players to try and get money from monsters. If they dont...

Configuration:

  • Timer (default: 300): Sets the time the players have to kill a monster and get money and if there's not enough items the objectives still pending.

Note

  • All players must have this mod for it to work properly
  • Should work with other mods. Report if it doesn't, thanks!

CHANGELOG

1.1.0 - Mod Rework

I changed a lot on the code for this patch. Please report any issues. Thanks!

  • Reworked how the game works. Now the mod works based on if the players can get enough money to complete the current objective. If not, the timer is set. Good luck!
  • Other changes

    • Now the default timer is 300s (5 minutes)

1.0.4

  • Removed dependency on REPOConfig Mod. I recommend it though 🙂

1.0.3

  • Fixed a compatibility issue with the REPOConfig mod in version 1.1.0

v1.0.2

  • Increased the timer limit to 600s (10 minutes)
  • Fix typos in some texts
  • Added Discord link to the description. It was made for feedback only so feel free to report any issues

v1.0.1

  • Fixed a bug where the timer was not synced between players
  • Fixed a bug where even if the players collected sufficient money after the countdown started, they would still get killed

v1.0.0

  • Initial release