Decompiled source of BetterFlashlight v1.0.2

BetterFlashlight.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("finnick")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BetterFlashlight")]
[assembly: AssemblyTitle("BetterFlashlight")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BetterFlashlight
{
	[BepInPlugin("finnick.BetterFlashlight", "BetterFlashlight", "1.0.2")]
	public class BetterFlashlight : BaseUnityPlugin
	{
		internal static BetterFlashlight Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony HarmonyInstance { get; set; }

		private void Awake()
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Expected O, but got Unknown
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			HarmonyInstance = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
			HarmonyInstance.PatchAll();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}
	}
	[HarmonyPatch(typeof(FlashlightController), "Update")]
	public static class FlashlightController_Update_Patch
	{
		private class FlashlightData
		{
			public bool manualToggleState = false;

			public bool isOn = false;

			public float batteryRemaining = MAX_BATTERY;
		}

		private static readonly float MAX_BATTERY = 10f;

		private static readonly Dictionary<FlashlightController, FlashlightData> flashlightData = new Dictionary<FlashlightController, FlashlightData>();

		private static bool Prefix(FlashlightController __instance)
		{
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_0224: Unknown result type (might be due to invalid IL or missing references)
			if (!__instance.PlayerAvatar.isLocal)
			{
				return true;
			}
			if (!flashlightData.TryGetValue(__instance, out FlashlightData value))
			{
				value = new FlashlightData();
				flashlightData[__instance] = value;
			}
			if (SemiFunc.MenuLevel())
			{
				value.manualToggleState = false;
				value.isOn = false;
				((Renderer)__instance.mesh).enabled = true;
				((Behaviour)__instance.spotlight).enabled = false;
				__instance.halo.enabled = false;
				__instance.LightActive = false;
				__instance.spotlight.intensity = 0f;
				return false;
			}
			bool isOn = value.isOn;
			if (Input.GetKeyDown((KeyCode)102))
			{
				value.manualToggleState = !value.manualToggleState;
			}
			if (__instance.PlayerAvatar.isCrouching || Input.GetKey((KeyCode)113))
			{
				value.isOn = false;
			}
			else
			{
				value.isOn = value.manualToggleState && value.batteryRemaining > 0f;
			}
			if (!isOn && value.isOn)
			{
				if (__instance.lightOnAudio != null)
				{
					__instance.lightOnAudio.Play(((Component)__instance).transform.position, 1f, 1f, 1f, 1f);
				}
			}
			else if (isOn && !value.isOn && __instance.lightOffAudio != null)
			{
				__instance.lightOffAudio.Play(((Component)__instance).transform.position, 1f, 1f, 1f, 1f);
			}
			if (value.isOn)
			{
				value.batteryRemaining -= Time.deltaTime;
				if (value.batteryRemaining <= 0f)
				{
					value.batteryRemaining = 0f;
					value.manualToggleState = false;
					value.isOn = false;
					if (__instance.lightOffAudio != null)
					{
						__instance.lightOffAudio.Play(((Component)__instance).transform.position, 1f, 1f, 1f, 1f);
					}
				}
			}
			else if (value.batteryRemaining < MAX_BATTERY)
			{
				value.batteryRemaining = Mathf.Min(MAX_BATTERY, value.batteryRemaining + Time.deltaTime);
			}
			((Renderer)__instance.mesh).enabled = true;
			if (value.isOn)
			{
				((Behaviour)__instance.spotlight).enabled = true;
				__instance.halo.enabled = true;
				__instance.LightActive = true;
				__instance.spotlight.intensity = 0.7f;
			}
			else
			{
				((Behaviour)__instance.spotlight).enabled = false;
				__instance.halo.enabled = false;
				__instance.LightActive = false;
				__instance.spotlight.intensity = 0f;
			}
			return false;
		}
	}
}