using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("InfiniteStaminaInShop")]
[assembly: AssemblyDescription("A mod for the game R.E.P.O. that enables infinite stamina while players are in the Shop.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("FluxTeam")]
[assembly: AssemblyProduct("InfiniteStaminaInShop Mod for Unity Game R.E.P.O.")]
[assembly: AssemblyCopyright("Copyright © FluxTeam 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f5e2a9b6-5d64-4d38-a628-7e345dfc9ae3")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace InfiniteStaminaInShop
{
[BepInPlugin("FluxTeam.InfiniteStaminaInShop", "Infinite Stamina In Shop", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public const string ModGUID = "FluxTeam.InfiniteStaminaInShop";
public const string ModName = "Infinite Stamina In Shop";
public const string ModVersion = "1.0.0";
private static Harmony _harmony;
internal static ManualLogSource LoggerInstance { get; private set; }
private void Awake()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Expected O, but got Unknown
LoggerInstance = ((BaseUnityPlugin)this).Logger;
_harmony = new Harmony("FluxTeam.InfiniteStaminaInShop");
_harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Infinite Stamina In Shop v1.0.0 loaded successfully.");
}
}
[HarmonyPatch(typeof(PlayerController))]
public static class PlayerStaminaInShopPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void RefillStaminaIfInShop(PlayerController __instance)
{
if ((Object)(object)RunManager.instance != (Object)null && (Object)(object)RunManager.instance.levelCurrent == (Object)(object)RunManager.instance.levelShop)
{
__instance.EnergyCurrent = __instance.EnergyStart;
}
}
}
}