Decompiled source of InfiniteStaminaInShop v1.0.0

InfiniteStaminaInShop.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("InfiniteStaminaInShop")]
[assembly: AssemblyDescription("A mod for the game R.E.P.O. that enables infinite stamina while players are in the Shop.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("FluxTeam")]
[assembly: AssemblyProduct("InfiniteStaminaInShop Mod for Unity Game R.E.P.O.")]
[assembly: AssemblyCopyright("Copyright © FluxTeam 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f5e2a9b6-5d64-4d38-a628-7e345dfc9ae3")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InfiniteStaminaInShop
{
	[BepInPlugin("FluxTeam.InfiniteStaminaInShop", "Infinite Stamina In Shop", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string ModGUID = "FluxTeam.InfiniteStaminaInShop";

		public const string ModName = "Infinite Stamina In Shop";

		public const string ModVersion = "1.0.0";

		private static Harmony _harmony;

		internal static ManualLogSource LoggerInstance { get; private set; }

		private void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			LoggerInstance = ((BaseUnityPlugin)this).Logger;
			_harmony = new Harmony("FluxTeam.InfiniteStaminaInShop");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Infinite Stamina In Shop v1.0.0 loaded successfully.");
		}
	}
	[HarmonyPatch(typeof(PlayerController))]
	public static class PlayerStaminaInShopPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		public static void RefillStaminaIfInShop(PlayerController __instance)
		{
			if ((Object)(object)RunManager.instance != (Object)null && (Object)(object)RunManager.instance.levelCurrent == (Object)(object)RunManager.instance.levelShop)
			{
				__instance.EnergyCurrent = __instance.EnergyStart;
			}
		}
	}
}